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Jim825's combo datafile v3.0 uploaded


Jim825

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Jim825's combo datafile mod v3.0

This mod contains one combo datafile.

The file "datafile.txt" contains the following modifications:

- Trues' batting camera #4

- Trues' change to remove batter walkup music

- Pared's Behind the Pitcher camera #6

- Spitoon's walk fix (which reduces the size of the "sweet spot" in the pitching meter)

- Trues' changes to remove foul ball replays

- Spitoon's changes to move the outfielders back

- abhall's HH low batting view camera #5

- Spitoon's changes to move the infielders in

- SeralMike's Walk and Strikeout Fix

Changes from combo datafile mod v2.0

In this version of the mod, I have added SerialMike's Walk and Strikeout fix to provide the

proper balance of walks and strikeouts. Mike recommends setting the User Pitch Meter Difficulty

Slider to 0. If you find the pitching too easy, you can make the slider more negative. If you

find the pitching too dificult, you can make the slider more positive.

Note that while my previous combo mod contained two datafiles (one with Spitoon's Walk fix

and one without), this version only includes one file. The reason for this is that SerialMike

stated that his Walk and Strikeout fix only really functions properly if Spitoon's Walk fix

is included.

Installation

To install the datafile, extract it to your MVP2005 Baseballdata folder.

The specific changes made to the datafile can be found in the readme file.

You can grab the file here: http://www.mvpmods.com/modules.php?name=Do...&cid=30#cat

Information about SerialMike's Walk and Strikeout fix can be found here: http://www.theperfectgame.net/forums/index...?showtopic=3774

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Great datafile, I use your Version 2.0.

If I would change from 2.0 to 3.0, would I have to move my sliders around drastically?

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Great datafile, I use your Version 2.0.

If I would change from 2.0 to 3.0, would I have to move my sliders around drastically?

Thanks. I'm glad you like it.

According to SerialMike, the only slider change he made was to move his User Pitch Meter Difficulty slider to 0. I believe that before the fix, he had a very negative value (-50?) since he was playing in Pro mode. With this fix, using a very negative value for the slider would give you no green area in your pitch meter and it would very difficult to throw strikes.

Depending upon which mode you play on and what your current Pitch Meter Difficulty setting is, you may need to play around a bit to get a setting you are comfortable with. Other than that, you shouldn't have to adjust any of your other sliders.

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Jim825,

Do you know if Mike is currently using his meter fix in combo with Spitoon's fix, or is he using default values otherwise?

Rod - Mike uses his meter fix WITH Spitoon's walk fix (and my datafile includes both fixes). The only thing Mike modified was the badAccuracyWidth value (item 50 in <batterpitcher>). Spitoon had set this value to 0.00. Mike restored it to the default value of 0.15.

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What would you recommend User pitch control be? I had it at -50 but I was all over the place so I put it to 0

I believe I have my slider set to -35 (which is what I was using before adding SerialMike's change). I do also have my Pitch Meter Difficulty setting above 0 so that I get more green than the default on the meter.

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Seems like a great file, but every single time I play a game, it is immediately closed and a window comes up saying that there is a problem with the mvp2005.exe file. I am 100% sure I installed it correctly. Any ideas what I can do to fix this? Thanks in advance.

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Seems like a great file, but every single time I play a game, it is immediately closed and a window comes up saying that there is a problem with the mvp2005.exe file. I am 100% sure I installed it correctly. Any ideas what I can do to fix this? Thanks in advance.

I verified that the game starts up with the file. Did you install it in your EA Sports MVP Baseball 2005 data folder?

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The only thing Mike modified was the badAccuracyWidth value (item 50 in <batterpitcher>). Spitoon had set this value to 0.00. Mike restored it to the default value of 0.15.

Thanks Jim. I'll have to modify mine and check that out!

