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thankyou brother i will upload it
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These came out very nice! Excellent Hideki
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Lonnie Winter started following Super Mega MLB (21 of 31 teams)
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Angels signed RHP Kirby Yates to a one-year contract. Tigers re-signed RHP Dugan Darnell to a minor league contact. Astros signed RHP Christian Roa to a minor league contact.
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7/10 91 seconds
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New audio/photo IDs for: Kenedy Corona 2643 Carson McCusker 2645
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9 out of 10, 72 seconds. i guessed on two of them and luckily I got both right.
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jawntuff joined the community
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Yep, autosave is in. MVPEdit Pro will edit a .mvpdb project file the entire time (it's an sqlite database), so I’m planning an auto-recovery system similar to Microsoft Office where the editor periodically creates a recovery snapshot in case of a crash every 10 minutes. It won’t automatically export or overwrite roster DAT files, so manual saves and exports are still going to be explicit actions. Just one of those "feels right" kind of things.
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This is amazing! I haven't been this excited in quite some time. :-) Being able to pull in OOTP data would also be amazing.
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dkdldb joined the community
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Loving the undo and review the editing historial features, much needed! Only have one question, will it have an autosave option for those who want it?
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There will be an extensive guide to how the roster editor works and how ratings work in MVP when the tool is released, I can assure you
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Modding the datafile.txt and how MVP "works", a thread
Kccitystar replied to Kccitystar's topic in Mod Research
A 4, 9, or 12 in HR vs L/R is not a direct percentage and does not map 1:1 to the hit chart. They're basically 0-15 values that are just tuning "buckets" for tendencies. Weights basically vs outcome shares. EA does this for a lot of fields (as I mentioned previously) to put guys into clear tiers and keep AI behavior stable from game to game, and it avoids tiny changes swinging results dramatically. So it's not so much “this many percent of hits will be home runs" but more like "how strongly a hitter is nudged toward home-run outcomes when a home run is already possible”. People like to assume there *should* be a formula but there isn't. So when you see HR = 9 (0–15 scale) and Power = 80 (0–99 scale), your brain wants to try and translate what that 9 means on the 99 scale, but MVP never asks that question internally. Instead, it asks: What kind of hitter is this? (0–15) Within that kind, how often do good outcomes happen? (0–99) And those answers never really collapse into a single number. When you see HR vs L = 4, or HR vs R = 9, or power hitters with 12, think of it like a nudge, not a percentage. Actually, you can think of it like lottery tickets in a hat: A hitter with HR = 4 has some tickets for home runs A hitter with HR = 9 has more tickets A hitter with HR = 12 has a lot of tickets But if the situation doesn’t allow a home run (bad pitch, weak contact, wrong zone, etc.), those tickets never get used. The game doesn’t force a home run just because the number is high. The hit chart percentages (GB / FB / LD / HR) are outcomes over time, after everything is factored in (contact quality, pitch type, location, count, handedness, etc.). The HR rating influences that process, but it doesn’t define it. So two hitters might both show a 5 HR in the chart, but one gets there through raw power, and the other gets there through mistake pitches and favorable counts. Same result, different paths. MVP designed ratings this way so it keeps games believable, it avoids one bad pitch deciding everything, and it makes elite power show up naturally over time while not making things feel scripted. It's less flashy but more baseball-like, if this all makes sense. Hope this helps! - Yesterday
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6/10, 59 seconds. nooooooooooooooooo
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Modding the datafile.txt and how MVP "works", a thread
OneSeasonWonder replied to Kccitystar's topic in Mod Research
Can you explain a bit more about the hitter values that I pull up in MVP edit? For example I'm trying to figure out if a 4 on HR v L or HR v R translates to a percentage when I look at their hit chart data. I looked at some of the values and saw that a few power hitters have a value of 12 HR, or 9 HR in that screen. One of them was the 98 mod, the other was the default roster. -
Very, excited about this. I have been using MVPedit for a little over a few weeks now and am getting used to it. I'm trying to figure out how to edit the Washington Nationals and change them back to the Montreal Expos. I also want the default stadium to be Olympic and not RFK stadium. The MOD I'm trying to make will be based on the 2001 season. I want to remove the legend teams and make them AL/NL 2001 rookies/notable players future all-stars. I also need the all-star game location switched to Seattle. Will the new editor also allow me make rotation and lineup changes a little bit easier? Or if I just want to copy and paste a lineup and then fix it later. Is there also a way to translate what some of the data actually means to in-game attributes? Like I know the fielding and throwing stats are up to 15, but in correlation to in game are they 99% ratings or a 100% ratings? I also know that based upon my tinkering around with MVP03 stats they have lower values (arm strength/flding) . MVP04-05 have some ratings that go by increments of 5 that MVP 03 does not use. A resource like this would definitely help someone that is new to modding the game.
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Phillies signed LHP Tucker Davidson to a minor league deal Red Sox signed LHP TJ Sikkema to a minor league contract Cardinals acquired LHP Justin Bruihl from the Guardians for cash. Orioles signed LHP Eric Torres to a minor league deal. Rays acquired OF Justyn-Henry Malloy from the Tigers for cash.
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xlFrostxl joined the community
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Fahreza Aditya joined the community
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7 out of 10, 49 seconds. I got a soccer question right today!
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Mets signed INF Christian Arroyo to a minor league contract. Athletics signed C Brian Serven to a minor league contract.
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7/10 95 seconds

