Metallica Posted May 15, 2005 Share Posted May 15, 2005 Does anyone have any good suggestions for a VERY realistic gamestyle? I've been fiddling with my sliders for over a month and just can't get them right. Can anyone give me their sliders that seem to work out very well? I'm very good at pitching so the pitch meter difficulty is always between -45 and -50. Other than that, can someone please give me some good, hard, realistic sliders? Thanks! Link to comment Share on other sites More sharing options...
mrg1 Posted May 15, 2005 Share Posted May 15, 2005 Though its almost never mentioned, I think the most important part of getting a realistic game is turning down the fielding speed sliders. I have all of them at -27. Without doing this, there are pretty much no infield hits and there are rarely shots to the gap that go for extra bases. As far as the pitch meter, I dont even mess with it. Change the pitch control instead. If you change the meter, you end up affecting the quality of the pitches as much as the control. I have pitch control at -25 or -30. I similarly reccommend turning down the CPU's control as well, though maybe not as far. Other than that, Ive just made a few tweaks here and there. I think i have baserunner speeds at +5 at catching errors at +10, for both human and CPU Hope this helps Link to comment Share on other sites More sharing options...
daltonjones Posted May 15, 2005 Share Posted May 15, 2005 Hey...looking for sliders that promote STRIKEOUTS! I play CPU vs. CPU... I am only getting 4 to 5 a game for top K Moundsman.... Link to comment Share on other sites More sharing options...
zingers Posted May 15, 2005 Share Posted May 15, 2005 Anyone notice a difference between contact and power when you tweak those sliders on All-Star? I'm getting a few hits but not really scoring many runs, so I'm tweaking the sliders....only I'm not sure how Power might affect Contact and vice/versa. If I bump up power does that mean I'll just get more pop flys and the odd homerun? Anyone notice any changes when they change their sliders? The pitching is fine, but I'm getting out slugged. Maybe that's because it's the Blue Jays or something... Thanks. Link to comment Share on other sites More sharing options...
Metallica Posted May 15, 2005 Author Share Posted May 15, 2005 Zingers, I've noticed that my contact seems to have more of a reaction than my power in terms of homeruns. One of my players has a 92 contact and only 65 power, but he had 6 home runs in 10 games. I've pulled both down to try and get more RBI's without homeruns all the time. Now, my next step will be to take mrg1's advice and lower the speed of the outfielders and infielders. Link to comment Share on other sites More sharing options...
AcousticNut Posted May 15, 2005 Share Posted May 15, 2005 Here are my current sliders. I've been tweaking them for a month and am just about to start my season. I still may drop my batting contact a little further as I still have a team Batting Average of around .300, but I'm getting very nice games. 4 or my last 5 games have gone to extra innings or been decided in the ninth. Nice variety of scores as well. I started with Big Unit's sliders and started modifying them to fit my level of play. I'm playing with a custom datafile as well. I took Jim's custom datafile, moved the outfielders in to promote more extra base hits and moved the infielders closer to 2nd to cut down on hits up the middle. You can download my datafile at http://www.the3ofus.com/mvp/datafile.txt if you'd like to try it in combination with these sliders. Good luck. Every person has a different skill level and style of play, so I know and can be frustrating finding something that works for you. Hopefully this will be of help. Please note that it's still a work in progress. I'm hoping to post my datafile + sliders once I get everything tweaked to my liking: Level: All-Star Stike Zone: off Pitch Indicator: off Hot Zones: fade Pitching User Pitch Meter Difficulty -39 Pitch Speed -4 CPU Pitcher Ball Rate 10 User Pitcher Fatigue -3 CPU Pitcher Fatigue 15 User Pitch Control -50 CPU Pitch Control -6 Bullpen Fatigue Rate 12 Bullpen Fatigue Grace 18 Batting User Batting Contact -15 CPU Batting Contact 10 User Batting Power 5 CPU Batting Power 12 User Bunting Ability 12 CPU Bunting Ability 14 User Foul Ball Frequency 50 CPU Foul Ball Frequency 50 CPU Swing Frequency -18 Fielding User Outfield Speed -21 CPU Outfield Speed -21 User Infield Speed -10 CPU Infield Speed -10 User Throw Speed -8 CPU Throw Speed -8 User Throw Accuracy -8 CPU Throw Accuracy -8 User Catch Error 4 CPU Catch Error 4 User Dive Difficulty 15 CPU Cath Effort 5 Baserunning User Baserunning Speed 6 CPU Baserunning Speed 6 User Runner Aggression 10 CPU Runner Aggression 13 User Runner Steal Speed 5 CPU Runner Steal Speed 5 User Runner Steal Delay -1 CPU Runner Steal Delay -1 CPU Steal Rate 50 Injury Runner Inj 3 Pitcher Inj 2 Batter Inj 2 Fielder Inj 3 Link to comment Share on other sites More sharing options...
mrg1 Posted May 15, 2005 Share Posted May 15, 2005 I agree, contact has a very large impact on homeruns, which i really like I think MVP is the first game to really acknowledge that hitting a home run is just as much about getting good wood on the ball as it is brute strength. Link to comment Share on other sites More sharing options...
Metallica Posted May 17, 2005 Author Share Posted May 17, 2005 Thanks a lot acoustic! Those sliders seem to be a big help! Link to comment Share on other sites More sharing options...
AcousticNut Posted May 17, 2005 Share Posted May 17, 2005 I'm thrilled to hear that Metallica! As mentioned, I'm still doing some tweaking and will post the final sliders once I'm satisfied with them. Link to comment Share on other sites More sharing options...
