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Posts
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Joined
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Website URL
http://www.mvpmods.com
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Profile Information
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Location
New York, NY
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Interests
Baseball, Video Games, Books and Music
Kccitystar's Achievements

Legend (10/10)
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I think the glasses were intended for Eric Gagne on the stock roster
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I don't know what game this is referring to since you posted this on the mvpmods.com category
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This has gotten flagged as a virus by a handful of members of the community both publicly and in DMs so I will not vouch for this solution in the meantime. From my understanding, basically instead of a cracked executable, this spoofs the SafeDisc driver on Windows 10/11 so MVP can validate the disc check. The game would eventually load and work like it used to on Windows 7 and XP. This solution might work but is not one I'd recommend given that it includes DLLs that might flag your machine's AV for suspicious behavior. Sometimes, it isn't the files themselves that are bad, but the mechanisms the files in the utility uses that fit the profile of a virus or malware that flag your AV as being suspicious. It's why we took Reditor II down. Pretty much, the utility itself was a freemium app from the start, and it was designed with a mechanism that would phone home back to the author's server to validate a key if you had paid for the app. Since that's a vector for potentially trojan horsing a virus or something bad, any AV app flags it as malware now. It was converted into a free app as part of the last update for it, but the mechanism was never removed. The existing crack for MVP is just for the launch copy, stutters and bugs and all, but the longshot solution for a lot of people is to have someone crack the Patch 5 executable and I will hold hope until that day comes.
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Un-archived the thread as there is revived interest in the project. Play ball!
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ahthg24 started following Kccitystar
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It's likely that the licensing agreements are region-specific between Konami, the NPB and the individual teams. Another thing to consider is that expanding the distribution of these games internationally would require Konami to renegotiate or extend their existing licenses to include additional regions. That process can be complex and costly, as it involves securing approvals from various stakeholders. One thing I also realize from following the NPB on and off is that certain teams or leagues might have reservations about releasing their likenesses or branding outside Japan, since they wouldn't have as much control over their brand and there might be differences in market dynamics. For instance, the Central League (CL) teams within NPB are particularly Japan-centric and may not prioritize international engagement, which could influence their stance on global licensing. Unlike the MLB, the NPB teams are owned by companies, so the baseball team is a significant part of their corporate brand and public relations strategy. It's really just a mixed variety of factors (financial, technical and cultural) that keep the game in Japan and southeast asian markets rather than Konami straight up refusing. Now, convincing Konami to leverage their eBaseball Engine (It's basically Unreal Engine 5 with optimizations related to baseball specific things) for companies to license or even use is a different conversation
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I'll tell you why Boone is unlikely to be fired every postseason exit, and this is just my hot take: Aaron Boone is just following the organizational philosophy to the letter. The org/analytics team have their processes, their "lanes", and their "systems". The problem and flaw with this philosophy is that these things are way too rigid for baseball, and the organization has shown time and time again that they are not willing to adapt to real-time variables, or as people say, the intangibles. The Yankees’ system is designed to minimize the impact of human intuition and natural player instincts in favor of a process that can be consistently defended by numbers that you can repeat and get the same result every time. The problem is that refusal to account for these real-time variables means that the team is frequently blindsided when situations do not unfold as projected by the data. If you view team decisions and situations through a "process" lens, you can become just as detached from reality as Cashman. The entire view of the organization is that as long as that game decision that you made was driven by the analytics and data that you had, or that we (as the organization) gave you, then the outcome is just the outcome, and not just the result of a "mistake" that you made. It's easier to defend failures as "bad luck" or "outliers", rather than as signals that the process that got you to that result might need a significant overhaul. It's how EVERYONE avoids accountability up and down the organization. Throughout the years seeing the Boone-era Yanks play, my newfound understanding of how heavy-handed the organization's data driven approach was made every baffling Boone decision click for me. A great example is how Boone handles slumping players. A data-driven perspective might show that in the long run, a specific player is expected to rebound based on historical averages and underlying metrics. Even though this can be true, it doesn't look at immediate factors like fatigue, psychological struggles, or adjustments opponents have made that require timely, human intervention. The rigidity to “trust the process” means these nuances are ignored, and decisions that should be flexible become formulaic. All of these things require some level of situational awareness, as they have always been factors that play into the outcome of the games. The worst part about this philosophy is how it allows both Boone and Cashman to deflect blame. When decisions don’t lead to wins, they can be justified by pointing to the data that informed them. This shields Boone from criticism since he’s merely executing a plan based on data, and it insulates the front office by framing failures as outliers or the result of bad luck. This cycle of justifying losses with analytics and variance discourages the organization to look introspectively at what they are doing wrong. They never reach a point where they question whether the overarching strategy is flawed; instead, they simply tweak the process without re-examining its premise. If you look at how the Yankees lost Game 1 of the World Series, following it through as