Jim825 Posted June 9, 2005 Author Share Posted June 9, 2005 jim what sliders do you use? Go back one page of this thread and you'll see the sliders and gameplay settings I use. Link to comment Share on other sites More sharing options...
Jim825 Posted June 9, 2005 Author Share Posted June 9, 2005 movietitan i asked him this very question, they on this thread somewhere try the last 2 pages jbmagicfan i know your addressing jim, but i'll just give you my little input on this, with 0 the green zone is litterally non-existant, with +25 you now get a smudge of a green perfect zone. however once you choose how much you go into the red zone it shrinks back into a nothing green zone. It just gives you that extra little 20-30% chance of hitting that near impossible green zone. this could be complete B.S, but its just what i think hopefully jim can clear it up for the both of us. Vinny - You're correct in your explanation. With my playing abilities, having the pitch meter set at 0 made it too hard for me. Mike recommended a setting of 0 because that's the setting that worked well for him (and he obviously has better reflexes when it comes to pressing the controller button at just the right time than I do ). He did say, however, that if you found it was too hard, you could increase the slider value, which is what I did. I like a challenging game, but if it's too hard and I lose 95% of the time, it's not much fun. Link to comment Share on other sites More sharing options...
vinnycast27 Posted June 9, 2005 Share Posted June 9, 2005 jim mate, do you find getting hr's a problem or stealing a problem? im getting caught with ichiro after a 2 step lead, running on a 0-2 pitch and only if its an off speed pitch yet its either very close when im safe or im usually out. what should i change? steal speed? or speed delay to a more negative figure? don't get me wrong i don't want to steal with sexson but ichiro/winn/reed/valdez all have pace and their sucess rate is around 50% at the moment which isn't good. any ideas? plus what do you think about the home run issue? Link to comment Share on other sites More sharing options...
spitoon Posted June 9, 2005 Share Posted June 9, 2005 jim mate, do you find getting hr's a problem or stealing a problem? im getting caught with ichiro after a 2 step lead, running on a 0-2 pitch and only if its an off speed pitch yet its either very close when im safe or im usually out. what should i change? steal speed? or speed delay to a more negative figure? don't get me wrong i don't want to steal with sexson but ichiro/winn/reed/valdez all have pace and their sucess rate is around 50% at the moment which isn't good. any ideas? plus what do you think about the home run issue? I dropped "Steal Delay" to -5 and I'm getting realistic numbers. Link to comment Share on other sites More sharing options...
Jcuzzo22 Posted June 9, 2005 Share Posted June 9, 2005 Does This Data File Apply In Simulated Games Or Only Human Controlled Games? Link to comment Share on other sites More sharing options...
spitoon Posted June 9, 2005 Share Posted June 9, 2005 I think the datafile only effects Human Controlled games. Link to comment Share on other sites More sharing options...
Hogfan25 Posted June 9, 2005 Share Posted June 9, 2005 spitoon can you post your sliders that you are using? Link to comment Share on other sites More sharing options...
Jim825 Posted June 9, 2005 Author Share Posted June 9, 2005 jim mate, do you find getting hr's a problem or stealing a problem? im getting caught with ichiro after a 2 step lead, running on a 0-2 pitch and only if its an off speed pitch yet its either very close when im safe or im usually out. what should i change? steal speed? or speed delay to a more negative figure? don't get me wrong i don't want to steal with sexson but ichiro/winn/reed/valdez all have pace and their sucess rate is around 50% at the moment which isn't good. any ideas? plus what do you think about the home run issue? As spitoon suggested, I'd try dropping the steal delay. If you increase the steal speed, it will probably have more of an effect on slower runners than dropping the steal delay would. As far as home runs, I can hit homeruns, but I haven't done any tracking to see how realistic the totals are. While I do hit most of them by holding the stick up, I have hit some by just pressing the button and not moving the stick at all. I hit one that way with Jorge Posada recently, and he's not exactly a power hitter. As you said, you could always increase your power slider. Link to comment Share on other sites More sharing options...
spitoon Posted June 9, 2005 Share Posted June 9, 2005 spitoon can you post your sliders that you are using? I'll try to remember to post them when I'm home tonight...many of them are at "0" except pitch control, pitch meter difficulty, steal delay, foul ball slider, injuries. Link to comment Share on other sites More sharing options...
vinnycast27 Posted June 9, 2005 Share Posted June 9, 2005 i'll reduce the steal delay then, as you said steal speed will make players like sexson faster which is what i don't want. i may raise the power slider to +10 and see what results i get. thanks for all your help jim Link to comment Share on other sites More sharing options...
