kevineasyc Posted June 4, 2005 Share Posted June 4, 2005 I am 6 years into my dynasty and one thing I have notice is that alot of the pitchers, starters and relievers, are throwing 100mph or more on their fastball. I am having trouble hitting them even in Pro mode and with keggan paterson, my greatest cheat batter. For god sake, even Barry Zito, who is not known as a flamethrower, is throwing 99mph on his fastball and his curveball once registered 92mph. Can anyone stop this? Link to comment Share on other sites More sharing options...
HarleyRider Posted June 4, 2005 Share Posted June 4, 2005 Yea... Go into your Create/Edit player, pick the pitcher you want to change, and lower his pitch speed numbers. Cheers!!! Link to comment Share on other sites More sharing options...
kevineasyc Posted June 4, 2005 Author Share Posted June 4, 2005 Yea, but the problem is that a lot of the pitchers are throwing 100mph or more Link to comment Share on other sites More sharing options...
Gudraves Posted June 4, 2005 Share Posted June 4, 2005 Then I guess you have alot of work ahead of you. Thats really just a problem with the game as theres nothing that stops pitchers from developing stats. Could be a fix out there but I wouldnt know what to look for to find it. Link to comment Share on other sites More sharing options...
Ari Posted June 4, 2005 Share Posted June 4, 2005 I took a few throws with zito, none of his pitches went more than 94. Maybe you played with very strong wind, or check your tuning. Link to comment Share on other sites More sharing options...
abhall Posted June 4, 2005 Share Posted June 4, 2005 I am 6 years into my dynasty and one thing I have notice is that alot of the pitchers, starters and relievers, are throwing 100mph or more on their fastball. I am having trouble hitting them even in Pro mode and with keggan paterson, my greatest cheat batter. For god sake, even Barry Zito, who is not known as a flamethrower, is throwing 99mph on his fastball and his curveball once registered 92mph. Can anyone stop this? The player progression in MVP sucks. It's a joke. There's no use even playing a multiple year dynasty IMO. Link to comment Share on other sites More sharing options...
Emil Posted June 4, 2005 Share Posted June 4, 2005 Why don't you download the player progression mod? Link to comment Share on other sites More sharing options...
HarleyRider Posted June 4, 2005 Share Posted June 4, 2005 Why don't you download the player progression mod? HUH?!?!?! I didn't know such a thing existed. WOW! Thanks for the info. I guess you can download it here at MVPmods? Cheers!!! Link to comment Share on other sites More sharing options...
abhall Posted June 4, 2005 Share Posted June 4, 2005 Why don't you download the player progression mod? I have it. The mod does improve it quite a bit. I simmed several full seasons though and still found some errors/issues that bothered me. The mod can only address so much. It's EA's job to do a better job out of the box with player progression.. Link to comment Share on other sites More sharing options...
cybernetic Posted June 4, 2005 Share Posted June 4, 2005 I'm great at hitting fastballs.. not so good at hitting off-speed pitches unless I've gotten into a groove and timed it perfectly Link to comment Share on other sites More sharing options...
billharris44 Posted June 5, 2005 Share Posted June 5, 2005 I have it. The mod does improve it quite a bit. I simmed several full seasons though and still found some errors/issues that bothered me. The mod can only address so much. It's EA's job to do a better job out of the box with player progression.. There are some issues with player progression that can't be fixed, although if you list your specific issues, I might be able to point you in the right direction (I believe it was my mod that you downloaded). Link to comment Share on other sites More sharing options...
NYM Posted June 5, 2005 Share Posted June 5, 2005 instead of putting yourslef through that trouble u could swing earlier. Link to comment Share on other sites More sharing options...
sfgiantsflgators Posted June 5, 2005 Share Posted June 5, 2005 i had that happen as well with greinke with my first multi-season owner mode (but i enjoyed it because greinke was on my team - won 2 cy youngs in a row because of it :mrgreen: ) haven't had that problem since bill's progression mod though - haven't noticed any other glaring mistakes since downloading it either. there'll always be something due to EA's lackluster effort but bill's mod helps out quite a bit and is definately worth the download. Link to comment Share on other sites More sharing options...
kevineasyc Posted June 5, 2005 Author Share Posted June 5, 2005 I haven't downloaded harris progression mod. Maybe I should. thanks! Link to comment Share on other sites More sharing options...
HarleyRider Posted June 6, 2005 Share Posted June 6, 2005 If you use this mod, will you still have your created player when you start a new dynasty? As of right now, I have to re-create myself after every season. It's beginning to be a real drag! Any answers appreciated. Thanks. Cheers!!! Link to comment Share on other sites More sharing options...
billharris44 Posted June 6, 2005 Share Posted June 6, 2005 If you use this mod, will you still have your created player when you start a new dynasty? As of right now, I have to re-create myself after every season. It's beginning to be a real drag! Any answers appreciated. Thanks. Cheers!!! The player progression mod affects ratings only--how player ratings progress and initial ratings for rookies. They are global variables and don't have anything to do with adding/removing individual players. Link to comment Share on other sites More sharing options...
HarleyRider Posted June 8, 2005 Share Posted June 8, 2005 The player progression mod affects ratings only--how player ratings progress and initial ratings for rookies. They are global variables and don't have anything to do with adding/removing individual players. Thanks for the info. Cheers!!! Link to comment Share on other sites More sharing options...
Hilltopper3339 Posted June 9, 2005 Share Posted June 9, 2005 I tested for the mod, and despite the limitations that the initial EA progression system created, it works incredibly well. Not only are the pitchers adressed, but batters, prospects, and even stolen bases are all at realistic numbers through 5, 10, 15, and more years. Link to comment Share on other sites More sharing options...
billharris44 Posted June 9, 2005 Share Posted June 9, 2005 I tested for the mod, and despite the limitations that the initial EA progression system created, it works incredibly well. Not only are the pitchers adressed, but batters, prospects, and even stolen bases are all at realistic numbers through 5, 10, 15, and more years. Thanks, Hilltopper3339. A lot of people simmed a lot of seasons to get those results. :D Link to comment Share on other sites More sharing options...
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