All Activity
- Past hour
-
nyninja94 joined the community
- Today
-
8/10, 60 seconds. I even got one baseball card question right!
-
Shoman594 joined the community
-
Daviddejesus.55 joined the community
-
tdubs joined the community
-
-
axlluis87 joined the community
-
Soxmania joined the community
-
9 out of 10, 48 seconds. There's always one that seems to elude you when you think you are having a good game. 😮
-
8/10 73 seconds
-
OF Max Kepler Receives 80-Game PED Suspension Braves claimed RHP George Soriano off waivers from the Orioles. Red Sox signed RHP Seth Martinez to a minor league contract. Rangers claimed RHP Zak Kent off waivers from the Cardinals. Nationals claimed RHP Paxton Schultz off waivers from the Blue Jays. Yankees claimed RHP Kaleb Ort off waivers from the Astros. Dodgers claimed INF Ryan Fitzgerald off of waivers from the Twins.
-
Ristanaf joined the community
-
hjkim joined the community
-
nyyanks1402 joined the community
-
yperez900211 joined the community
-
Great thank you very much! I took a look at the spreadsheet and see why the project would take 3 years of hard work. 9650 names to catalog and get sound for is a tremendous amount of data. We're incredibly lucky to have such an amazing resource and fan of baseball and the game!
-
Hey @Kccitystar! As I told you on Facebook I'm really happy you're working with this new tool! On board for whatever you need. Big things to come!
-
What did I tell you? Good going Jim!
-
The mod includes a spreadsheet that lists all the created player names and their associated audio IDs.
-
That is good information to know. I have not installed that audio mod yet although I do have it. Is there a program or spreadsheet that has the legend of the booth information about assigned player IDs and such? For my project I intend to just use the unmodded default roster of the game and replace all of the fake players including the non union guys such as Kevin Millar and Damian Miller.
- Yesterday
-
There is one wrinkle when finding unused portrait IDs. As you are aware, portraits and audios share the same ID. If you get a list of all the unused IDs in a roster set and you decided to assign one of them to a player, you might find that the wrong name is announced for the player when he comes up to bat. For example, in many of the Total Classics mods, I use OTBJoel's Legends from the Booth mod. If MVPEdit Pro were to give me a list of unused portrait IDs and I picked one to assign to a player, I would still need to check the Legends from the Booth spreadsheet (which lists all the created audios) to make sure that the ID I was about to use didn't have an associated audio. For example, if I were creating a 1933 Total Classics mod, MVPEdit Pro might tell me that ID 2656 was unassigned, however, when I assigned it to a player and he came up to bat, the announcer might say, "Now at bat, Mickey Mantle". Mickey Mantle isn't in the 1933 rosters, however, that is the audio assigned to him in the Legends from the Booth mod. I'm not discouraging you from adding this feature. I'm just pointing out that it's not foolproof.
-
10/10, 31 seconds
-
It would be very interesting if MVPEDIT PRO also allowed you to organize team lineups from the same program.
-
9/10, 50 seconds. So slow today. And I missed an obvious one.
-
The goal with MVPEdit Pro is to do roster editing extremely well, with better visibility, safer workflows, and fewer crash-prone blind spots than MVPEdit ever had. Where the game has hard limits, the editor should detect and explain them instead of silently trying to work around them. That’s how people lose hours of work. I could look into doing these since they address clarity, safety and speed, which are like the holy trinity of a good editor: Editing All-Star teams without manual player duplication Team realignments Smart detection of unused slots for faces/portraits Guardrails + crash detection Clear warnings when you are making changes that might cause quirks in-game Some of the more advanced ideas here make sense as separate tools or pipelines down the road but keeping scope tight is the only way this editor can stay reliable and predictable at the moment
-
TorontoBJays changed their profile photo
-
Reds signed INF/OF Garrett Hampson to a minor league contract. Giants signed C Eric Haase to a minor league contract. Nationals released RHP Sauryn Lao. Pirates signed RHP Chris Devenski to a minor league contract.
-
10/10 37 seconds
-
10 out of 10, 33 seconds. Not bad but a couple of you will probably pass it.
-
It's been awhile since I've looked at it so I'm a little rusty. Here are some thoughts off the top of my head that would be great: Editing All-Star Teams without duplicating players re-alignment of teams, editing their logos, names, etc adding uniform and uniform slots, and smart detection for the database limitation for number of uniforms that can be added, which uniform slots place things like player numbers in different spots, etc I like Jim's suggestion about portrait detection, but think along the same lines with cyberfaces - would be good to quickly look up what slots aren't being used, and identifying the special slots (such as the long hair slog used for Randy Johnson/Johnny Damon) Smart detection for the database limitation for players adding and editing player audios (which by the way, with AI, we can now easily create pretty much any player audio) If you want to get really nifty: the option to use a database of alternate portraits and cyberfaces to make it quick and easy to install Ability to load and edit multiple rosters at one time, so you can literally drag and drop players from one roster to the next, etc Crash detection is key. I think you know very well from MVPedit that it's easy to edit something that will crash the game. Without the knowledge of editing the dat files along with MVPedit, it can be cumbersome to create a roster. We all know there are things you can edit in the dat files that you can't do in MVPedit, such as the pitch speed limitations. Especially with a lot of current players throwing above 100mph these days.
-
-
-
8/10, 54 seconds. I thought I had one of the top scores today but I was sadly mistaken.
- Last week
-
9/10, 42 seconds. Missed a cricket question.
-

