Jcuzzo22 Posted June 6, 2005 Share Posted June 6, 2005 I was wondering if anyone knows how to increase strikeouts for certain players while simulating? I've tried a whole bunch of stuff but nothing has worked so far. It's Just kind of annoying when you see guys like kerry wood and mark prior pitch 200+ innings and only strikeout 160 or 170. Thanks. Link to comment Share on other sites More sharing options...
boulet430 Posted June 6, 2005 Share Posted June 6, 2005 I posted a thread about this you may be interested in. Link to comment Share on other sites More sharing options...
schitonk Posted June 6, 2005 Share Posted June 6, 2005 he said while simulating. and in regards to your other thread, i've never really had a problem with striking people out throwing in the zone or getting people to chase out of the zone. it's all about how you setup your pitches. i am also using my own datafile for cameras, tho based off spitoon's walk tweaks, and sliders on All-Star. Link to comment Share on other sites More sharing options...
boulet430 Posted June 6, 2005 Share Posted June 6, 2005 this has increased the strikeouts in my simulations as well. And I understand that perhaps YOU have not had issue striking people out. But myself, Rod, Spitoon, Kamala, etc. all see that strikeouts are much to difficult to come by with certain players. I do however appreciate the continued input of people saying that they do not have the problem. :roll: Link to comment Share on other sites More sharing options...
Jcuzzo22 Posted June 6, 2005 Author Share Posted June 6, 2005 I've never had a problem getting k's when i actually play the games. It's just when simulating. I read ur post and i tried editing certain players fastball movement and the results were the same. And I don't have a clue how to edit data files so im not even going to mess around with that stuff. Link to comment Share on other sites More sharing options...
boulet430 Posted June 6, 2005 Share Posted June 6, 2005 Ok cuzzo. Link to comment Share on other sites More sharing options...
RRodkey Posted June 6, 2005 Share Posted June 6, 2005 Over the weekend, I noticed that I could get more K's when pitching if the 2-strike pitch was "perfect" or near-perfect on the pitch meter. That may be a reason I'm not getting as many K's. I have adjusted the pitch meter so small that the green "perfect" area is completely gone. The reason I did this was because it was too easy to never walk a batter otherwise. So, the smaller pitch meter has made it a better challenge and led to my issuing a few walks, but I can rarely throw the "perfect" pitch anymore. So, I can get outs, but not by strike-out. Link to comment Share on other sites More sharing options...
spitoon Posted June 6, 2005 Share Posted June 6, 2005 Over the weekend, I noticed that I could get more K's when pitching if the 2-strike pitch was "perfect" or near-perfect on the pitch meter. That may be a reason I'm not getting as many K's. I have adjusted the pitch meter so small that the green "perfect" area is completely gone. The reason I did this was because it was too easy to never walk a batter otherwise. So, the smaller pitch meter has made it a better challenge and led to my issuing a few walks, but I can rarely throw the "perfect" pitch anymore. So, I can get outs, but not by strike-out. That was the initial finding after I did my 'walk mod'. Very early on it became evident that you need to hit that green zone to get K's regularly...you can get them without hitting the green zone, just not as many. I'm in the same boat as you, I can get outs, in fact my pitchers do quite well, they are just low in the K department. As far as the question of getting more K's in simmed games, I always understood that the datafile doesn't effect simmed games...I guess I could be wrong, but that's what I thought. About the only thing I can think of would be to edit the rosters before you start a season, using MVPEdit. Two things to try (neither of which I've done yet): 1) Globally increase pitchers strike-out numbers by 50%. I know that skews historical stats, but it might result in more K's and hopefully wouldn't have negative effects on other stats. 2) Globally decrease batters contact. If you look at pitchers batting numbers, they all have very low contact, and are consequently easier to strike out...the bad thing is that this will likely result in less hits which would skew many stats. I don't generally like globally editing because it can open up a virtual Pandora's Box of other issues, but it might be the only answer to your problem. It is also hard to keep track of new players as they come into the league.... Link to comment Share on other sites More sharing options...
Playball335 Posted June 6, 2005 Share Posted June 6, 2005 That was the initial finding after I did my 'walk mod'. Very early on it became evident that you need to hit that green zone to get K's regularly...you can get them without hitting the green zone, just not as many. I'm in the same boat as you, I can get outs, in fact my pitchers do quite well, they are just low in the K department. As far as the question of getting more K's in simmed games, I always understood that the datafile doesn't effect simmed games...I guess I could be wrong, but that's what I thought. About the only thing I can think of would be to edit the rosters before you start a season, using MVPEdit. Two things to try (neither of which I've done yet): 1) Globally increase pitchers strike-out numbers by 50%. I know that skews historical stats, but it might result in more K's and hopefully wouldn't have negative effects on other stats. 2) Globally decrease batters contact. If you look at pitchers batting numbers, they all have very low contact, and are consequently easier to strike out...the bad thing is that this will likely result in less hits which would skew many stats. I don't generally like globally editing because it can open up a virtual Pandora's Box of other issues, but it might be the only answer to your problem. It is also hard to keep track of new players as they come into the league.... I agree, I have always stayed away from global edits, mainly because every year you would have to address the new crop of rookies coming in. Link to comment Share on other sites More sharing options...
