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PS2 mods...?


Pared

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I'm sure this won't be a hot topic :lol:

BUT...

Does anyone know what the heck is up with PS2 mods, graphically? The stadiums can't be used that are posted for XBox... but most other things that work on the 'Box work on the PS2...

Anyone know anything about the file system?

PC=.fsh

Xbox=.xsh

PS2=.ssh

:?

What makes it worse is that FshEdit can't understand the .ssh files... :banghead:

Can anyone share anything?

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If you dont have the Ps2 "Tool" Dev kit then you have to run Linux and grab ImageMagic and the Magick++ library (a C++ binding to the ImageMagick graphics manipulation library.)

you will then be able to work with the .ssh files and extract the contents

of .ssh data and images both.

I use both the dev kit and my Linux box.

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I use both the dev kit and my Linux box.

What are you able to do with the .ssh files? Are they compatible?

Also, where can you get the dev kit?

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If you dont have the Ps2 "Tool" Dev kit then you have to run Linux and grab ImageMagic and the Magick++ library (a C++ binding to the ImageMagick graphics manipulation library.)

you will then be able to work with the .ssh files and extract the contents

of .ssh data and images both.

I use both the dev kit and my Linux box.

ImageMagick and the Magick++ library can both be found for windows

http://www.imagemagick.org/www/download.html?

http://www.simplesystems.org/Magick++/

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