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Manager Ejections


YankeexDev

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Remember when they said when your manager would get ejected it would affect how you would sub the pitcher and players? well when I get ejected this never happens, I can still sub pitches and players. Anyone know how to fix this?

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Actually, I have heard that if you are playing vs. CPU on PS2 or XBox and get ejected, you lose the ability to make managerial moves. I don't know why that doesn't happen in the PC version.

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What i just don't get is why when i go out to argue the call and the intensity level never raises (i don't touch it again) and the ump ejects me out of the game yet other times the same thing happens and he doesn't toss me. Basically i made a rule to myself that if i'm gonna argue the call, i'm gonna just max out the intensity level (all the way up to red maxed) and then since he'll get tossed for being all up in the ump's face and pointing at him he's gonna toss me anywayz might aswell let the manager get really pissed out and starts steaming and it's almost like the manager wants to take a swing at the ump. I basically save my Argue Call for a very close play or when i'm like in the 9th inning. I'm on PC BTW so i still control the assistant manager. What also sucks is that the player himself won't argue the call. I would have loved to have seen Paul Lo Duca stand up and turn around and be all up on the ump's face like he does in real life after not getting called a strike that was clearly a strike or even a close play at the plate.

Also the ump never sees to overturn any decisions the other way. EA just wanted to promote the New Arguring Calls Feature without having the real life Argung Calls that sometimes are overturned. That's like if in Madden they had the Challenge Play Feature and the referre always ruled against you. And the same thing with Taking the Mound. You always get ejected yet you never have the chance to control just how far the player will go in the Mound Fight. If they let you control the intensity of Arguing Calls they should have allowed us to control the intensity of Mound FIghts. Lol i would have loved to see when they punch at other out but no EA wouldn't show that. And the funny thing is that EA has Fight Night Round 2. I guess adding a few punches would make the game's Rating Teen like Fight NIght Round 2 is but i would have rocked with Punches being thrown.

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I think MLB wouldn't permit the punches and stuff. I've never seen the manager at high intensity cause my "pump" button is also the "cut" button so if I press after the meter goes off then it skips the screen so I don't get to see it anyway so what's the point?

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I've played both XBOX and PC versions and I think what determines whether or not a manager gets the boot is the type of call. In my experience arguing balls and strikes always gets the manager tossed no matter the intensity level, but arguing something else say a play at first or something like that doesn't always result in an ejection it just depends on how close the play is. Obviously if it isnt that close your gonna get ejected.

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wilmer007 wrote:

they let you control the intensity of Arguing Calls they should have allowed us to control the intensity of Mound FIghts.

I had asked about the mound fights a while ago. It appears that the MLB players association would not allow the fights. They always seem to cut away just as the batter is getting to the mound. :wall:

Thus you are never allowed to relive the "Nolan Ryan vs. Robin Ventura" mound charging incident.

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I'm sure I read pre-release that this was supposed to be a feature...that you would lose the ability to make managerial moves after your manager was ejected...the CPU would do them all for you...

It appears as though it didn't make it into the PC version, the PS2 and XBOX versions have this feature.

I think it would be a neat feature. I mean it's not entirely accurate since the bench coach would be able to take over. But I suppose they are treating it as though you were the manager, then if you got tossed, you couldn't make any decisions for the rest of the game and someone else would make them for you.

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  • 2 weeks later...

To go back to the original post here, I've found that if I argue a call but don't hit the intensity button at all then I'll get tossed no matter what, but if you just keep it in the green area by pumping it a few times you don't get ejected. I have never seen a play overturned either, but 99.9999% of the time the calls are right anyway... The only ones that are questionable really are balls vs. strikes.

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I was recently playing a game on XBOX in my Red Sox Dynasty and Jerry Hairston Jr. slid into third, and was safe no doubt about it, but called out. So I hit the ol' argue button and out comes Francona, full intensity, all up in the ump's face pointing and yelling at him, and what does the Ump do? He TURNS away from Francona like he didn't want any part of it and knew that HE (the Ump) was wrong...And after the cut scene of the argument, Mike Piazza and Matt Holliday are on the bench cheering Francona on :lmao:

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