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Hi, i was wondering if you planned on releasing an excel spreadsheet or something like that with the list of the cyberface numbers you used and on what player? Thanks

-Bill

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Hi, i was wondering if you planned on releasing an excel spreadsheet or something like that with the list of the cyberface numbers you used and on what player? Thanks

-Bill

I was not planning on doing that. I am sorry.

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I understand. I was planning on updating a different roster to go along with your models.big for my own personal use. It's ok though. thanks for the prompt reply.

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I understand. I was planning on updating a different roster to go along with your models.big for my own personal use. It's ok though. thanks for the prompt reply.

If you do that & decide to make such a file that gives all the numbers, can you post it or send it to me in PM & I can insert it into the readme for others. Thanks.

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If you do that & decide to make such a file that gives all the numbers, can you post it or send it to me in PM & I can insert it into the readme for others. Thanks.

I was under the assumption you had made changes to the original cyberface file numbers. There is no way for me to tell which number in models.big corresponds to whos face, correct? If i wanted to do this i would have to start from scratch with a clean models.big and download every cyberface from this site and commence forth: is this the task at hand? :shrug:

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I was under the assumption you had made changes to the original cyberface file numbers. There is no way for me to tell which number in models.big corresponds to whos face, correct? If i wanted to do this i would have to start from scratch with a clean models.big and download every cyberface from this site and commence forth: is this the task at hand? :shrug:

No, I did not touch original cyberfaces that the game gives you by default. The only numbers I adjusted are of those that modders made. The reason for this adjustment of numbers is quite simple, some numbers overlapped. You can't have 2 cyberfaces of different players with the same number, but this is what happened. So I changed one of them. It then became an avalanche because the next person who made a cyberface did not know what cyberface number was assigned to the originally overlapped cyberface & so it went. So I had to change alot of numbers.

Yes you are correct. Unless you recognized the specific player by looking at his cyberface, there is no way to tell by just looking at the files.

If you downloaded every cyberface & checked their number that would not work, since the number they are given is not necessarily the number I assigned. What you would probably have to do is take every cyberface from me that I have zipped on my hard drive. I believe that the zip files I have, contain the name of the player together with his correct cyberface number. & that would indeed be the task at hand.

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Yea that was what i was getting at that the modded cyberfaces had numbers which were different from their original numbers created by modders so there would be no way to properly id them.

So you have all the edited number (mod created cyberfaces) zipped up on your hdd (the same ones in your models.big)? Do you have a guestimate around how many files there are? I might make a list if i have some time and the task isnt too large.

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Hey i just wanted to say i love what ur doing. It saves people a lot of time in tryin to import cyber faces in the games and uni forms with it getting to crash. But i do have some slight suggestions.

Please do something with jose reyes battin stance and carlos beltran battin stance they look all to weird. I made a topic about this so i will reply again shortly

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ok here is a link. Should should check it out. It gives player updates and such.

http://faqs.ign.com/articles/618/618201p1.html

Let me know what u think

oh yea and give beltran adrian beltre's batting stance as carlos has a lil crouch in his stance and wiggles his bat.

Oh yea and one more thing. When keep downlaoding ur updates to i have to restart my dynasty or can i keep continuing to use ure updates with no problem

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So you have all the edited number (mod created cyberfaces) zipped up on your hdd (the same ones in your models.big)? Do you have a guestimate around how many files there are? I might make a list if i have some time and the task isnt too large.

I imagine it's about 350 cyberfaces give or take a bit.

Edit... I would revise that number to more like 400 cyberfaces.

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ok here is a link. Should should check it out. It gives player updates and such.

http://faqs.ign.com/articles/618/618201p1.html

Let me know what u think

oh yea and give beltran adrian beltre's batting stance as carlos has a lil crouch in his stance and wiggles his bat.

Oh yea and one more thing. When keep downlaoding ur updates to i have to restart my dynasty or can i keep continuing to use ure updates with no problem

Thanks for thre link, I saved it in my favorites. As far as Reyes's batting stance I think Durham is the correct batting stance for him. I watch the games & go through the game's list of batting stances as I am watching the player at bat in real life. As far as beltran, I can doubl;e check what I have for him because I am not offhand as positive that the batting stance he has is correct. In fact I think upright is the game default as opposed to what I added for him. Like I said, I need to double check on that one.

You can't continue a dynasty with new roster updates you download, since the game creates it's own roster file for your dynasty based on the roster you have in the game when you start the dynasty. If you want the updated stuff you have to start a new dynasty.

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Shmooz, does your latest models.big remove sunglasses?

Yes & no. I believe I removed it from face 901 & 904 but left it in for 915. But 901 still has glasses, just clear one's. I am planning G-D willing to remove the sunglasses from 915 too, I just forgot to do so before I uploaded the latest version.

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On my hard drive it's already removed. I just have to upload I guess the newer version.

wait dont upload aything yet... Jogar and I are almost done witht he mets face pak. It should be done by moday or tuesday. we have 2 post one from me and one from about the mets face pak. I just finished today tom glavine, pedro martinez, and mike piazza.

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For the next update can you change Delmon Young to 6'2 and 200lb Athletic body type Bone profile: Athletic Big Legs.

His body currently is freakishly wrong looking in the game.

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Shmooz, fyi Detroit Org:

Noticed that these guys should have 04 face in game:

Omar Infante

Justin Verlander

Chris Shelton

There are probably more, but just ones I noticed playing game. I think a lot of these "on the farm guys" may have 04 faces.

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For the next update can you change Delmon Young to 6'2 and 200lb Athletic body type Bone profile: Athletic Big Legs.

His body currently is freakishly wrong looking in the game.

He's listed as 6'3" 205. I changed him to that & to Athletic Big Legs. Thanks for the heads up.

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He's listed as 6'3" 205. I changed him to that & to Athletic Big Legs. Thanks for the heads up.

Thanks, i was playing with him before and i think his stats were at 225lb 6'3

When i looked him up he was 6'2 200lb but he easily could have grown to 6'3 205 as he is still very young and adding bulk.

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Also, would it be possible to add bodhiball's minor league uniform pack (the ones he just released) in your next models.big?

Not sure if I will get them in for the next upload but G-D willing I will try. If not, I will G-D willing try for the following one.

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Hey shmooz i was wondering if u saw the nike gloves someone modded for this game. It its not much to ask can u add them in ur model big. A lot of people are wearing them in th emajors now and i would love to see them in ur models thanks

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Hey shmooz i was wondering if u saw the nike gloves someone modded for this game. It its not much to ask can u add them in ur model big. A lot of people are wearing them in th emajors now and i would love to see them in ur models thanks

I may over time add some of them. You do realize this means going into every single uniform individually. Then inserting each set of gloves. Then go to the next uniform & do the same. We are talking here close to 500 uniforms to do this for.

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