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Pic limit in gfxpak?


jarchn

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Does anyone know if their is an upper limit set on gfxpak?

I'm inserting blank photos(team logo) .fsh files for players that i havn't updated their picks yet so that I can assign pics to all players in my roster so I can start a dynasty and still retain the ability to add pics later but everytime i go over 3000 files(shown in the import wizard in EAGRAPH) in my portrait file gfxpak errors out on loading mvpedit.

I've added 50 blank(tem logo)pics to each range 6000,6100, etc. using a number system found on some other post and everything works nice for the first half of the teams but I can't go any farther or the gfxpak error.

Any ideas?

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yes, I believe there was some sort of limit but I thought it was like 9999 and under. IIRC, Halofan and the guys alloted like 100 extra spots to add pics for each team. So, there's 3000 right there...

I really dunno what it is for sure. Maybe try searching... or anybody know for sure?

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I used their numbering system, but I think that is all it ever was,

a system, I'm not sure if anyone has tested it.

I think its just an issue with gfspak or mvpedit. i think the theory of

it is sound. I posted a reply to rglass in his mvpedit thread so hopefully

he knows.

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