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Project Randall MLB 2020 Teampack SMB3 1.0.1

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About This File

The PR (formally Project Awesome) team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB2 world to enjoy alongside Metalhead Software’s pre existing teams.  

Our design philosophy was to create all 30 MLB teams in SMB2/3 rated in such a way that they can compete with the game’s stock teams. High ratings of 99 have been reserved for the truly outstanding players! 

  

A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around.  We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB2/3 universe. We hope you enjoy playing it as much as we enjoyed creating it! 

 

Features:   

Realistic logos and uniforms for all 30 MLB teams

Current rosters for all 30 MLB teams

Pitchers have real to life windups, pitch types and arm angles

Recreated all MLB players within SMB2/3

MLB teams fit in with developer created teams

Unique likenesses for each individual player

Unique custom stats for each individual player

Unique gear and equipment for each individual player  

Link to AFerrea’s (JudgeZarbi) Transfer Tool for installing!  

We want to thank Randallb21 for making this happen as without him this may not have happened.     

 

Rating System Explanation  

Our rating system is derived from OOTP ratings, which for the current year are based in turn on ZiPS predictions.

 

Key points to note about our conversions:  

Out of the Park Baseball (OOTP) ratings typically run from 0-200 rather than 0-99, so scaling is a simple case of dividing by two

Every stat is increased by 8% in order to give numbers that are fairly competitive with the stock teams

All stats are capped between 1 and 99 in their respective categories after all of the calculations have been performed

Whenever rounding needs to be performed, it's always rounded down.

 

Power

For power, contact, junk, accuracy, the vsL and vsR ratings are added together and then divided by four. (Divided by two to average, then divided by two again to scale to SMB2)  

ARM

For arm, we simply divide the relevant arm rating by two. For IF primaries this is IF arm, for OF primaries it's OF arm and for C primaries it's C arm.  

Fielding

For fielding, we combine the range and error ratings and divide by four. The types follow the same as arm, except that for C primaries we simply divide catcher ability by two.  

VEL

For velocity, we take the center of the MPH range given by OOTP, and add a random amount of velocity between -0.5 and +0.5 MPH. This allows pitchers who are listed as having the same velocity range to have different velocities. We then scale the velocity between 85 MPH at 1 velocity, and 99 MPH at 99 velocity. The downside of this system is that repeatedly generating stats will give differing velocities to each pitcher (unless they fall well off the top or the bottom of the scale). We decided this trade-off was worth it to avoid the situation where every pitcher with a certain range would have identical velocity.  

The formula to convert MPH to a velo stat is given as ((mph - 85) * (98/14) + 1). Apply the 8% increase after.  

Speed

Speed was a tough decision to make. It was hard to find a formula that would give good results for both modern and historical players. Eventually, we settled on using a combination of fielding range, stealing ability, and running speed.  

Positional Stats

For P/IF primaries, we use running speed, stealing ability, and IF range, and divide by six. (Divided by three to average, then two again to scale)  

For OF primaries, we use running speed, stealing ability, and OF range, and divide by six.  

For C primaries, since they don't have a range, we use running speed and stealing ability alone and divide by four.  

 

FAQ

Q: How do I install this wonderful teampack?
A: With Ferrea's PC Team Transfer Tool that you can find here.

 

Q: Why isn’t player X on Y team? 

A: We know that everything isn’t going to be 100% accurate due to Trades/ DFA’s/ Free Agency/ and Call-ups/Send-downs taking place all the time.  

Q: Why is my team's logo/uniform X or Y?

A: There is only so much we can do with the built in editor and there is also a layer limit that we have to work within. We all want them as accurate as possible; we did the best we could within the game limitations.  

Q: Why are some of the away uniforms the team’s alternative colored versions? 

A: While we understand this isn’t the normal for away jerseys. We enjoy incorporating more color to our uniform designs. This game is fun and colorful so we wanted to add our own color to the MLB teams.

 

Q: Why does player X only have Y for his Power stat, he totally is a prospect and will be hitting .525 by the end of his career? 

A: First of all please refer to the section regarding how we determined our stats for this project. We settled on stats for players that fit within existing SMB2 teams so that we could use our MLB teams to play against the already awesome teams the developers created. We also built our rosters on current playing players that were active on the team. We stayed away from projecting our opinions and assumptions on how we think a player will perform in the future. The rosters created are based on the rosters of today; we may provide an update at the end of the season to bring the rosters inline with how they may have changed. In addition, OOTP tends to underrate prospects until they prove that it is their actual skill level.

 

Q: Why is the VEL stat for X not his exact real life MPH? 

A: This ties into our design philosophy and making sure the players fit in the SMB2 world. We scaled the VEL stat to reflect their real life MPH and also create diversity between pitchers. We did not want everyone with 95~ VEL. In addition, we wanted to be able to use the same formula for historical players, where PitchF/X data is not available, so compromises had to be made.  

Q: Can I change a player's stats to whatever I want and make them look how I see fit? 

