sask3m Posted June 10, 2004 Share Posted June 10, 2004 Pared, see you finally got registered here,lol, anyways i'd really like to give your datafile.txt a try, any chance you could email to me at wpm_jlm@hotmail.com thanks. Link to comment Share on other sites More sharing options...
The H Posted June 10, 2004 Share Posted June 10, 2004 Pared: Thanks a lot ... I really needed to relocate the batter... with Rod's setting, it was too far out. Link to comment Share on other sites More sharing options...
Pared Posted June 10, 2004 Share Posted June 10, 2004 Pared, see you finally got registered here,lol, anyways i'd really like to give your datafile.txt a try, any chance you could email to me at wpm_jlm@hotmail.com thanks. Any chance? ANY CHANCE? Man it's the least I can do for your help! Which one, the ESPN fixed or the Broadcast fixed? Link to comment Share on other sites More sharing options...
sask3m Posted June 10, 2004 Share Posted June 10, 2004 Any chance? ANY CHANCE? Man it's the least I can do for your help! Which one, the ESPN fixed or the Broadcast fixed? hmmm, not sure, send which ever you like best :) Link to comment Share on other sites More sharing options...
billharris44 Posted June 29, 2004 Share Posted June 29, 2004 I can't believe other people are bothered by the ump saying 'ball,' too. That's always driven me crazy. Heh--we're some nitpicky perfectionists. :D Link to comment Share on other sites More sharing options...
NickD Posted June 29, 2004 Share Posted June 29, 2004 Use these ... I'm just copying these from boricua who posted them over at HH. They use Rod's cams taht follow the ball to get rid of stuttering and also make fielding just as easy as default cams. I use these cams myself and they are great (particularly zoom) Zoom 0xf8876c73 111<FieldingView1>;0 0;109 0;110 0;1 1;2 1;3 0;4 1;5 ;6 ;7 ;8 0;9 1;10 ;11 Ball;12 1;13 0.900;14 0.000;15 25.000;16 500.000;17 0.00;18 1.00;19 0.00;20 OffsetX#OffsetY#OffsetZ;21 OffsetX#OffsetY#OffsetZ;22 0.000;23 2#0.000000e+000,8.200000e-001,3.142858e-002#3.141593e+000,9.500000e-001,0.000000e+000#;24 ;25 112.10;26 1;27 30.000;28 300.000;29 500.000;30 3.141;31 0.130;32 0.300;33 ;34 ;35 Ball Shadow;36 Waist;37 ;38 bpposAway1;39 0.000;40 0.000;41 400.000;42 ;43 Ball;44 Waist;45 0.00;46 ;47 1;48 100.00;49 10.00;50 ;51 0.140;52 0.000;53 0.000;54 1;55 Pitch#Heading#Roll;56 Pitch#Heading#Roll;57 ;58 0.880;59 0.700;60 0.900;61 0.940;62 ;63 38.70;64 0;65 1;66 3.00;67 40.00;68 0.000;69 FOV;70 FOV;71 ;72 1;73 Ball;74 100;75 30.000;76 1;77 600;78 60.000;79 1;80 ;81 1;82 0.980;83 0.970;84 ;85 ;86 Default;87 8.0;88 1;89 0;90 20.000;91 5.000;92 90.000;93 0.900;94 0.300;95 0.0;96 0.82;97 -0.12;98 2.0;99 1;100 0.00;101 OffsetX#OffsetY#OffsetZ;102 OffsetX#OffsetY#OffsetZ;103 0.0;104 0.67;105 0;106 0;107 1;108 ; Broadcast 0xf8876c74 110<FieldingView2>;0 0;109 0;110 0;1 1;2 1;3 0;4 1;5 ;6 ;7 ;8 0;9 1;10 ;11 Hit Vector;12 