vinnycast27 Posted June 7, 2005 Share Posted June 7, 2005 Playing On Pro Jistics sliders Rods Datafile Ok, someone solve this if they can.... my starters get to the 6th/7th inning everygame in my dynasty and only have only pitched around 60 pitches. 40 shy of what i want. i've tried lots of things to increase my pitch counts, but with the data file and crazy pitching sliders all that happens is i either walk a lot of people or when i give up bad pitch it goes to the fence. because theres no green meter the cpu hits tones of homers which is a joke, so i move cpu swing frequency to an even more negative number, yet the homers continue and yet im only on 60 pitches by 7th inning. When i move the pitching sliders to a resonable value that gives me a tiny bit of green zone, im constantly dominating games. Getting lots of k's and only conceding the odd homer, problem with this is again im only around 60 pitches by 7 innings! plus i issue no walks because it's easier to hit the perfect zone. So what can i do? Pitching Meter with no green zone = too many walks and homers, Pitching meter with a tiny green zone = not enough walks and pitch counts after 7 innings are around 60, which is way too low. the problem is, because im pitching soo few pitches i could keep having complete games with my starters which shouldnt happen, i really need to go to my bull pen. what alterations to my sliders or different set of sliders should i use, when playing with rods data file to increase my pitches, whilst maintaing k's and walks, BUT doesn't make me concede 10 runs every game. cheers in advance Link to comment Share on other sites More sharing options...
cybernetic Posted June 7, 2005 Share Posted June 7, 2005 I have the same problem.. the CPU just is not patient in hitting.. try increase the foul ball rate.. it might raise the pitch counts a bit Link to comment Share on other sites More sharing options...
vinnycast27 Posted June 7, 2005 Author Share Posted June 7, 2005 lol its on 50!!! CPU is soo annoying, only swings when its either 3-2 or when i do a mistake pitch, and when its -50 pitching control and -50 difficulty, mistake pitches happen all the time! and like i said before, if you lower the sliders mentioned above then you never issue walks and the pitch count still doesn't get any higher. I JUST WANT A REALISTIC GAME DAMN IT LOL Link to comment Share on other sites More sharing options...
mastasports1 Posted June 7, 2005 Share Posted June 7, 2005 I feel your pain, I am having the same problem. Link to comment Share on other sites More sharing options...
1hotballa Posted June 7, 2005 Share Posted June 7, 2005 I use Pareds sliders. The Computer and Myself each get to 100 pitches all the time. Make sure you pitch balls, and hitting be real patient. I dont swing till the pitcher throws a strike. Link to comment Share on other sites More sharing options...
biker_jim_uk Posted June 7, 2005 Share Posted June 7, 2005 but do you get complete games? most of my pitchers tire by the 6th no matter how many or few pitches they throw? Link to comment Share on other sites More sharing options...
APR Posted June 7, 2005 Share Posted June 7, 2005 I have found out that to get realistic pitch counts, you have to try and have a gameplan everytime you go out there on the mound, whether its pitching around some players unintentionally, or giving up the intentional walks to set yourself up for the DP, you must have a gameplan. This way, you can go out there, know what you wanna do, and do it. If you need to strike this guy out, strike him out gosh dangit, don't be a hard[naughty word] and try to blow it by him on the first pitch because it won't work, work the count on the batter, I know this sounds weird, but to get realistic pitch counts if you have the advantage at an 0-2 count, throw 3 pitches out of the zone to try and get that batter to chase. While it is difficult to get a high pitch count of 100+, you can still give up 3-4 walks per game and maybe 6-7 K's while getting around 90 pitches in 6 or 7 innings pitching this way, you just have to work for it. Link to comment Share on other sites More sharing options...
