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MVP 15 Season Ending Rosters (3 versions) 1.0.0

   (7 reviews)

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About This File

  • Primary changes are contact/power adjustments to all prominent MLB players (70+ plate appearances).
  • Some hot/cold zones that were overly flooded were randomly changed (i.e., too many hot or cold squares next to each other).
  • Pitching rotations/bullpens updated per RotoWorld (and Roster Resource); pitchers called up adjusted where necessary; no MLB reliever has stamina > 30, except for LR's.
  • Second version available with HR % zero'd out.  I sincerely think the CPU teams will still hit HR's based on various factors, including how you pitch to them.

These have been tested successfully with injuries, suspensions and trades turned OFF.  Turning any of those on risks game freezing.  (By the way, the Angels won the simulated World Series).

*Patches for these rosters found here:  http://www.mvpmods.com/forums/topic/57371-mvp-15-end-of-season-rosters-patches/

They simply provide 1B mitts for Canha, Colabello, Morse, Bour and Travis Shaw.

*CPU v CPU rosters added!

 

I am 100% sure this will be my last roster for the community.  Sincere feedback would be appreciated. 

It's been a pleasure helping you guys out with these.

Play Ball!

 

~~~Gordo (originator of Base Up! Rosters)

 

 


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.


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Reviewing someone badly on a file on something that isn't indicated is in poor taste.  I clearly state in the description:  "Primary changes are contact/power adjustments to all prominent MLB players (70+ plate appearances)."

No where in the description did I mention editing minor leagues.

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Hey Gordo,

Out of curiosity is there a reason this was done without injuries suspensions and trades? I tend to keep those on for "realism". I mean other than it possible freezing the computer. I was just curious as to why it was done this way.

Edited by Slydude3129
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