jarchn Posted May 24, 2004 Share Posted May 24, 2004 Does anyone know if their is an upper limit set on gfxpak? I'm inserting blank photos(team logo) .fsh files for players that i havn't updated their picks yet so that I can assign pics to all players in my roster so I can start a dynasty and still retain the ability to add pics later but everytime i go over 3000 files(shown in the import wizard in EAGRAPH) in my portrait file gfxpak errors out on loading mvpedit. I've added 50 blank(tem logo)pics to each range 6000,6100, etc. using a number system found on some other post and everything works nice for the first half of the teams but I can't go any farther or the gfxpak error. Any ideas? Link to comment Share on other sites More sharing options...
Sosa21 Posted May 26, 2004 Share Posted May 26, 2004 yes, I believe there was some sort of limit but I thought it was like 9999 and under. IIRC, Halofan and the guys alloted like 100 extra spots to add pics for each team. So, there's 3000 right there... I really dunno what it is for sure. Maybe try searching... or anybody know for sure? Link to comment Share on other sites More sharing options...
jarchn Posted May 26, 2004 Author Share Posted May 26, 2004 I used their numbering system, but I think that is all it ever was, a system, I'm not sure if anyone has tested it. I think its just an issue with gfspak or mvpedit. i think the theory of it is sound. I posted a reply to rglass in his mvpedit thread so hopefully he knows. Link to comment Share on other sites More sharing options...
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