A: Of course you can! This game is all about creating and sharing and we want you to change whatever you want to. We just ask a couple things. Please only make these changes for your personal use only. Please don’t re-release our work as your own.                                                    

 

Credits:

Aferrea
Archangel_Alan
Kccitystar
Randallb21
TheRosterFarian
Tjans
Tootblan
Wiggin
Woofy
ZachAlmighty

 

Resources 

Out of the Park Baseball 2021
Google Images
Youtube
Baseball-Reference.com
FanGraphs
 


What's New in Version 1.0.1   See changelog

Released

This version can be directly imported into SMB3 with the new tool!


User Feedback

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Hi,

 

Is this file the 2020 rosters that can be used on SMB2? Or is this file for the new SMB3? 

 

 

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On 5/14/2020 at 4:28 PM, eb104 said:

Hi,

 

Is this file the 2020 rosters that can be used on SMB2? Or is this file for the new SMB3? 

 

 

You can import to SMB3 using the Team Transfer Tool for SMB3

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Hello,

 

I attempted to use the transfer tool but it's saying that the file isn't recognized. I notice the file type is a teampack3 file instead of a regular Teampack - can we get a fix for this please?

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I noticed that a lot of the player ages and a few player numbers were off on the Angels roster.  I have fixed those on my game, that being said is there a way for me to make available to others my corrections.  Also i would be willing to check the other al west teams and make those available to everybody as well.  I'm sure people don't mind fixing these themselves but that it may help out the guys that put a ton of work into these packs.

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4 hours ago, OGSkwid said:

Hello,

 

I attempted to use the transfer tool but it's saying that the file isn't recognized. I notice the file type is a teampack3 file instead of a regular Teampack - can we get a fix for this please?

There is a new installer for super mega baseball 3, that is what this file is for. If you were trying to insert this into smb2 it won't work.  I know that  there is a file around for the smb2 pack somewhere just not sure where. 

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Has anyone figured out a way to get the teams imported to SMB 3 on the Switch yet? The game is on a memory card that be plugged into a PC so there might be a way to get it into the game from there. I haven't looked into this myself but rather than spend a ton of time on this if someone else tried already I thought I would ask.

 

Jeff

 

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4 hours ago, drhotwing1 said:

Has anyone figured out a way to get the teams imported to SMB 3 on the Switch yet? The game is on a memory card that be plugged into a PC so there might be a way to get it into the game from there. I haven't looked into this myself but rather than spend a ton of time on this if someone else tried already I thought I would ask.

 

Jeff

 

There is no way to import teams from the PC version into SMB for consoles. Your best bet is to copy the values/team uniform/logo formulas from the PC version instead.

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On 5/17/2020 at 7:07 PM, Guyy said:

Has anyone located the 2020 MLB roster file for import into SMB 2 yet? Thanks.

On 5/17/2020 at 3:09 PM, Bigjohn17 said:

There is a new installer for super mega baseball 3, that is what this file is for. If you were trying to insert this into smb2 it won't work.  I know that  there is a file around for the smb2 pack somewhere just not sure where. 

 

Here it is, sorry about that.

On 5/17/2020 at 12:32 PM, Bigjohn17 said:

I noticed that a lot of the player ages and a few player numbers were off on the Angels roster.  I have fixed those on my game, that being said is there a way for me to make available to others my corrections.  Also i would be willing to check the other al west teams and make those available to everybody as well.  I'm sure people don't mind fixing these themselves but that it may help out the guys that put a ton of work into these packs.

 

We are working on that for the next update, thank you!

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On 5/17/2020 at 11:01 AM, OGSkwid said:

Hello,

 

I attempted to use the transfer tool but it's saying that the file isn't recognized. I notice the file type is a teampack3 file instead of a regular Teampack - can we get a fix for this please?

 

No fix needed, the .teampack3 file is for SMB3. I posted above the pack for SMB2.

 

Edited by Wiggin
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Fantastic.. Plan on giving this a whirl later tonight.. Great game.. Best baseball simulator around.. The game is deep and yet, most importantly, fun !!

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Thanks so much for doing this. Is there an ETA on when the update comes out with the right player ages?

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17 hours ago, propzky said:

Thanks so much for doing this. Is there an ETA on when the update comes out with the right player ages?

Soon! We want to release it as soon as we can!

1 hour ago, profit89 said:

Bug Report: Blue Jays away jersey has no lettering/numbers on back of jerseys

Thanks for the report. Looks like it's there but the color makes it blend into the jersey. Will fix with the next update.

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Played a good amount of exhibition games.. Have to say Great Job guys! Quick question: Are future updates going to feature the traits abilities. It's a great way to add player individuality to a video game. I equate them with the player skill cards in pro evolution soccer, a game that's just teeming with player/team individuality. Anyways would be great to see.

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On 5/27/2020 at 3:08 AM, profit89 said:

Played a good amount of exhibition games.. Have to say Great Job guys! Quick question: Are future updates going to feature the traits abilities. It's a great way to add player individuality to a video game. I equate them with the player skill cards in pro evolution soccer, a game that's just teeming with player/team individuality. Anyways would be great to see.

 

Yes, a future update will include traits. We are currently working on ages and updating logos along with finding any goofs. Stay tuned!

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On 7/2/2020 at 3:49 AM, NinjaDudeGuy09 said:

Any updates?

We  are still working on it, we hope it will be worth the wait!

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