JP_Frost Posted May 18, 2005 Share Posted May 18, 2005 does anyone have practically easy all star sliders? I just moved up from pro and seem to get hammered when I play. I can get hit myself, but the computer hits HARD, plus they never swing at anything out of the strikezone. Link to comment Share on other sites More sharing options...
Garrett67 Posted May 18, 2005 Share Posted May 18, 2005 I don't know how you guys can have cpu or human power at anything above 0. I play All-Star and 'have' to have my power at -40 and cpu power is around -30 or so. Contact is also lowered for both. I even play as the Tigers. I know everyone plays differently , I am just throwing my thoughts out there. I also see that you have CPU steal rate at 50, I have it set the same and they still don't take off enough. Also, watch it Metallica, you might get sued for using that name :lol: Link to comment Share on other sites More sharing options...
AcousticNut Posted May 18, 2005 Share Posted May 18, 2005 I also see that you have CPU steal rate at 50, I have it set the same and they still don't take off enough. I agree. I may dig around the data file some to see if I can get the CPU to take off more often, but at this point they still aren't attempting enough steals. Link to comment Share on other sites More sharing options...
Garrett67 Posted May 19, 2005 Share Posted May 19, 2005 I see a line in the datafile called 'CPUStealingRate' and it shows a value (on this PC, not currently on gaming pc) of 52 Link to comment Share on other sites More sharing options...
AcousticNut Posted May 19, 2005 Share Posted May 19, 2005 Nice find Garrett. I'll have to check that out. Update: I just looked in the a combo datafile that I've used in the past and see that this attribute (CPUStealingRate) is set to ONE in the data file. I'll have to dig out my current and the default and see what they are set to. I'm guessing it should be higher than one. I also saw some other attributes in the same line that may be nice to play around with pertaining to lead-offs and such. Link to comment Share on other sites More sharing options...
Kamasutra Posted May 19, 2005 Share Posted May 19, 2005 does anyone have practically easy all star sliders? I just moved up from pro and seem to get hammered when I play. I can get hit myself, but the computer hits HARD, plus they never swing at anything out of the strikezone. i've had that exact situation a while back. Went down from Mvp to allstar to pro and then back up to allstar. Had the same issue where I was trying to get the fine balance between cpu taking pitches and not hammering every pitch out of the park. If you're interested in my latest all-star sliders for these issues, simply message me. Btw, personally I find that contact/power for human or cpu are interlinked and have a "symbiotic" relationship as was mentioned earlier in the thread. This is true since 04. example: I played on human contact at -12 and human power at -33 for a long time, I was getting great ball physics that way, all sorts of hit types etc.. Then a month later I did a +11 contact +21 power, still on all-star. Practically the same result was achieved. I've always believed this since early last year, but it's even more true this year. Just my opinion... The same applies to the cpu sliders. So in reply to the guy saying "i can't believe you guys play with anything over -33 contact/powre etc..etc.." you should take that into account. The values themselves mean nothing, it's the relative factor of the values that mean something... Laters. Link to comment Share on other sites More sharing options...
acpython1 Posted May 20, 2005 Share Posted May 20, 2005 In my experimenting with sliders and CAPs, I've found that Contact makes it easier to hit the ball more solidly. If you use the swing analyzer, you'll find that batters with a higher contact have more green and yellow than batters with less. Power affects how hard the ball is hit once the solidity of the hit has been determined. Carl Crawford turning on an inside gopherball would generate a 400 foot HR or double down the line almost all the time, the same pitch to Adam Dunn could be off the handle, or off the end of the bat, or if he hits it solidly, 500 feet in the seats. There was a great post a while back about this very thing, real in-depth analysis. See if you can dig it up. Link to comment Share on other sites More sharing options...
gepetto Posted May 20, 2005 Share Posted May 20, 2005 I would turn throwing accuracy way down and catch errors way up..It makes the game feel more realistic to me and reduces the amount of 'web gems' per game. Link to comment Share on other sites More sharing options...
daltonjones Posted May 20, 2005 Share Posted May 20, 2005 Any help... I play CPU vs CPU..I get maybe 4 to 5 k's a game with top strikeout Pitchers.. Any Help.... Link to comment Share on other sites More sharing options...
JP_Frost Posted May 21, 2005 Share Posted May 21, 2005 I really need help with some all star sliders. The cpu just pounds the ball off of me even though I turned the cpu batting contact and power down. I like the rest ( pitching seems to be okay, and I figure I will get more K's as times goes by ), but the biggest problem is the cpu hitting and me hitting homers ( even though I will get the hang of it eventually ). any suggestions? Link to comment Share on other sites More sharing options...
rockrocks101 Posted May 30, 2005 Share Posted May 30, 2005 Does anyone have an answer to the fact that the starters pitch one game, rest for one and then come out the next game with 100% of there stamina. they can pitch every other game. And the relivers always fully recover unless you pitch him 4 innings. I hate it, the bullpen isn't even intersting, i could probably survive with 2 relievers. please help! Link to comment Share on other sites More sharing options...
AcousticNut Posted May 30, 2005 Share Posted May 30, 2005 Does anyone have an answer to the fact that the starters pitch one game, rest for one and then come out the next game with 100% of there stamina. they can pitch every other game. And the relivers always fully recover unless you pitch him 4 innings. I hate it, the bullpen isn't even intersting, i could probably survive with 2 relievers. please help! I don't think that variable is anywhere in the datafile. Modders have been searching for a solution for 2 years and haven't found one yet. I pretty much go by the credo of stick with the 5 man rotation (4 man if days off permit) and don't use any reliever that not at 100%. Link to comment Share on other sites More sharing options...
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