1hotballa Posted June 7, 2005 Share Posted June 7, 2005 I have found out that to get realistic pitch counts, you have to try and have a gameplan everytime you go out there on the mound, whether its pitching around some players unintentionally, or giving up the intentional walks to set yourself up for the DP, you must have a gameplan. This way, you can go out there, know what you wanna do, and do it. If you need to strike this guy out, strike him out gosh dangit, don't be a hard[naughty word] and try to blow it by him on the first pitch because it won't work, work the count on the batter, I know this sounds weird, but to get realistic pitch counts if you have the advantage at an 0-2 count, throw 3 pitches out of the zone to try and get that batter to chase. While it is difficult to get a high pitch count of 100+, you can still give up 3-4 walks per game and maybe 6-7 K's while getting around 90 pitches in 6 or 7 innings pitching this way, you just have to work for it. Thats kinda what I do. I dont get alot of complete games, but when I do my pitcher only has 10% stamina or less left. But to me thats how it is in real baseball. Link to comment Share on other sites More sharing options...
Doby12 Posted June 8, 2005 Share Posted June 8, 2005 Try this file and you will get the pitch counts you want. http://www.theperfectgame.net/forums/index.php?download=24 Link to comment Share on other sites More sharing options...
vinnycast27 Posted June 8, 2005 Author Share Posted June 8, 2005 thanks for the replies, APR mate, when i get 0-2 in the count i always work the batter as you say, 3 balls all very tight to the strike zone. but they just dont swing! this gets me annoyed, especially as you face 3-4 batters and get full counts all after being 0-2 up. on the 6th pitch if its in the zone its usually a hit or homer, if its out they leave it and its a walk. i don't mind this happening every now and then, but when the CPU just doesn't swing at anything it drives you nuts. I only get k's because its 3 straight strikes in the zone, but this causeslow pitch counts. if swing frequency is raised then, the CPU swings at everything and you get the complete opposite,k's and hr's all the time, no walks and no balance. p.s DOBY12 im not a member at that site and the description isn't very clear and accurate to what it acutally does this file. it says its a "fix" fix in what way what has been altered. if its another data file im not too interested because rods is brilliant, i am looking for a slider solution toget k's, walks, high pitch counts and realistic runs. thanx Link to comment Share on other sites More sharing options...
vinnycast27 Posted June 8, 2005 Author Share Posted June 8, 2005 ok i;ve downloaded your recommended file, and as i expected its a data file. even if it did help me with my pitch counts etc, it would ruin the other aspects of the which rods datafile had brilliantly tweaked. if it was possible to merge the two it would be awesome, but unless that happens only adjucting sliders may be the only cure, any ideas? Link to comment Share on other sites More sharing options...
abhall Posted June 8, 2005 Share Posted June 8, 2005 ok i;ve downloaded your recommended file, and as i expected its a data file. even if it did help me with my pitch counts etc, it would ruin the other aspects of the which rods datafile had brilliantly tweaked. if it was possible to merge the two it would be awesome, but unless that happens only adjucting sliders may be the only cure, any ideas? You can merge the two yourself. 1. Download the compression utility 2. Download Compare It (Compares files) 3. View both files uncompressed in Compare It 3. You'll see the differences in Rod data's file vs. Serial Mike's file. 4. The only thing you want to move to Rod data's file is line 0x739c0a96 (batterpitcher interface) in Serial Mike's file. The end result is the datafile you want. It's not hard. You just have to take a small amount of time to help you understand what makes up a datafile. You'll then be able to tweak you datafile to your liking. Link to comment Share on other sites More sharing options...
Jim825 Posted June 8, 2005 Share Posted June 8, 2005 You can merge the two yourself. 1. Download the compression utility 2. Download Compare It (Compares files) 3. View both files uncompressed in Compare It 3. You'll see the differences in Rod data's file vs. Serial Mike's file. 4. The only thing you want to move to Rod data's file is line 0x739c0a96 (batterpitcher interface) in Serial Mike's file. The end result is the datafile you want. It's not hard. You just have to take a small amount of time to help you understand what makes up a datafile. You'll then be able to tweak you datafile to your liking. Don't forget this step: 5. "Re-compress" your datafile after you have made your changes. Link to comment Share on other sites More sharing options...
big shmooz Posted June 8, 2005 Share Posted June 8, 2005 Playing On Pro Jistics sliders Rods Datafile I am surprised nobody has said this to you... play on all star or MVP level. Then you will have a challenge even if you have some green in your pitching meter. Link to comment Share on other sites More sharing options...
