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question about sliders


yankeeboy

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i found it but i still don't get it

these are bone crusher52's slider description from OS.

User Pitch Meter Difficulty: + for an easier pitching meter (bigger green Perfect area), - for a harder pitching meter (smaller green Perfect area)

Pitch Speed: + for faster pitches, - for slower pitches (both user and CPU)

CPU Pitcher Ball Rate: + for more balls thrown by CPU pitcher, - for less

User Pitcher Fatigue: + for quicker fatigue by user pitchers, - for slower

CPU Pitcher Fatigue: + for quicker fatigue by CPU pitchers, - for slower

User Pitch Control: + for better control by user pitchers, - for less

CPU Pitch Control: + for better control by CPU pitchers, - for less

Bullpen Fatigue Rate: + for quicker fatigue by pitchers in bullpen, - for less

Bullpen Fatigue Grace: + for more time between the pitcher that's warming up hitting 100% and beginning to lose stamina, - for less time (both user and CPU)

User Batting Contact: + for better contact by CPU batters, - for less

CPU Batting Contact: + for better contact by CPU batters, - for less

User Batting Power: + for more power by user batters, - for less

CPU Batting Power: + for more power by CPU batters, - for less

User Bunting Ability: + for easier bunts by user batters, - for harder

CPU Bunting Ability: + for easier bunts by CPU batters, - for harder

User Foul Ball Frequency: + for more user batter foul balls, - for less

CPU Foul Ball Frequency: + for more CPU batter foul balls, - for less

CPU Swing Frequency: + for more swings by CPU batters, - for less

User OF Speed (Manual): + for faster user outfielder speed after the

user takes control of them, - for slower

User OF Speed (MVP): + for faster user outfielder speed before the

user takes control of them, - for slower

CPU OF Speed: + for faster CPU outfielders, - for slower

User IF Speed (Manual): + for faster user infielder speed after the user takes control of them, - for slower

User IF Speed (MVP): + for faster user infielder speed before the user takes control of them, - for slower

CPU IF Speed: + for faster CPU infielders, - for slower

User Throw Speed: + for faster user throwing speed by fielders, - for less

CPU Throw Speed: + for faster CPU throwing speed by fielders, - for less

User Throw Accuracy: + for more accurate throws by user fielders, - for less

CPU Throw Accuracy: + for more accurate throws by CPU fielders, - for less

User Catch Errors: + for more errors by user fielders, - for less

CPU Catch Errors: + for more errors by CPU fielders, - for less

User Dive Difficulty: + for easier diving catches by user fielders (Big

Play Control), - for harder

CPU Catch Effort: + for more diving CPU catches, - for less

User Baserunning Speed: + for faster user baserunners, - for slower

CPU Baserunning Speed: + for faster CPU baserunners, - for slower

User Runner Aggression: + for more aggressive user baserunners, - for

less

CPU Runner Aggression: + for more aggressive CPU baserunners, - for less

User Runner Steal Speed: + for faster steal speed by user baserunners, - for less

CPU Runner Steal Speed: + for faster steal speed by CPU baserunners, - for less

User Runner Steal Delay: + for a longer delay between the CPU pitcher beginning his windup and the user baserunner beginning the steal, - for shorter

CPU Runner Steal Delay: + for a longer delay between the user pitcher beginning his windup and the CPU baserunner beginning the steal, - for shorter

CPU Steal Rate: + for more steals by CPU baserunners, - for less

Runner Injury Frequency: + for more injuries to baserunners (both user and CPU), - for less

Pitcher Injury Frequency: + for more injuries to pitchers (both user and CPU), - for less

Batter Injury Frequency: + for more injuries to batters (both user and CPU), - for less

Fielder Injury Frequency: + for more injuries to fielders (both user and CPU), - for less

Pitching MG Difficulty: + for an easier pitching mini-game, - for harder

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what does it mean? i don't get thse sliders, so can someone please explain it to me in a way dat would favor me

User/CPU Catch Errors

User/CPU Dive Difficulty

User/CPU Runner Steal Delay

The first one means, that the user or the cpu will drop the ball while trying to catch it. The higher the number you make it, the more likely this will occur sometime during the game.

The second one determines, that the user or the cpu will have more difficulty actually getting the ball in their glove when it chooses to dive for the ball if you put the number higher, & it will be easier for them to come up with the ball if the number is made lower.

The third one determines how many milliseconds either the user or the CPU runner delay running from the time the pitcher starts his delvery towards homeplate before the runner takes off to try to steal a base. The higher the number, the longer the runner waits till he takes off.

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