a series of "processes" and "lanes", it looks completely defensible on paper because the data says so/suggests as such. In actual reality it ignored literally all of the game context any manager who still had a feel for the game would have adapted to: Taking Cole out early. This was probably driven by pitch counts and matchup data. On paper, it sounds like the best move, but in doing so, it ignores literally all of the on-field stuff you see as a manager, like the flow of the game. You can see that Cole has momentum. You can see that he isn't tired and that he's locked in on the mound. He says he feels great. The Dodgers aren't hitting him as hard. By being so rigid with processes and not willing to adapt to what you see on the field, you disrupt all of the momentum Cole had all game, and your decision is going to put pressure on the bullpen to perform to get 9 high-leverage outs. Using Cortes, who did not pitch off a mound since September 18, again, driven by the data regarding his good numbers against lefties. It ended up giving the Dodgers the game. It ignored every real-time variable, like the long layoff, the fact that it was a high leverage situation, and the fact that Tim Hill was probably your most effective lefthander in the bullpen throughout the playoffs. Defensive alignments: They're all influenced by data and analytics that tell you where you should stand on the field based on batted ball data and the hitter's tendencies. If you rely solely on that data, you're not taking into account game momentum, or how a team is approaching their at-bats for that situation or for that specific game, or how likely a player's hitting tendencies might not align with aggregated data. Now you have players thinking too much on where they "should" be on the field and not using their situational awareness to respond naturally to a play as it unfolds. The worst part about all of this is that the Yankees would never consider the overall philosophy as systemically not effective. Teams that consistently contend for championships don’t abandon analytics but instead use them as part of a holistic strategy that considers the human side of the game. The Yankees’ unwillingness to adapt to real-time variables or acknowledge that their process might need a fundamental change is why we keep having early exits in the playoffs when we're able to contend. As long as Boone follows the process, his job is safe, and the organization won’t consider these failures as reflective of deeper issues within their strategic approach.
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This game is not available in the US. These are the only countries where the game is available:
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Defer to this thread to try and help you out -
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One thing to be mindful of is that Konami does create a really solid baseball simulation, it also tries to provide a solid representation of japanese baseball culture which can vary a lot from what we experience in the US, like the high school baseball programs and tournament. From what I've seen people play, I like the fact that the high school baseball mode features players on teams who will hit with aluminum bats and others will hit with wood bats, which is pretty cool.
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Yankees in 4. Full sweep.
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Is there a simple mod, that only moves Astros into the American League?
Kccitystar replied to Eumallux's topic in MLB 2K12
Short answer: No. Long/Modder's answer: I'm 100% aware this is a lengthy response but it's as informative as possible. This type of project is extremely challenging and isn't as simple as a lot of modders and members of the community believe it to be over the years. MLB 2K12 uses the last 3 years of schedules (2012, 2011 and 2010) in how it generates games and all of them on the stock version of MLB 2K12 have the Astros in the NL Central. What was done in the past that was a problem was that someone would modify the Schedule_Actual tab to the current MLB schedule with the Astros in the AL West, which gets used for Franchise/Career mode, but they would not touch the other tabs (Schedule_Old, _Older and _Cur) which were based on the 2010, 2011 and 2012 schedules. All of those have Houston in the NL Central, so their entire schedule is mainly NL opponents with interleague games. So, as I said previously, the game uses those three schedules to generate new schedules in the game for MyPlayer/Franchise to repopulate Schedule_Actual after your first season. Why they use 3 schedules is simple: Interleague games. With interleague games, each division has a pre-determined division from each of the other league's divisions that they play in rotating years. So, out of the 20 interleague baseball games that are played each year, 16 of them will be against a team from the other league from the same division, rotating divisions each year. See this example below. With that said, what happens after your first season is that when it needs to generate a new schedule, there's a conflict with the game logic where it's generating a team schedule for this non-existent NL Central team, so your game freezes/crashes. The fix, as far as my knowledge goes from the last 12 years, was to either import the MLB 2K13 schedule by manually importing the XBOX game's schedule tabs (since there is no PC version of MLB 2K13) or, since we are in the present day, grab the last three years worth of schedules and create those tabs entirely from scratch, which can be extremely time consuming given where you can source those schedules and the fact that some games get rescheduled from their original start date. It's been so long but I'm 100% sure the XBOX game schedules from MLB 2K13 can permanently fix the scheduling and you can just update Schedule_Actual in perpetuity forever, but I'm doubtful on whether or not the game logic was also adjusted for MLB 2K13 to acknowledge the league realignment. I will say that the biggest challenge with the schedules from what I've attempted on and off in recent years is that the real world MLB schedule is now a balanced one starting with 2023, but the last 3 years worth of MLB schedules dating back to 2021 are completely unbalanced (including the 2022 expanded playoffs format), so this can create some insane schedules or series of games not grounded in reality in the slightest. I've fed schedule data into ChatGPT in the past to see if it would figure out a way to spit out "balanced" versions of the 2022 and 2021 schedules for the Schedule_Old, _Oldest and _Cur tabs and it can't seem to do it, so I gave up. -
schedule for the current 2k24 mlb season
Kccitystar replied to wuilmer26f's topic in Total Conversions
Which tabs do you need? -
Building the "perfect" baseball game, a thread
Kccitystar replied to Kccitystar's topic in The Bleachers
I want to say that in this timeline, Hal has loosed the facial hair tradition to be neatly kept rather than clean shaven 😅