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hey jim i like your data file but what sliders should i use,

could you post your recommended sliders for playing on pro.

i believe the infielder and outfielders speed need reducing, because there's not enough doubles and triples, plus i didnt see many errors on tough plays in the infield. this is what i specifically like about rods data file.

im sure with the right sliders i'll love your data file, since it includes the walk/strike out fix which i've been craving for, for a long time.

thanks in advance

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Thanks Jim. I'll have to modify mine and check that out!

I think you misinterpreted my answer to RRodKey's question. He asked whether Mike used Spitoon's walk fix. My answer was that he DID use Spitoon's changes, however, he changed one of Spitoon's modifications.

Looking at my readme file, here are Spitoon's changes:

Spitoon's Walk fix:

0x739c0a96 233<batterpitcher>

34 accuracywidth changed from 0.120 to 0.060

40 linespeed changed from 0.750 to 2.00

50 badAccuracyWidth changed from 0.15 to 0.00

141 perfectaccuracygreen changed from 255 to 127

143 Perfectaccuracyalpha changed from 255 to 127

144 perfectaccuracysize changed from 0.25 to 0.10

152 accuracygreen changed from 255 to 127

And here are Mike's changes:

SerialMike's Walk and Strikeout fix:

0x739c0a96 233<batterpitcher>

50 badAccuracyWidth changed from 0.00 to 0.15 (note that this "undoes" Spitoon's previous change)

51 ImperfectMovPrimary changed from 1.00 to 1.90

52 ImperfectMovSecondary changed from 0.750 to 1.650

53 MistakeMovPrimary changed from 2.00 to 2.90

54 MistakeMovSecondary changed from 1.00 to 1.90

As you can see Mike changed the badAccuracyWidth value back to 0.15 (the original value), but he also changed items 51, 52, 53 and 54 as well (which Spitoon never modified).

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hey jim i like your data file but what sliders should i use,

could you post your recommended sliders for playing on pro.

i believe the infielder and outfielders speed need reducing, because there's not enough doubles and triples, plus i didnt see many errors on tough plays in the infield. this is what i specifically like about rods data file.

im sure with the right sliders i'll love your data file, since it includes the walk/strike out fix which i've been craving for, for a long time.

thanks in advance

The settings I use are shown below. For my style of play, and my abilities, they give me good games. Naturally, they may not work the same for others. The infielder and outfielder speed settings allow me to see more balls drop in for hits, but don't let everything get through.

Gameplay Settings

Difficulty: Pro

Fielding: Assisted

Strike Zone: Off

Hot/Cold Zones: Off

Hitters Eye: Off

Pitch Cursor: Fade

Variable Strike Zone: On

Base Umpire Blown Calls: On

Variable Stuff: On

Batting View: Pitch 6 / Bat 4

Sliders

Sliders not listed have a value of 0

User Pitch Meter Difficulty: 25

Pitch Speed: -15

CPU Pitch Ball Rate: 15

User Pitcher Fatigue: 5

CPU Pitcher Fatigue: 40

User Pitch Control: -35

CPU Pitch Control: -50

Bullpen Fatigue Rate -10

Bullpen Fatigue Grace -10

User Batting Contact: 10

User Batting Power: 15

User Bunt Ability: 15

User Foul Ball Frequency: 40

CPU Foul Ball Frequency: 40

CPU Swing Frequency: -10

User OF Speed: -9

CPU OF Speed: -9

User IF Speed: -8

CPU INF Speed: -8

User Throw Accuracy: -6

CPU Throw Accuracy: -6

User Catch Errors: 5

CPU Catch Errors: 10

CPU Catch Effort: -15

User Run Aggression: 5

User Runner Steal Speed: 5

User Runner Steal Delay: -5

CPU Runner Steal Delay: 2

CPU Steal Rate: 50

I have not played much over the last month because most of my spare time has been spent helping to work on Phase 3 of Total Classics. I expect that as I begin to play more again using the new datafile, I may have to adjust my User Pitch Meter Difficulty slider a bit.