Valery Prikhodko Posted June 10, 2005 Share Posted June 10, 2005 Jim825, I try using you datafile and you sliders, all almost perfect, but why throwing Mariano Rivera 4seamer is much easy then his cutter? As you now hi has 99cutter and 97 at fastball. Link to comment Share on other sites More sharing options...
spitoon Posted June 10, 2005 Share Posted June 10, 2005 I'll try to remember to post them when I'm home tonight...many of them are at "0" except pitch control, pitch meter difficulty, steal delay, foul ball slider, injuries. User Pitch Meter: -15 CPU Balls: +20 Pitch Control (both): -50 Foul Balls (both): +50 Steal Delay: -5 Injuries (all): +15 Everything else is at "0" Link to comment Share on other sites More sharing options...
Jim825 Posted June 10, 2005 Author Share Posted June 10, 2005 Jim825, I try using you datafile and you sliders, all almost perfect, but why throwing Mariano Rivera 4seamer is much easy then his cutter? As you now hi has 99cutter and 97 at fastball. Valery - Any issues related to individual player characteristics, would be an issue with the rosters you are using, not the datafile. I just opened up the rosters (I've got Ultimate Rosters v2.0) with MVPEdit and pulled up Mariano Rivera. Looking at his pitching settings, I see that the control setting for his fastball is 90 and the control setting for his cutter is 88. This means that it is easier to correctly locate his fastball than his cutter. Whose rosters are you using? Do you have MVPEdit? If so, I bet that if you open up the roster and look at Rivera's pitch settings, you will find the same thing I did. If you don't have MVPEdit, tell me which rosters you are using and I'll take a look. Link to comment Share on other sites More sharing options...
Valery Prikhodko Posted June 10, 2005 Share Posted June 10, 2005 Valery - Any issues related to individual player characteristics, would be an issue with the rosters you are using, not the datafile. I just opened up the rosters (I've got Ultimate Rosters v2.0) with MVPEdit and pulled up Mariano Rivera. Looking at his pitching settings, I see that the control setting for his fastball is 90 and the control setting for his cutter is 88. This means that it is easier to correctly locate his fastball than his cutter. Whose rosters are you using? Do you have MVPEdit? If so, I bet that if you open up the roster and look at Rivera's pitch settings, you will find the same thing I did. If you don't have MVPEdit, tell me which rosters you are using and I'll take a look. I understand my mistake. I think only problem what pithing difficulty change and difference between cutter and fastball grown up and become looking better. Before I use you datafile v2.0 and pitching meter difficulty set on -34, at my look Mariano cutter was easy to throw than his 4-seamer. Now i use v3.0 and pitching meter difficulty set on 25 and Mariano cutter is much harder because smaller green zone compared to his fastball. PS. I use roster from ea patch 3.0 Link to comment Share on other sites More sharing options...
APR Posted June 10, 2005 Share Posted June 10, 2005 Sounds like everyone likes this datafile, especially Vinny, who I trust. I guess it's time to upgrade. Link to comment Share on other sites More sharing options...
vinnycast27 Posted June 10, 2005 Share Posted June 10, 2005 yeh it's brilliant, although i have a few more queries. at the moment ichiro is on course for 70 triples lol this can't be right. although its hard to get just one triple with anyone else in my team. i lowered swing frequency to -15 and i got too many k's and the AB's were over in 4 pitches all the time. at -10 the cpu didnt swing at all and i kept walking everyone. seems more trial and error is needed to get the ultimate mix. finally on the stealing problem, when steal delays was at -5 still was getting unrealistic stolen bases, far too many thrown out. so i moved it to -10 and ichiro/blomquist/reed all stlole 3/4/2 between then and ichiro got caught once lol maybe the -10 is too high :? again a medium prob -7 could be the fix. anyways i'll get back to you and tell you my results. p.s my hr problem is well and truely sorted i hit 3 jacks in one game against texas with sexson, i've found as long as you take pitchs and wait for that fast ball up and in/away you'll crush it most of the time. Link to comment Share on other sites More sharing options...