NickD Posted June 6, 2005 Share Posted June 6, 2005 1) Globally increase pitchers strike-out numbers by 50%. I know that skews historical stats, but it might result in more K's and hopefully wouldn't have negative effects on other stats. This, I've never thought of. It's very frustrating for a sim nut like me when the Ks are as skewed as they are. It's also strange that these "Batter Tendencies" appear to do nothing, it makes me think I'm somehow using them wrong. (THe take, miss, chase attributes) Has anyone TESTED the batter tendencies and actually found a difference?? I havn't patched my MVP 05 yet, so maybe that's the problem ... In my testing I've found ZERO effect on Ks (simming) Link to comment Share on other sites More sharing options...
RRodkey Posted June 6, 2005 Share Posted June 6, 2005 If I remember correctly, High Heat had many more statistical catagories for each player that could be edited - one of which was strikeouts. Batting catagories ware based by default on 600 at-bats. You could then plug in 130 strike-outs for a player - and over the course of a full season - he'd strike out about 100 - 120 times. I don't think MVP gives us as many specific catagories to edit. I really have never even tried to get into the simmed stats in MVP, so I'm not sure where a good place would be to start making global or player-specific adjustments in order to get realistic K totals. Link to comment Share on other sites More sharing options...
schitonk Posted June 6, 2005 Share Posted June 6, 2005 this has increased the strikeouts in my simulations as well. And I understand that perhaps YOU have not had issue striking people out. But myself, Rod, Spitoon, Kamala, etc. all see that strikeouts are much to difficult to come by with certain players. I do however appreciate the continued input of people saying that they do not have the problem. :roll: no need to get in a huff as i'm sure people here appreciate what you're doing but i do question your sample size. sure, you can sim all you want, for 5 years (in-game) and you'll see results, but if you were to play the game for say 3 months of a season (no simming) without changing too many of your settings initially you would see an increase in strikeouts, or maybe even a decrease but that doesnt matter. my point is that there is not one universal setting to globally make this game reaslistic simply because as you play the game more and more your skill will improve, your muscle memory will become so precise that you will be throwing more and more strikes and then you will be searching for that magic line in the datafile that makes you finally snap that 21 game winning streak. what someone really needs to be doing is developing a mod that edits the certain pieces of the datafile that affect accuracy of pitches/location/sweet spot on the bats/and other common datafile editing usages each time you load up mvp so you dont know what you're going to get, making as much a variable as possible for there to be as close an unpredictibilty as so many people are striving for. Link to comment Share on other sites More sharing options...
Jcuzzo22 Posted June 6, 2005 Author Share Posted June 6, 2005 In MVP 2004 when i used Total Classics 1 The Strikeout totals were a lot more realistic. There was something in that mod that changed sim stats. Maybe someone could look into that and try and see what changes were made and bring that into 2005. Link to comment Share on other sites More sharing options...
boulet430 Posted June 6, 2005 Share Posted June 6, 2005 no need to get in a huff as i'm sure people here appreciate what you're doing but i do question your sample size. sure, you can sim all you want, for 5 years (in-game) and you'll see results, but if you were to play the game for say 3 months of a season (no simming) without changing too many of your settings initially you would see an increase in strikeouts, or maybe even a decrease but that doesnt matter. my point is that there is not one universal setting to globally make this game reaslistic simply because as you play the game more and more your skill will improve, your muscle memory will become so precise that you will be throwing more and more strikes and then you will be searching for that magic line in the datafile that makes you finally snap that 21 game winning streak. what someone really needs to be doing is developing a mod that edits the certain pieces of the datafile that affect accuracy of pitches/location/sweet spot on the bats/and other common datafile editing usages each time you load up mvp so you dont know what you're going to get, making as much a variable as possible for there to be as close an unpredictibilty as so many people are striving for. I did not mean to get into a huff. And I question my sample size as well. I am still testing different theories which is why you do not see an uploaded datafile from me or any sort of posted settings. I test every night different settings and different modifications to the datafile. And I apologize that I find it insulting for you and others to simply imply that the lack of strikeouts is simply a lack of skill on my part. Are you saying that Rod is not skilled? Spitoon? Kumala? And many others? It has nothing to do with winning or getting outs its simply about strikeouts. I can throw a 3 hit shutout in this game with little issue but struggled to get 10 strikeouts even in a complete game effort. And please do not compare this to "searching for that magic line in the datafile that makes you finally snap that 21 game winning streak" as I find that insulting. Link to comment Share on other sites More sharing options...
schitonk Posted June 6, 2005 Share Posted June 6, 2005 i guess skill was a bad choice of words. i meant, like anything, you get more accustomed to your settings and the ways to exploit that environment become so refined that i would venture a guess that you (anyone) would be able to strike out 10+ consistently. Link to comment Share on other sites More sharing options...
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