1;13 0.500;14 30.000;15 30.000;16 400.000;17 0.00;18 8.00;19 2.00;20 OffsetX#OffsetY#OffsetZ;21 OffsetX#OffsetY#OffsetZ;22 0.500;23 2#0.000000e+000,0.000000e+000,0.000000e+000#3.141593e+000,0.000000e+000,0.000000e+000#;24 ;25 75.00;26 0;27 0.000;28 0.000;29 10.000;30 3.140;31 0.000;32 0.500;33 ;34 ;35 Ball Shadow;36 Feet;37 ;38 bpposAway1;39 0.000;40 -10.000;41 120.000;42 ;43 Ball;44 Feet;45 0.08;46 ;47 1;48 150.00;49 120.00;50 ;51 0.140;52 0.000;53 0.000;54 1;55 Pitch#Heading#Roll;56 Pitch#Heading#Roll;57 ;58 0.500;59 0.900;60 0.500;61 0.900;62 ;63 38.00;64 1;65 0;66 3.00;67 60.00;68 0.000;69 FOV;70 FOV;71 ;72 0;73 Actor1;74 0;75 1.000;76 0;77 0;78 1.000;79 0;80 ;81 0;82 0.500;83 0.500;84 ;89 0;85 ;86 Default;87 8.0;90 1.000;88 0;91 45.000;92 45.000;94 0.300;95 0.0;96 0.82;97 -0.12;98 2.0;99 1;100 0.00;101 OffsetX#OffsetY#OffsetZ;102 OffsetX#OffsetY#OffsetZ;103 0.0;104 0.67;105 0;106 0;107 1;108 ; Aerial 0xf8876c75 103<FieldingView3>;0 0;1 1;89 0;2 1;3 0;4 1;85 ;86 Default;87 8.0;5 ;6 ;7 ;8 0;9 1;10 ;11 Hit Vector;12 1;13 0.900;14 0.000;15 20.000;16 300.000;17 0.00;18 1.00;19 -8.00;20 OffsetX#OffsetY#OffsetZ;21 OffsetX#OffsetY#OffsetZ;22 0.000;23 2#0.000000e+000,8.200000e-001,3.142858e-002#3.141593e+000,9.500000e-001,0.000000e+000#;24 ;25 112.10;26 1;27 30.000;28 150.000;29 300.000;30 3.141;31 0.250;32 0.300;33 ;34 ;35 Ball Shadow;36 Waist;37 ;38 bpposAway1;39 4.000;40 0.000;41 400.000;42 ;43 Ball;44 Waist;45 0.00;46 ;47 1;48 100.00;49 10.00;50 ;51 0.140;52 0.000;53 0.000;54 1;55 Pitch#Heading#Roll;56 Pitch#Heading#Roll;57 ;58 0.900;59 0.700;60 0.900;61 0.900;62 ;63 80.00;64 0;68 0.00;69 FOV;70 FOV;71 ;72 1;73 Ball;74 100;77 500;90 20.000;88 0;80 ;81 0;82 0.990;83 0.980;84 ;65 0;91 60.000;92 90.000;93 0.900;94 0.300;95 0.0;96 0.82;97 -0.12;98 2.0;99 1;100 0.00;101 OffsetX#OffsetY#OffsetZ;102 OffsetX#OffsetY#OffsetZ;103 0.0;104 0.67;105 0;106 0;107 1;108 ; - edit, also this is what RRodkey had to say ... To all: Version # 7 was released for just two reasons: 1. I wanted to show the community how easy it is to edit the cameras. 2. Some people requested that I make the modifications available just so they could see if it improved stuttering - out of curiosity if nothing else. Beyond that, there is no reason to use version # 7 for actual gameplay. The README file CLEARLY states that you cannot manually field with this modification. Link to comment Share on other sites More sharing options...
bruinsmpt Posted July 1, 2004 Share Posted July 1, 2004 Anyone have pared's rod data 7 datafile? if so can you email it to bruinsmpt@comcast.net Link to comment Share on other sites More sharing options...
jerk Posted July 1, 2004 Share Posted July 1, 2004 yea if anyone has that data file i would also really appreciate it over here greg_3333@hotmail.com Link to comment Share on other sites More sharing options...
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