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QFS compression question


Hollywood

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I've started to use it in my latest version of Oriole Park and I don't see any reduction in quality. It doesn't get you around the file size limitation for the cram32.fsh though. One other feature about it is that it doesn't let you unpack the .fsh files with NFSHTool afterward, not so sure about FSHEdit. It's a great way to reduce those .big file sizes - my Oriole Park day mod went from 24 to under 10 MB!

So if you release your Oriole Park 2.0 and compress your fsh with qfs, I wouldn't be able to open up your cram32 with nfsh after I downloaded it from here? I think it changes all the images to 16 bit which would probably be why the file shrinks so much. Not sure obviously... :doh:

Also, what is the max size for the cram32 anyway Oriole?

big o, you said that one of the things was that after you use the (fshtool is what you'd meant) you cant unpakc a previsoucs packed fsh, i i seen that. i was able to unpack fish the was previsoely packs a qfs line it instead of the fsh line for uniforms. i've had to do that for several of mines, as ahd makese changes or currections. the key is to copy the fsh that was already compressed in this matter and put into a new a new folder, then uncompress that coped fsdh file, but the line qhere QFS shows up will still be there so you dont half use the notepad and reenter that agian. effectily will you make other chances you have two copies of the fsh f file you just copied.

at least tthis this hgasd been my experice raelated to this matter.

So if you release your Oriole Park 2.0 and compress your fsh with qfs, I wouldn't be able to open up your cram32 with nfsh after I downloaded it from here? I think it changes all the images to 16 bit which would probably be why the file shrinks so much. Not sure obviously... :doh:

Also, what is the max size for the cram32 anyway Oriole?

I think the limit for the cram32.fsh is 13-14 MB or something around that. It seems to be around that size that the game crashes.

I've started to use it in my latest version of Oriole Park and I don't see any reduction in quality. It doesn't get you around the file size limitation for the cram32.fsh though. One other feature about it is that it doesn't let you unpack the .fsh files with NFSHTool afterward, not so sure about FSHEdit. It's a great way to reduce those .big file sizes - my Oriole Park day mod went from 24 to under 10 MB!

actually you can unpack QFS compressed FSH files with NFSH tool, I do it all the time.

The only files that are really affected by QFS compression are logos.

actually you can unpack QFS compressed FSH files with NFSH tool, I do it all the time.

The only files that are really affected by QFS compression are logos.

Cool, I just unpacked a previous QFS packed Fsh with nfsh tool.

Heck, I guess I should start using it.

I am also wondering if this would work better for people who are complaining that a certain stadium big is too big? It just might not make things slow down for people who don't have the best graphic setup.

Thanks for your guys input!

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