About This File
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NL-Central Caps Set by Umachines v 1.2
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Hi!. This is my V1.2 NL-EAST set of baseball caps for MLB 2K9 Baseball, PC version.
Here you'll find current season caps only, main, alternate and batting practice
versions. You can replace the old version files folder of this set with no
problems.
You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your
uniform files must be already uncompressed, in order to open them with that
program. And I also assume you know how to drag and drop files/objects from a
window to another one in MS Windows XP or later. Never forget to backup your files
before attempting to modify or replace them. I'm not responsable for, you know...
This is how it works:
Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both
files, plus the 3D cap object in the game, join to form the cap. What we have
to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture.
Inside the RAR file, there is one folder per team of the divisional set. Go to
the folder of the team you want to update and see there are several files, some
of them are comon bmp's and some others are dds files. All dds files finish in
a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number
that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that
way to keep the ones related together. To be sure of that, order your files by name
in that folder. The dds file that finishes in 10 is designed to work with the bmp
files that finish in near superior numbers, like 11, 12 or 13. And so, the dds
file that finishes in 20 works with the bmp's that finish in 21, 22, etc.
For example, let's say you want to update Cincinnati Reds files. I chose this
example 'cause there are several bmp files and two dds files:
- Uncompress the RAR file content in any folder, and remeber the folder path for
next steps.
- Open "uniform_cir_home.iff" in the game folder with IFF 2k9 Editor. This is the
Reds main home uniform.
- Go to Sequence 04. This is commonly the dds cap 3D texture
- In Windows File Explorer, go to ".../UM-2K9Caps-NL-Central/Reds" folder and find
"RedsCap10.dds". This is my version of Reds main home cap texture.
- Drag that file from the folder to the IFF 2K9 Editor window and drop it on
the old texture picture itself. The green texture is already replaced. No need to
save.
- Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for
"RedSoxCap11.bmp" in team's folder and repeat the replacing step, dragging and
dropping the file the same way. You have now replaced the cap picture too.
- Go to the game and test your new baseball cap.
Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home
version, at least. If there is any other bitmap that matches the same dds file, then
it will be 12, or 13, etc. If there is another cap model, with a different logo, or some
other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and
xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models.
In the case of Cincinnati Reds, there are other two caps that match the RedsCap10.dds
file layout. Those are the red black visor cap and the black red visor cap. So, use
RedsCap10.dds and RedsCap12.bmp or RedsCap13.bmp to replace the cap you want.
RedsCap20.dds is the BP cap, and it works with RedsCap21.bmp. In this set, I've included a
couple of caps that don't come with the default uniforms, like the black one I mentioned for
the Reds and the Cardinal logo cap for St. Louis. You can use them with alternate or cool base
uniforms. I also added a modified version of Astros main cap, featuring 10th anniversary of
Minute Maid Park patch. It happens more or less the same way with the other teams of the division,
but there are different dds' or bmp's, according to the variety of caps that each team wears.
Feel free to use these caps the way you want. In case you want to use them in any personal
or public uniform mod, easier to install, you're also free to include them, and I'd be
proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to
mention me in the credits . I want to extend this permission to all those in the modding
comunity interested in using my caps, no matter to what server/site you prefer to upload
your uniforms. Just have in mind that I suppouse your project is legal, since I don't
condone piracy, and I charge no money for making these caps. But remember I only upload
these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or
if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums.
Notice some logos are harder to work, because of the game's bitmap importing problems. You can
see that if you compare the clean BMP's to the imported versions. The same happens to the caps
color/pattern combinations. Commonly, I have to test several times until I find a pattern that
keeps more or less clean after importing it to the game. Even so, I always try to find different
colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible.
I've jumped from v1.0 to v1.2 'cause there are more changes than the ones I added to my first
set review, and I'll eventually have to do the same to AL-East set too. Most of the changes have
been added to make main caps look more like 5950 New Era collection. I've also added other details
learned on the way while making my later 1.0 sets. Here you have a short list of the most important
changes.
All teams:
- BP caps now feature the elastic band at the sides, the way I started making them with AL-Central
set, to look more like 3930 New Era BP caps.
- Black undervisor for all on-field caps, like in New Era 5950 series.
- MLB logo is a bit higher and looks more like the one on real caps.
- All seam lines are now slightly lighter than the background color, instead darker.
Astros:
- Several changes to star logo shape and border thickness to get a cleaner imported version.
Brewers:
- Some changes in all caps colors to make them look a bit more realistic in night light
enviroment.
Cardinals:
- Minor changes to Cardinal logo cap shape and colors.
Cubs:
- Red visor of alternate cap a bit darker than v1.0
Pirates
- Only common changes
Reds:
- Cap logo a bit smaller than v1.0.
Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew
for hosting my files and to you for downloading my mod and giving it a try. I guess you
are also downloading it from www.mvpmods.com too ;P
Umachines - 20090501 (initial release 1.0)
V1.2: 20090514
What's New in Version 05/14/09 09:41 PM See changelog
Released
No changelog available for this version.