Jump to content

BaseUp! Rosters Phase 4 (MLB Focused) 1.5B

   (6 reviews)

1 Screenshot

About This File

NOTE:  Phase 5 will be July 31 Trade Deadline Rosters

 

****INSTALLATION: 

Place all 19 .dat files from the zip file into your MVP baseball subfolder

 

** works best with MVP08 TC and MVP12 TC **

 

 >>Roster stability verified (simulated through the World Series successfully)

 

>>Exhibition games pitting 15 unique matchups started without crashing

 

>>All pertinent transactions made

 

>>Pitcher adjustments made for those called up and sent down; dozens of batter adjustments made for contact / power / speed / fielding

 

>>Some player creation done; photo/audio ID # changes made to needed MLB players

 

>>Depth charts arranged via MLBDepthCharts.com (batting orders set only for respective leagues) as best as possible; though updating will be needed by preference

 

>>Doubles should not appear in the FA list

 

>>Batting mini-game should not crash

 

>>Season-ending player injuries; injury list included

 

>>Cyberface numbers UPDATED in this version; change to your liking and as needed using MVPedit

 

>>Minor league team name changes NOT included

 

>>MBE file included for your customizing


What's New in Version 1.5B   See changelog

Released

  • ***Ver 1.5 Bonus Patch! This changes relief pitchers to have stamina ratings more in line with starters. This was done because the game controlled teams will call up pitchers who are typically worse in control, but have higher stamina ratings because they are usually starters.
  • **Ver 1.5 patched as some ranges were not in keeping with the overall file. CARL CRAWFORD also added back to roster.
  • Ver 1.5:
  • >>>BONUS UPDATE SINCE MVP 12 JUST CAME OUT!!<<<
  • Dozens of players added back including these created:
  • *Trevor Bauer (ARI)
  • *Sean Doolittle (OAK)
  • *A.J. Griffin (OAK)
  • *Xavier Cedeno (HOU)
  • *Sam Freeman (STL)
  • *Robbie Ross (TEX) w/ good control
  • >Generally, fielders with >35 PA and pitchers with 10+ gm appearances were checked for inclusion.
  • >Other alterations made as suggested if feasible.
  • >For more information, see my preview thread: http://www.mvpmods.com/index.php?showtopic=54129#entry634638
  • ---------------
  • Ver 1.4:
  • >Adam Moore imported to KC
  • >Nick Hagadone attributes reduced and sent to CLE Single-A (DQ listed); Dan Wheeler promoted to MLB team
  • >Muneroni Kawasaki added to SEA; attributes based off Japan nos.; cyber updated
  • ---------------
  • Ver 1.3:
  • >Ryan Howard returned to Phillies
  • >Phillies bullpen pitchers weakened overall (except Papelbon)
  • >Jose Quintera cyberface no. updated
  • >Latest moves (e.g. Moskos, Quintero, Antonelli)
  • ---------------
  • Ver. 1.2:
  • >Carlos Lee trade added
  • >Burke Badenhop FB eliminated (do not intentionally hit a batter when controlling)
  • >Minor cosmetic changes done on a few players.
  • ---------------
  • Ver. 1.1:
  • >Jose Quintera imported / pitches set.
  • >Manager cyberfaces checked for accuracy (Showalter not included as he is causing a crash)
  • >Moves up to an inc. 7/4/12 done.
  • >Latest player cyberfaces assigned.
  • >MBE included.

User Feedback

Recommended Comments



More of an explanatory page. I'm looking for an actual ratings type site. Maybe fantasy type sites have them. Thx though.

Link to comment
Share on other sites

Wow, works with the new total conversion MVP 12 mod. Thanks, you do great work and it is very appreciated.

Link to comment
Share on other sites

I have copy and pasted the 19 dat files into my database folder over a half dozen times now and nothing has changed lineup/rotation wise (IE the rosters are still the default ones found in MVP 12) Do you have any idea as to why this would be? (I've done it both manually by copy and pasting the files in the folder and also by extracting)

Link to comment
Share on other sites

It doesnt sounds like you're putting the rosters in the correct place. If it is not overwriting the mvp12 rosters you won't see a difference. The SAV files are generated in game after you make a change within the roster manager itself. SAV files can only be read in game as well.

So make sure they are in the <.database > subfolder. Same place where the schedule.big file resides.

Link to comment
Share on other sites

apologizes for the quality of this photo. I'm pretty sure I've been extracting the files to that folder all of this time but I did again just to try and, nope, no changes. It's really weird.
Link to comment
Share on other sites

To be on the safe side..... put the zip file directly in the folder itself and instruct your unzipping tool to extract in that location versus relying on the tool to do it. If you don't want to do that, then after doing it the way you illustrated, go into roster management and click on "reset rosters". Not sure what else to tell you.

And this will be the last support question I answer for any stuff I'm doing. We have support threads for most every mod.

Link to comment
Share on other sites


Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...