kumala Posted May 13, 2005 Author Share Posted May 13, 2005 yes Link to comment Share on other sites More sharing options...
mcer1 Posted May 13, 2005 Share Posted May 13, 2005 Thanks for your help. We are about to start our season. I'll let you know how it looks. I appreciate all your time and effort. Link to comment Share on other sites More sharing options...
DaveCenker Posted May 13, 2005 Share Posted May 13, 2005 Hi Kumala, This is awesome work you have put together and the dedication that you have provided to the community is second to none! That being said, I am wondering whether I could ask you for a favor (when you get the time of course) :roll: I had been playing with spitoon's pitching meter mod file that also included his updated camera 4 view from behind the plate. Other than that one camera change, I was wondering whether it was possible to get all the other cameras to be the EA default (for the same reason that tomwebb had described earlier). If it is possible for you to explain how to do this, I would be happy to try and fix it for myself ... I'm just a little "inexperienced" at this right now. Thanks again for all your help and the great mod! Dave davecenker@cfl.rr.com Link to comment Share on other sites More sharing options...
kumala Posted May 13, 2005 Author Share Posted May 13, 2005 you can extract the original datafile from the datafile.big using eagraph. Jims combo mod I believe has all the default cams, so I can do my physics changes to his mod or take his default cams and put it into my mod. either way. Link to comment Share on other sites More sharing options...
DaveCenker Posted May 13, 2005 Share Posted May 13, 2005 Thanks Kumala, I will try to do that (probably take Jim's combo datafile and make your physics changes. However, is there a location where you have documented exactly what you've changed and to what values? I couldn't seem to locate that anywhere and doing a line by line inspection of the decompressed datafile is slightly unfeasible :wink: Thanks again, Dave Link to comment Share on other sites More sharing options...
FBlue Posted May 13, 2005 Share Posted May 13, 2005 However, is there a location where you have documented exactly what you've changed and to what values? I couldn't seem to locate that anywhere and doing a line by line inspection of the decompressed datafile is slightly unfeasible I wouldn't mind seeing that either. The first 10 letters and numbers (0xc38c638e) would do. Link to comment Share on other sites More sharing options...
kumala Posted May 13, 2005 Author Share Posted May 13, 2005 look at audioai. it has the values for groundball speed, linedrive, dribbler, and chopper speed. It also has the distance values for these as well. Link to comment Share on other sites More sharing options...
FBlue Posted May 13, 2005 Share Posted May 13, 2005 0x46c93f61 54<audioai> Is that it? It is a bunch of numbers. No wonder I couldn't figure out what you changed. LOL Link to comment Share on other sites More sharing options...
kumala Posted May 13, 2005 Author Share Posted May 13, 2005 yes, this is the one. the just above it tell what each number stands for. Link to comment Share on other sites More sharing options...
kumala Posted May 13, 2005 Author Share Posted May 13, 2005 the line just above it. Link to comment Share on other sites More sharing options...
FBlue Posted May 13, 2005 Share Posted May 13, 2005 I will insert that part into my file so I can keep some of my changes. Thank you for the file and help. Link to comment Share on other sites More sharing options...
UncleMo Posted May 13, 2005 Share Posted May 13, 2005 did u redo this mod and increase the volume? if so i'd like to have that happen with the changes you sent to me. if you want, i can resend you back what you sent me... Link to comment Share on other sites More sharing options...
kumala Posted May 13, 2005 Author Share Posted May 13, 2005 mo, I didn't update the volume but there is a section to increase the volume. Is it the pa announcers that you want to adjust? Link to comment Share on other sites More sharing options...
silencer813 Posted May 13, 2005 Share Posted May 13, 2005 Kumala, Would it be possible to make a copy of your datafile with Trues camera angles. I love everything you did with the physics, but the angle is just a little off for me. Thank you very much and like everyone else here, I really appreciate your work. Please send the file to steve813@optonline.net Thanks again. Link to comment Share on other sites More sharing options...
kumala Posted May 13, 2005 Author Share Posted May 13, 2005 silencer, you want trues 1.1 with my physics? Let me know and will get it to you later tonight. Link to comment Share on other sites More sharing options...
squawk Posted May 13, 2005 Share Posted May 13, 2005 This is by far the best datafile yet, one request to make it perfect for me. Could you include KSM's FOX3 pitching view, or post the block in the datafile that has the range of values that need to be changed? I have KSM's datafiles, I could just paste it myself if I knew which values to change. Thanks email is seminteer@insight.rr.com Link to comment Share on other sites More sharing options...
silencer813 Posted May 14, 2005 Share Posted May 14, 2005 Thank you for the help, but I decided to read the readme which gave all the coordinates, so instead of being lazy I edited your datafile myself. My slight accomplishment for the day :-) Thank you again for the offer. Link to comment Share on other sites More sharing options...
