Zach Posted July 8, 2005 Share Posted July 8, 2005 I have successfully converted cyberfaces to 2x. Meaning they are now 256x512 rather then 128x256. The 2x faces will be featured in TribeTime and my Tigers pack. Here are pictures of EA's Carlos Guillen in 2x. More information will be released later. Link to comment Share on other sites More sharing options...
Kriegz Posted July 8, 2005 Share Posted July 8, 2005 I beta tested this and Zach is a genious Bobby Higginson Jason Johnson Mike Maroth Placido Polanco Nate Robertson Ivan Rodriguez Rondell White Dimitri Young This was a HUGE innovation on the part of Zach, and I hope you guys will enjoy this. Those are all of the default EA faces updated in 2x format for the Tigers, other than the ones that we are going to put into 2x format and then mod Link to comment Share on other sites More sharing options...
big shmooz Posted July 8, 2005 Share Posted July 8, 2005 Wow that is cool. I hope both of you will allow me to upload these after I insert it in my models.big which I have been uploading. Link to comment Share on other sites More sharing options...
YankeexDev Posted July 8, 2005 Share Posted July 8, 2005 Cant wait til you tell us how to do this, I want to try this on my Andy Pettitte cyberface im working on Link to comment Share on other sites More sharing options...
supdog Posted July 9, 2005 Share Posted July 9, 2005 Couldnt you just use the cyberfaces from the xbox game? All of them are 256x512 Link to comment Share on other sites More sharing options...
Zach Posted July 9, 2005 Author Share Posted July 9, 2005 That is what I am doing. But I still needed to compare values in the .xsh file and .fsh and hex edit the file to convert them to 2x. Then I need to do a bunch of importing and exporting to update all the default EA faces to 2x. Link to comment Share on other sites More sharing options...
supdog Posted July 9, 2005 Share Posted July 9, 2005 What values are you comparing? nfshtool will do everything you need just edit the index.fsh before you import and change 128x256 to 256x512 Link to comment Share on other sites More sharing options...
lilloreo Posted July 9, 2005 Share Posted July 9, 2005 These look GRRRREAT!!!! Any idea if they'll have any more affect on FPS than the ordinary faces? Link to comment Share on other sites More sharing options...
Kriegz Posted July 9, 2005 Share Posted July 9, 2005 No, Zach told me that the .fsh file actually turned out to be very close to the old size Link to comment Share on other sites More sharing options...
Zach Posted July 9, 2005 Author Share Posted July 9, 2005 Everything works the same, no extra lag. Link to comment Share on other sites More sharing options...
YankeexDev Posted July 10, 2005 Share Posted July 10, 2005 wait do you need xbox files to make them 2x? Link to comment Share on other sites More sharing options...
Maciey_Zapolya Posted July 10, 2005 Share Posted July 10, 2005 It's must been very hard work, but cuberface are great, my gratulations. Link to comment Share on other sites More sharing options...
EASPORTSGUY Posted July 10, 2005 Share Posted July 10, 2005 FANTASTIC WORK! :hail: Link to comment Share on other sites More sharing options...
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