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Name Brand Catcher's Gear


thespungo

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I simply manually insert it after I have made a folder of the uniform by opening the uxxx.fsh file that contains the uniform in fshtool. If need be, I change the info in the index.fsh. Then I use the same program to update the changes in the file. Then I insert the uniform file back in to the models.big. This way works like a charm.

That's how I do it also...I get the uXXX.fsh file and open in EAGE or FshEd and make changes there. Then I just use a batch file to repack into Models.big

I still get this error even with the new release. I am using KC 1.07 jerseys. Would anybody be willing to help me with this problem if I send them the jerseys? I have successfully edited these jerseys many times before using EAGE, but it just isn't letting me do it when I try to import ANY of thespungo's awesome work now. Your very first pack, I could install no problems.

Edit: I still don't know what the problem is, but I found a solution. For whatever reason, it isn't recognizing the *.bmp correctly. In the properties of the file, it says it is a 24 bit bmp. When I open it in photoshop, however, I can't edit the file and save. There is no save option, only save as. The Read-Only attribute is not set.

When I select Save As, *.bmp, 24 bit, and it saves, it can then be imported just fine into any jersey.fsh file for me. Something about the default picture properties isn't liked at least by my computer. I don't know whether it is the picture, or how it is uncompressed (I use WinRar), or whatever. Weird.

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I've run into the same problem, with both the catcher's gear and your wristbands. Like Kelvarr, I have no idea why that is, but I've always just re-saved the bmps before I put them in.

Anyway, awesome work on the Ultimate set! I'll be getting much use out of it once I'm able to restart the minors uni project.

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The uniforms are decompressed. I made sure there was no compression in the properties of the file with FshEd.

I have never used nfshtool, and I must have missed your instructions somewhere shmooz.

Edit: Nevermind, found those instructions.

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  • 1 month later...

hey, i was playing around with photoshop and this catcher's gear mod and i came up with this. anyhow, it's just got a carbon fiber texture and i wanted to see what anyone thought of it.

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I was going through and looking at my old stuff I did when first starting out, and I came across some long-lost artifacts. Just thought I'd post these for all you non-believers of evolution...

Cro-Magnon

gearevolution01wo6.png

Homo-Erectus

gearevolution02vp0.png

Homo-Sapien

gearevolution03ru7.png

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Wow....I have been following your catcher gear mods for a while, but I didn't realize you had made such strides.

Looking at them side by side, you have truely done a great job thespungo

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  • 3 weeks later...

For all you Total Classics modders, pay special attention. After coming across this website (http://members.tripod.com/bb_catchers/catchers/equip3.htm) I was finally able to construct some 1950s era catcher's gear. Check it:

0004il7.png

0023gq5.png

0019gu1.png

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I'm sorry, but I didn't want to go through all eleven pages. I am sure this has been asked before, but where can I find a "Uniform Creation Tutorial", because I really want Spungo's catcher's gear and shoes in my game, they are awsome.

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  • 2 weeks later...

aggrement :ditto:

Kraw, I think that guy just called you stupid.

Anyways, it's about 1300% impossible to put kneesavers in the game. It'd be like adding something into the game that didnt exist before, whereas what I do is just edit existing items that are already in the game.

Sorry to burst everyone's bubble, but there is no hope of saving the knees of our beloved video game catchers...

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  • 3 weeks later...

Do you think you would be able to make Joe Mauer's mask a part of this set? He changed half-way through the season from the all blue to one similar to Victor Martinez', with the brushed aluminum mask.

jmmln8.jpg

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