JoltinJoeCarter Posted July 11, 2005 Share Posted July 11, 2005 in the game, the jays alternate uni's have a grey hat, but they use the black hat in real life now. so i open EAGE, open models.big, and open the file for toronto's road grey uni's cause it uses the black hat, i click on "hat", and the picture of the black hat appears. so, i click, file, save as, and i save it , and its a bitmap image. (which im pretty sure is what its supposed to be). then i open the jays black uni file, click on hat, and the picture of the grey hat appears. i click on import wizard, and click on "import an existing external file into the current open image", i find my 'jayshat.bmp', wait for the "finished" popup, and i close eage. then i run the game, choose my black uni's and the game crashes. what am i doing wrong? thank you !!! Link to comment Share on other sites More sharing options...
biker_jim_uk Posted July 11, 2005 Share Posted July 11, 2005 use fshEd instead Link to comment Share on other sites More sharing options...
JoltinJoeCarter Posted July 11, 2005 Author Share Posted July 11, 2005 oh man! i just tried fshed, i thought it was gonna work for sure, but still crashes! i think this is a easy thing to do, just change hats, but can someone tell me what im doin wrong! please! Link to comment Share on other sites More sharing options...
bigbully Posted July 11, 2005 Share Posted July 11, 2005 when you export the hat w/eage, save it as hat.png Link to comment Share on other sites More sharing options...
MikeB Posted July 11, 2005 Share Posted July 11, 2005 Are you compressing them, or are they even compressed at all? Use bigGUI and check if u013c.fsh (I think it's "c") is compressed. If it isn't, just compress it. I had the same problem once when I was trying to get rid of those stupid Black/Teal Mariners hats a while ago. Link to comment Share on other sites More sharing options...
bigbully Posted July 11, 2005 Share Posted July 11, 2005 better yet...here you go: umach's 1x version KC's 2x version (that's what the mod squad is for! :hail: ) Link to comment Share on other sites More sharing options...
biker_jim_uk Posted July 11, 2005 Share Posted July 11, 2005 when you extract the fsh with eagraph extract it uncompressed then add the hat and reimport the fsh. Link to comment Share on other sites More sharing options...
JoltinJoeCarter Posted July 12, 2005 Author Share Posted July 12, 2005 thank you guys for taking the time to help, biker jim, and bigbully i used your suggestions and it works, wooh! finally! thanks. Link to comment Share on other sites More sharing options...
biker_jim_uk Posted July 12, 2005 Share Posted July 12, 2005 which one worked? we both said different things? and bigbully when you extract with EAgraph the pics come out offset, in the pic above about 10pixels from the right have been displaced to the left Link to comment Share on other sites More sharing options...
bigbully Posted July 12, 2005 Share Posted July 12, 2005 which one worked? we both said different things? and bigbully when you extract with EAgraph the pics come out offset, in the pic above about 10pixels from the right have been displaced to the left yeah it does but I've never seen where it made a difference in the game (not saying it won't ever, but I haven't seen it) Link to comment Share on other sites More sharing options...
JoltinJoeCarter Posted July 13, 2005 Author Share Posted July 13, 2005 which one worked? we both said different things? and bigbully when you extract with EAgraph the pics come out offset, in the pic above about 10pixels from the right have been displaced to the left both, bully told me to use the PNG format, i was using the bmp format the whole time, and you told me to leave the FSH file uncompressed when extracting it. so thanks again. Link to comment Share on other sites More sharing options...
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