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For wall.dat modders


moto

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After many calculations and comparing many symetrical stadiums, I have determined approx coordinates for LC, CF and RC. Remember, these are appoximate and SeanO would know better than I. For a stadium that is 375' 400' 375' here they are:

LC - 4343, 1544

CF - 3500, 3500

RC - 1544, 4343

I then use a mathmatical formula that I wont explain here, but you can generally use this. For CF, each extra ft would be another 6x by 6z. For RC, it is -8x, +10z for each ft. LC is just mirrored so that is just self explanatory. Please give me feedback and tell me if you have something differerent . And, SeanO, if you are out there, you are the wall guru so any different findings please post. Hope this helps.

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how would you add these into the wall.dat file. And why are there 2 set of numbers?

These numbers are for the grid. To add these to the wall.dat file you must first go into Oedit and put in the coordinates (x,z) that you would like to have. I gave you the coordinates for 375' as an example and then a formula for either adding or subtracting a foot. So the first step would be to see what the original walls were set at. To do that, click on one part of the wall (usually there are three or four parts). Open up vertex properties. Look at the front or side view and find the vertex that is not hovering over any others (some will say 2, 4 etc). You want the one that says 1. Record the x and z coordinates. Then, in vertex properties, plug in the coordinates you would like. Remember that the field is mirrored. In wall.dat there should be those exact coordinates or somewhere in the close vicinity. However, not all vertices have coordinates. So dont look forever for something that you will not find. When you find the corresponding numbers, change the originals with the ones you pluged into with OEdit.

There are two sets of numbers, one for RC and one for LC. The first is the x coordinate and the second is z. You will see this when in Oedit.

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