UncleMo Posted May 14, 2005 Share Posted May 14, 2005 kumala , the play by play guys sound like their voices are turned down. that is what i meant. not the PA announcer guy. Link to comment Share on other sites More sharing options...
DaveCenker Posted May 14, 2005 Share Posted May 14, 2005 Kumala, I decompressed both Jim's combo datafile as well as your datafile and compared the numbers in the line above the audioai line that you referenced in a previous message. They were all exactly the same .... am I looking in the wrong place? It looked as though I was looking at the proper data, but there were no variations between the two datafiles in this area. Any help would be appreciated. Thanks again. I am basically looking for your ball physics with Jim's combo datafile with the spitoon updated pitching meter. Dave davecenker@cfl.rr.com Link to comment Share on other sites More sharing options...
kumala Posted May 14, 2005 Author Share Posted May 14, 2005 I made the most changes in the audioai area. silencer just copy paste my audioai and the second line of the datafile which is I believe batter. Link to comment Share on other sites More sharing options...
kumala Posted May 14, 2005 Author Share Posted May 14, 2005 squak just copy and paste my audioai and batter sections of the datafile. the batter is the second line of the datafile. Link to comment Share on other sites More sharing options...
weakstick Posted May 15, 2005 Share Posted May 15, 2005 Kumala- I just sent you the original datafile you made me awhile back. Is it possible to keep everything the same and add your new ball physics to play? We tried this last week and the datafile you sent me had a zoom camerea view on the batters face and I couldn't pitch. So this might not be possible just curious? Let me know. Link to comment Share on other sites More sharing options...
qwert Posted May 15, 2005 Share Posted May 15, 2005 hey kumala, a huge thanks to you and others who helped put this together. THe changes you guys made were great. Im playing on Allstar and i think the movement of the offspeed stuff really makes a difference. I played 5 games and havent gotten a HR cuz im now getting caught in between lol. I am wondering if anyone has come up with a decent all star level slider for this datafile. So far for me, i have user batting contact/power to +15 and user pitching control to -20. I found that pitching control very realistic cuz now if i aim for the corners, it isnt always a strike. So the count could be at 2-0 before you know it and it puts more pressure on you while ur pitching. thanks again kumala & others. Link to comment Share on other sites More sharing options...
Ficerarmer Posted May 15, 2005 Share Posted May 15, 2005 another request for a decent all-star slider set for this datafile. My first two games on pro mode were great (9-8 loss, 13 innings, 7-5 loss), but after that I've won 4 games in a row while only allowing 4 total runs. Link to comment Share on other sites More sharing options...
jeffrod1 Posted May 16, 2005 Share Posted May 16, 2005 here are some allstar sliders that i found in one of the forums here. They are the most realist as far as pitch counts and game results. you will actually see a opposing pitcher throw 100 +pitches by the 6th or 7th inning if your a patient hitter. I use these for jims datafile but i added kumalas ball physics as well . they also work well for just kumalas file but will need to be adjusted a bit =Difficulty: All-Star Strike Zone: Off Hot/Cold Zones: Fade Pitch Cursor: Off Variable Strike Zone: On Variable "Stuff": On Controller Vibration: Off User Pitch Meter Difficulty: -45 Pitch Speed: -5 CPU Pitcher Ball Rate: 40 User Pitcher Fatigue: -15 CPU Pitcher Fatigue: 5 User Pitch Control: -50 CPU Pitch Control: -40 Bullpen Fatigue Rate: 5 Bullpen Fatigue Grace: 5 User Batting Contact: 5 CPU Batting Contact: 5 User Batting Power: 5 CPU Batting Power: -5 User Bunting Ability: -5 CPU Bunting Ability: -5 User Foul Ball Frequency: 45 CPU Foul Ball Frequency: 45 CPU Swing Frequency: -35 User OF Speed (Manual): 0 User OF Speed (MVP): 0 CPU OF Speed: 0 User IF Speed (Manual): -5 User IF Speed (MVP): -5 CPU IF Speed: -5 User Throw Speed: 0 CPU Throw Speed: -5 User Throw Accuracy: -10 CPU Throw Accuracy: -10 User Catch Errors: 30 CPU Catch Errors: 30 User Dive Difficulty: -5 CPU Catch Effort: -20 User Baserunning Speed: 5 CPU Baserunning Speed: 0 User Runner Aggression: 5 CPU Runner Aggression: 5 User Runner Steal Speed: 5 CPU Runner Steal Speed: 0 User Runner Steal Delay: -5 CPU Runner Steal Delay: 5 CPU Steal Rate: 5 Runner Injury Frequency: 2 Pitcher Injury Frequency: 1 Batter Injury Frequency: 1 Fielder Injury Frequency: 5 Pitching MG Difference: 0 im not sure who originally posted this was i think his name was H but it is one of the best that i have used yet . it takes a wile to get used to but its the most realistic out of all of them Link to comment Share on other sites More sharing options...
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