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Programmer Needed for Audio mod


hyman

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"Braves, please go away, every thread I read about this you are in, and you plug your threads. They have nothing to do with what the people are trying to do with this right now. If and I say IF they figure this out then by all means plug away. However they are only begining to make strides." wrong side of the bed i assume, even though i understand his comlaint. :|

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Yes I was on the wrong side of the bed, I appologize braves. I was out of line. I wanted to get to bed but before I did I wanted to see if there was anything I could do to help. I kept reading your posts in every thread and overreacted. As a big player on the NHL series and dealing with modders I have got my hopes up before, but for over 2 years we never cracked the music files.

I am truly hoping the batter ditties get solved for this, and am willing to test or help in any way I can. Even if it means shutting up lol. Please keep up the good work!

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Hey Hyman, can you explain how you pad the end of the hex file with zeros to get the size to match up? The files made with the ditty importer are larger than the files for the walk up music. I am using Hex Workshop. If you use a different hex editor, give directions for that program. I'll just get that program and try it out. Thanks a lot, and good work on this so far.

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I used the music importer between innings, it is very quick and you don't get much of a chance to listen to the tune but the computer changed a pitcher at the end of an inning and I did not click ok right away because I wanted to listen to the tune a bit and the game crashed to the desktop. I put the fox file back on and everything seems to be workin right, It must depend on the length of the tune for sure. My experience with the program today

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Hey Hyman, can you explain how you pad the end of the hex file with zeros to get the size to match up? The files made with the ditty importer are larger than the files for the walk up music.

If your asf files are larger, then you don't want to pad them with 0, you will need to cut them. I've read that this can be done, but I haven't figured out how to do it yet myself. I've lowered the sample rate of the original mp3 in my audio editor (I'm using Adobe Audition) to make the files smaller. If you only need to make it a few bytes shorter, then just shorten the length of the clip in your audio editor(I guess I'm stating the obvious).

If your asf file is not large enough, then you pad with 0's. In Hex Workshop, go to the last byte of the file, click CTL-insert, put in the exact number of bytes you need, make sure decimal is selected, and "Fill with following hex byte" should be 0.

Hyman, I have been reading up on few things and it is not much further than what you got but check things out here. You may need to register to view, I forget. http://doubleminor.net/forums/showthread.p...highlight=ditty Talk to drezz, if you can. He stumbled on to this over a month ago and NHL and MVP seem to work about the same way with music. He may have some more info or more knowledge or may not.

bigwill,

You found my secret. That is how I found out about the Russian ASF Importer program that I referenced earlier in the thread.

iansimcox,

Nice job with the broadcast music program. I look forward to your ditty changing program. The same theory applies to the other audio files as well, so we should be able to change play by play, chants, hecklers, etc.

This project is really starting to come together.

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Hey Hyman, can you explain how you pad the end of the hex file with zeros to get the size to match up? The files made with the ditty importer are larger than the files for the walk up music. I am using Hex Workshop. If you use a different hex editor, give directions for that program. I'll just get that program and try it out. Thanks a lot, and good work on this so far.

There is a program now to do this automatically (found at http://www.mvpmods.com/index.php?name=Down...04&title=In Game Music Importer#dldetails ), but I can tell you if you're doing it manually, the ASF files you create with the Ditty Importer have to be less than or equal to the original files. Just cutting the file off doesn't work. You'd have to make the WAV/MP3 file smaller so the ASF is smaller too. Though I recommend the above program; it seems to work fine!

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Strange. I've made some adjustments that hopefully will sort that. I'll test it now.

UncleMo - I've had no problems yet with it. So I'd say it's safe to use. But click ok when the computer changes pitchers, just to be sure

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You guys do some awesome work, I am sure with all your bright minds working at this the mod will be possible. Your hard work is appriciated

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Well, I testd the music for when innings change and when the game first starts up. It is the one posted by IANSIMCOX. GO check it out. It is easy to use. For instructions read this that I had to write to someone else.

"what do i set tham at in the thing.

first inning trans

inning trans a

inning trans b

inning trans c

intro music?"

"intro music is for when your game first starts up until the time the first batter in the first inning walks up to the plate. That is how long the song will last.

You'll see an option to choose either:

first inning trans

inning trans a, inning trans b, inning trans c, or intro music.

I chose intro music, in the next field I set it to C/Mo's Place/MVP Baseball 2005 and clicked on the .exe file. For some people it could be C:/Program Files/MVP Basball and then they would click on their. exe file. For the net field you would set it to whatever .exe file you want. For me, I set it to a MLB on FOX song so that it sounds like I'm watching MLB on FOX when my game first starts up. I did not change the music inbetween innings because I'm not sure if I want to set them to something different or not. So there you have it."

Now to figure out how to do it for when a batter walks up. Can I please get a tutorial?

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first inning trans -not sure what that is, or when...

inning trans a i think lasts 15 seconds long

inning trans b i think lasts 5-7 seconds long

inning trans c i think lasts 15-17 seconds long.

this is good to know if you want to know how long you should edit your music down to. then convert the music to a .asf file, then import the asf file. that is all. i got to go to work so i'll be checking the forums but won't be able to test any Mo. Get it, any Mo. nevermind.

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'First inning trans' is what plays after both teams first innings. It's reasonably long. I'll have a look when I can. Unfortunately, I'm coming up to exams at uni at the moment so development will be delayed. Hopefully by next weekend I'll get something out.

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FORGET EVERYTHING I JUST SAID HERE: "first inning trans -not sure what that is, or when...

inning trans a i think lasts 15 seconds long

inning trans b i think lasts 5-7 seconds long

inning trans c i think lasts 15-17 seconds long.

this is good to know if you want to know how long you should edit your music down to. then convert the music to a .asf file, then import the asf file. that is all. i got to go to work so i'll be checking the forums but won't be able to test any Mo. Get it, any Mo. nevermind."

REASON WHY: I edited some music down to the seconds I wanted them to. I then tested it out in the game. One fluke happened. As I was expecting the 5-7 second transition song to come up which is transition b, an instant replay came up before the inning transitioned, so my song, 5-7 seconds long, came on, the instant replay came on, and then my song went off as the instant replay kept going. So, the general rule of thumb is simply to have your song begin where you want it to and make sure it lasts 30 seconds. If the transition only lasts 15 seconds, then the song will fade out at 15 seconds. If it is a 5-7 second transition, then expect your song to fade out at that time, etc etc. No go forth and enjoy.

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Alright, I've got somewhere with this now. Here's a quick sample of what the program does so far. It's still a fair way from release yet I'd say. Needs front-end and some coding work done yet, but it's basically working.

Apologies for the poor sound quality, FRAPS doesnt seem to like saving the audio on my computer.

http://www.dur.ac.uk/i.j.simcox/video/DittyChange.wmv

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holy crap that video was perfecto man, freakin' Billy Jean..."is not my lover, she's just a girl who claims that Ian's the one..."

Can't wait dude.

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