RRodkey Posted June 8, 2005 Share Posted June 8, 2005 I'm still searching for a "realistic balance" myself. The CPU pitcher gets high pitch counts in my games because a lot of walks are issued. The main reason so many walks are issued in my case is because I let the CPU bat for me. The CPU batters will take a very close 3-2 pitch that a human would almost always swing at. That's not a real bad thing, but what is driving me crazy is trying to increase my own pitch count when I human pitch. I've made the pitch meter tiny - and I do give up 2-3 walks per game. But by doing that, I have eliminated the green "perfect" area - so I get very few K's. I'd still like to see more foul balls. That would help. I've been playing with the "BadAccuracyXlat" and "GoodAccuracyXlat" which is in the 233<batterpitcher> section. The values for these are a series of long numbers. If you change just the last number in each group, you can definitely affect the control tendancies of the CPU pitcher - and I believe these also affect human pitcher control to some degree as well. Without knowing exactly how these values work, it's very difficult to zero in on a good balance. It's all trial & error. I just can't get the balance I'm looking for. Link to comment Share on other sites More sharing options...
vinnycast27 Posted June 8, 2005 Author Share Posted June 8, 2005 play on all-star/mvp this is too hard for me when i bat. pro is a perfect level for my batting with the sliders i use. its just pitching thats a b1tch. i;m away for the day, but when i get home i will try to merge the files. ive just re-downloaded rods data file thats been updated ill play a few more games with this then decide if merging is the solution. great posts guys, keep your thoughts coming i appreciate all your input. p.s although i've read your instructions many times about merging the two files, i stll have no idea how to merge them. could you post or pm me an idiots guide to merging please, outlining each step move by move. thanks :wink: Link to comment Share on other sites More sharing options...
spitoon Posted June 8, 2005 Share Posted June 8, 2005 I'm still searching for a "realistic balance" myself. The CPU pitcher gets high pitch counts in my games because a lot of walks are issued. The main reason so many walks are issued in my case is because I let the CPU bat for me. The CPU batters will take a very close 3-2 pitch that a human would almost always swing at. That's not a real bad thing, but what is driving me crazy is trying to increase my own pitch count when I human pitch. I've made the pitch meter tiny - and I do give up 2-3 walks per game. But by doing that, I have eliminated the green "perfect" area - so I get very few K's. I'd still like to see more foul balls. That would help. I've been playing with the "BadAccuracyXlat" and "GoodAccuracyXlat" which is in the 233<batterpitcher> section. The values for these are a series of long numbers. If you change just the last number in each group, you can definitely affect the control tendancies of the CPU pitcher - and I believe these also affect human pitcher control to some degree as well. Without knowing exactly how these values work, it's very difficult to zero in on a good balance. It's all trial & error. I just can't get the balance I'm looking for. I avoided those large number sequences just because I didn't know where to start with them...I suppose a trial and error approach might yeild some results. As far as I can tell all those numbers are related to the 'pitch spline' which is a mathematical curve model. Link to comment Share on other sites More sharing options...
Doby12 Posted June 8, 2005 Share Posted June 8, 2005 vinny, just give the file I mentioned a quick game and see what you think. I think you will be very surprised. Just backup the one you are using. Link to comment Share on other sites More sharing options...
vinnycast27 Posted June 8, 2005 Author Share Posted June 8, 2005 ok doby mate i will give it a go. does this datafile just fix pitchingwith default sliders? or should i adjust them? plus does it affect anything else like infielder errors and improved batting like rods data file does? Link to comment Share on other sites More sharing options...
vinnycast27 Posted June 8, 2005 Author Share Posted June 8, 2005 ok just got Jim825's combo datafile mod v3.0 which includes mikes fix/k datafile which is good. i'll give it a few games then see if the game play improves, ie plays the way rods data file does. encase i need to merge data files, who can i speak to about merging in greater detail, im a n00bie when it comes to this. thanks Link to comment Share on other sites More sharing options...
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