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Turner Field by PoisonMaddux - WIP


poisonmaddux

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So I decided to release my own version of Turner. I've work hard on her for the past two days, and plan to put another full day in tomorrow.

R/H/E update on the HD scoreboard. I've implemented most of the main objects, and plan to enhance each a little more. My biggest plan is to focus on the outfield wall.

Ok back to work:

screen1.jpg

screen2.jpg

screen3.jpg

screen4.jpg

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Holy [naughty word]!!! Looks ready for release real soon!

Questions:

Is that still dusk or is in day texture?

Is night done or is only day/dusk done?

Does all of the scoreboard work?

Will the day/dusk and night be released together or seperate?

Looks terrific! Can't wait to play in it! Keep it up! :mrgreen:

I'm in love... now I have two options for Turner Field!!!

Requests:

-Remove all visible trees and buildings in the distance. Atlanta is not visible at field level. Atlanta is nearly 1/2 mile away.

-Change dusk to a daytime sky texture and light up the ENTIRE staidum, no large shadow masses.

I feel rich!!! Two awesome Turner Field mods coming right up!!! :D

you should get a better video card tho, those screens don't look like they do the stadium justice

-- I have a 9800 pro, which should be worthy...maybe I'm not using it to its full potential. If anyone has recommendations on optimal configs, lemme know please

Is that still dusk or is in day texture?

Is night done or is only day/dusk done?

Does all of the scoreboard work?

Will the day/dusk and night be released together or seperate?

--This is dusk...aren't dusk/day the same in this game?

--Night will be the last thing I do, but it should proceed very fast...Oedit is what takes the most time

--Scoreboard R/H/E are all that update...and ofcourse the jumbotron with the player and his average...i wish I knew how to edit the way the jumbotron was displayed

--I think I'll release day as soon as its ready...night should only take a day though

Another suggestion, I would make the scoreboard full screen because it already shows the Batter's average and stuff in EA's scoreboard screen

--I'll consider that...I think EA's scoreboard is terrible ugly though

Requests:

-Remove all visible trees and buildings in the distance. Atlanta is not visible at field level. Atlanta is nearly 1/2 mile away.

-Change dusk to a daytime sky texture and light up the ENTIRE staidum, no large shadow masses.

--Will remove trees...and make skyline as accurate as possible

--I'll have to research how that's done...but sounds good

bring it on man... bring it on...

--ok

--This is dusk...aren't dusk/day the same in this game?

No they are completely different. Day texture is like at noon or 1. Dusk is more like 5 or 6. You can tell the difference because dusk is a little darker than day and has much more shadows. Dusk also ruins the colors of the stadium a bit. Play at the Ted in the game and then play a game at a stadium other than the Ted of Fenway. You'll see the difference.

Night version is certainly more important than day...of course it'll come....i'll try to work on her a little tonight

since the last screens, i am using a diff texture (much better resolution) on the brick wall of the budweiser pavilion

also fixed the eddie matthews add, and put phil niekro where he belongs

i also did some image/file swapping to give my ads0 file much needed space....

i'll probably play a game/work on it/ and post a screenie before bedtime, which is becomming very early for me

Night version is certainly more important than day...of course it'll come....i'll try to work on her a little tonight

i was referring to the mod in general...i'm not working on night yet.. but there could be some sort of release this weekend

The only real progress made was submissions by Trues (various texutures/sky/lighting) They look great, and will be imported. The week was long for me, I should have more screens up this weekend, and would like to release a download.

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