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thanks jim, i just found another thread which mentions your data file with big units sliders.

i've fortunately been able to download his sliders as well as yours and it will be a case of trial and error.

because the both of you have very contrasting values, so it will take time to establish the appropriate slider values.

i'll get back to you and establish which slider set plays the better game, on first view i like the look of yours but we'll see if my first impressions are justified.

cheers

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OK In my first game, using your sliders with your new data file here are the results: on pro

Mariners (me) 6-3 Indians (CPU)

11 hits mariners, 10 hits indians

4 walks each

sele went 7 innings pithing 86 pitches striking out only 1! it will take time to get used to the small green zone, but so far it looks good.

overall there was 2 more k's, both by the closer guadardo(excuse the dodgy spelling)

cc.sabathia lasted 8 innings 96 pitches, striking out 7

once i get a more dominating pitcher on the mound, ie. not sele i may get more k's but soo far brilliant :thumbsup:

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I believe this "walk fix" is gonna work. The first game I pitched with it last night - I used Greg Maddox (who has good control) - I had 35 pitches after 2 innings. I had to be "perfect " to spot the 4-seam fastball. I allowed 5 walks with 4 different pitchers for the game. Overall, it felt good.

The 2nd game I pitched, I got hit pretty hard. Finally, it felt challenging to pitch without being unrealistically unfair. Everyone would most likely have to tweak the modifications slightly to personal taste, but this is a big improvement. I noticed that I didn't always have to purposely try to throw a ball for the pitch to be a ball - much like High Heat was. Thanks to Jim and Mike for making this public.

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yeh its a great datafile, after player another game i believe with a few minor slider tweaks and this is ALMOST PERFECT!

second game:

i last 7 innings, pitched 92 pitches, issued 3 walks, again only 2 k's.

overall for the 9 innings i conceded 13 hits, issued 5 walks, got 5 k's.

the cpu stats were very good as well, again i drew 4 walks which is very high for, since im swing friendly.

only thing i may tweak is power slider, it's early to confirm i will increase this a little because ive only played 2 games. but in those two games ive only hit 2 hr's. one in each, and in both games i aimed up with all power hitters trying to get the jacks but they just wernt coming, mainly high pop ups.

anyways, just want to say thanks again for your hard work. really enjoying mvp a lot more now :D

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yeh its a great datafile, after player another game i believe with a few minor slider tweaks and this is ALMOST PERFECT!

second game:

i last 7 innings, pitched 92 pitches, issued 3 walks, again only 2 k's.

overall for the 9 innings i conceded 13 hits, issued 5 walks, got 5 k's.

the cpu stats were very good as well, again i drew 4 walks which is very high for, since im swing friendly.

only thing i may tweak is power slider, it's early to confirm i will increase this a little because ive only played 2 games. but in those two games ive only hit 2 hr's. one in each, and in both games i aimed up with all power hitters trying to get the jacks but they just wernt coming, mainly high pop ups.

anyways, just want to say thanks again for your hard work. really enjoying mvp a lot more now :D

Glad to hear you're liking the sliders. I tried Big Unit's sliders but found that I couldn't get enough hits and the CPU was getting too many. For my style of play and more importantly, my ability, these sliders give me a wide variety of games, some blowouts (both by me and by the CPU) and some close games.

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movietitan

jim what sliders do you use?

i asked him this very question, they on this thread somewhere try the last 2 pages

jbmagicfan

Jim825

thanks

your using pitch meter at 25 for mike datafile?

i tought he recommend to use 0?

i know your addressing jim, but i'll just give you my little input on this, with 0 the green zone is litterally non-existant, with +25 you now get a smudge of a green perfect zone.

however once you choose how much you go into the red zone it shrinks back into a nothing green zone. It just gives you that extra little 20-30% chance of hitting that near impossible green zone.

this could be complete B.S, but its just what i think hopefully jim can clear it up for the both of us.

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