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Foul balls


Millennium

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Is there anything in the datafile that controls foul balls?

Curious, as the only thing I can find in the roster editor is the 'Miss' ratings, which I believe has to do with solid contact, not completely missing on a swing.

That is the last thing keeping me from correct pitch counts. I have been toying with the chase/take/miss ratings, and if GForce is doing even half of what he says he is (which we have no reason to doubt), then we are in for a treat in terms of tough at bats. But, the only true way to get the 100 pitches in 6-7 innings like a lot of MLB pitchers do is to add to the foul ball %.

I was looking through the tutorial and couldn't find anything to do with foul balls. Am I missing it?

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I have good CPU pitch counts.

I currently have MVP level, CPU contact/power to -50 (needed a constant for messing with the ratings).

I just wish there was a definitive way to increase fouls.

EDIT: Just so everyone knows, I am using Kamasutra's Level 3 datafile as it is.

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What tweaks are you using, if you don't mind me asking?

I made the following changes:

-Pitch Speed: 15

-User Pitcher Fatigue: 11

-CPU Pitcher Fatigue: 42

-User Batting Contact: 15

-CPU Batting Contact: -25

-User Batting Power: 28

-CPU Batting Power: -19

I use assisted fielding, so use what you think works best for User Infielder and Outfielder Speed

-CPU Infielder and Outfielder Speed: -22

I play on All-Star with the strike zone and hot/cold zones off, and I bat from view three while pitching from view five (behind the pitcher).

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