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Graphical Enchancements With Oedit


moto

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To start off, RAM dont kill me for asking about Oedit but I am a newb an need to know just a few specific things (I know there are about 1000 topics on Oedit); five dont kill me about starting a new thread, i think this topic is different.

Here is the deal. I just modded a stadium using wall.dat and the collision detection works fine (at least according to the free cam). I need to know three things; how to get rid of "floating" items (because I moved my CF wall back), how to move warning tracks and how to move crowds further back. If anyone can help me do this that would be awesome. It took this newb over 8 hrs to learn wall.dat but I finally did it. I read Pirates tutorial but am really clueless on Oedit. Again, any help would be much appreciated.

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This is the last thing I'll be able to post for a while, so hopefully it will solve a lot of your problems.

For floating things like the dimension markers, find the part they're in, and either select what you want to use and use the move command to reposition them where you want, or select it and use move to drag it underneath the ground. If you open up most edited stadiums, at least the ones that have been heavily modified, you'll see loads of crap underneath ground level.

As far as crowds, make new .bat files and replace the mstadium.ord/orl command with crowd.ord/orl. But a warning, having to reposition the crowds is hell, which is why I haven't really done it yet.

Good luck, and hopefully others can help from now on, because I won't be around nearly as much.

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You were right. Crowds suck a lot. If anybody has info on crowd movement please let me know. Otherwise, I might say screw a stadium w an OF crowd and use one the minor league stadiums.

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