cybernetic Posted June 10, 2005 Share Posted June 10, 2005 I typically hit fastballs middle-in/up and in out of the park if I hit it cleanly too but I tend to swing at anything.. I've even been known to swing at pitch-outs occassionally.. once in a while I hit pitches up and outside out of the park, but rarely.. usually it's a basehit to the right side or a ground out Link to comment Share on other sites More sharing options...
silan72 Posted June 10, 2005 Share Posted June 10, 2005 I really like the pitching in this datafile but i seem to be getting way to many line drives to infielders. Is there a way to lower them just a bit? Other than the amount of line drives, the datafile is great. Link to comment Share on other sites More sharing options...
APR Posted June 10, 2005 Share Posted June 10, 2005 yeh it's brilliant, although i have a few more queries. at the moment ichiro is on course for 70 triples lol this can't be right. although its hard to get just one triple with anyone else in my team. i lowered swing frequency to -15 and i got too many k's and the AB's were over in 4 pitches all the time. at -10 the cpu didnt swing at all and i kept walking everyone. seems more trial and error is needed to get the ultimate mix. finally on the stealing problem, when steal delays was at -5 still was getting unrealistic stolen bases, far too many thrown out. so i moved it to -10 and ichiro/blomquist/reed all stlole 3/4/2 between then and ichiro got caught once lol maybe the -10 is too high :? again a medium prob -7 could be the fix. anyways i'll get back to you and tell you my results. p.s my hr problem is well and truely sorted i hit 3 jacks in one game against texas with sexson, i've found as long as you take pitchs and wait for that fast ball up and in/away you'll crush it most of the time. Try moving your sliders in one point increments instead of 5 at a time Vinny. Link to comment Share on other sites More sharing options...
Zelda55 Posted June 10, 2005 Share Posted June 10, 2005 definitely a problem for me is that i have -50 for user pitch control and pitching meter difficulty with jim's combo #3, but i can see a sliver of green even on people's worst pitches. apparently something is wrong with my datafile because i heard people say on this thread that putting it at -25 would make the meter disappear almost. i also noticed that the foul ball pip isn't gone so the datafile is probably not working altogether. i have no idea why because it is a txt file named datafile and it's in the data/datafile folder. Link to comment Share on other sites More sharing options...
NittanyMeteo Posted June 11, 2005 Share Posted June 11, 2005 definitely a problem for me is that i have -50 for user pitch control and pitching meter difficulty with jim's combo #3, but i can see a sliver of green even on people's worst pitches. apparently something is wrong with my datafile because i heard people say on this thread that putting it at -25 would make the meter disappear almost. i also noticed that the foul ball pip isn't gone so the datafile is probably not working altogether. i have no idea why because it is a txt file named datafile and it's in the data/datafile folder. That is your problem -- the datafile should be in your MVP Baseball 2005data folder. Link to comment Share on other sites More sharing options...
Zelda55 Posted June 11, 2005 Share Posted June 11, 2005 oh ok...isn't that kinda unorthodox? every datafile ive seen says that it goes in the datafile folder. Link to comment Share on other sites More sharing options...
JohnnyBlaze Posted June 11, 2005 Share Posted June 11, 2005 oh ok...isn't that kinda unorthodox? every datafile ive seen says that it goes in the datafile folder. Any of them that say that are wrong. It always goes in the data folder. Link to comment Share on other sites More sharing options...
JohnnyBlaze Posted June 11, 2005 Share Posted June 11, 2005 I really like the pitching in this datafile but i seem to be getting way to many line drives to infielders. Is there a way to lower them just a bit? Other than the amount of line drives, the datafile is great. Same here...if I could cut down on the line drives to the IFs then this datafile/sliders setup would be great. Link to comment Share on other sites More sharing options...
Zelda55 Posted June 11, 2005 Share Posted June 11, 2005 ive noticed that too. Link to comment Share on other sites More sharing options...
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