wikitundra Posted October 4, 2005 Share Posted October 4, 2005 I am unable to import players at all. After they are imported, I have changed the photo ID to 0 to ensure that isn't the issue. When I go into the game, no matter what team I choose, the game crashes to the desktop. When I remove the player, the game is fine again. I tried importing to free agents to ensure it wasn't a team issue, and it crashed again. I removed the imported player, and I am fine. Also, when I create a new player, the game crashes. Remove the created player, and all is fine again. I am using the standard 900-915 face files with the 0 photo number. If I over-write an existing player, the game does not crash. I am scratching my head on this one. Any help will be greatly appreciated as i would like the ability to import and create new players again. This functionality was there for a while, but now it seems like my roster set is locked or something. Thanks again for any thoughts or solutions to this issue. Link to comment Share on other sites More sharing options...
AstroEric Posted October 4, 2005 Share Posted October 4, 2005 Use the check for errors option in MVPEdit. Are you adding too many players to a team's roster? Not fixing the lineups / rotation? --Eric Link to comment Share on other sites More sharing options...
wikitundra Posted October 5, 2005 Author Share Posted October 5, 2005 I ran that tool and my team rosters are fine. I have 166 free agents. The limit si 255, right? So, I should still be able to create or import players to my Free Agents. Nope, soon as I do, the game crashes right after selected day or night when starting a game. Remove the created or imported player from Free Agents, and the game is fine again. Really odd... Link to comment Share on other sites More sharing options...
SPL_Fabrication Posted October 7, 2005 Share Posted October 7, 2005 send me the .mep file for the player and i'll see if i can figure it out. i had a similar problem that gave me a lot of trouble for a couple days. my problem turned out to be the body type. anyone with a "slim" body type made my game crash. send it to splfabrication@aol.com and i'll see if i can figure it out. Link to comment Share on other sites More sharing options...
Jim825 Posted October 7, 2005 Share Posted October 7, 2005 Just as a test, try keeping your total number of players after your import the same as it was prior to the import. In other words, after you import your player, delete one of the players from your rosters (free agent or non-free agent). Another option is to delete a player before you import your new player. While you should be able to keep 255 players on the free agents, perhaps internally you've exceeded some sort of limit. Make sure you back up your rosters before you do this so you can recover them (and the deleted player) if you need to. You never said which rosters that you are trying to import the player to. Are they the standard EA rosters, someone else's rosters, Total Classics rosters? Which one? This could play a factor in your import problem. For example, the Total Classics rosters have expanded some of the minor league teams from 22-man rosters to 25-man rosters. It's possible that expanding those teams could reduce the number of players that can be on the free agent rosters. Link to comment Share on other sites More sharing options...
wikitundra Posted October 7, 2005 Author Share Posted October 7, 2005 Jim825 I am using an earlier ultimate roster v1.# ... As the updates come out, I have been attempting to import players from the higher versions. Thanks for your help on this. Most of my minor league teams are at 25. I guess there is a maximum number of total players then. That would make sense since I was able to create/import players without issue. Would anyone know what the max number is? I will compare the numbers to the latest ur roster set. SPL_Fabrication I'll send you an a player I am attempting to import from the latest UR set and a player I created. Elpidio Guzman is the player I attempted to import from the latest UR set Carlos Corporan is a player I attempted to create. Thanks again for any help... Link to comment Share on other sites More sharing options...
wikitundra Posted October 7, 2005 Author Share Posted October 7, 2005 SPL_Fabrication Files sent. Thanks... Link to comment Share on other sites More sharing options...
wikitundra Posted October 7, 2005 Author Share Posted October 7, 2005 I have 3224 players in my roster set.... Could that be the "magic #"? I'll compare the latest ultimate roster set... Can anyone else submit there totals players in there roster sets? Thanks... ML AAA AA A AL All-Stars25 0 0 0 25 ANA 25 25 25 25 100 ARI 25 25 25 25 100 ATL 25 25 25 25 100 BAL 25 25 25 25 100 BOS 25 25 25 25 100 CHN 25 25 25 25 100 CHA 25 25 25 25 100 CIN 25 25 25 25 100 CLE 25 25 25 25 100 COL 25 25 25 25 100 DET 25 25 25 25 100 FLO 25 25 21 22 93 HOU 25 24 22 21 92 KAN 25 25 25 25 100 LAD 25 25 24 21 95 MIL 25 25 25 23 98 MIN 25 25 25 25 100 nl All-Stars 25 0 0 0 25 NYN 25 25 25 25 100 NYA 25 25 25 25 100 OAK 25 25 25 25 100 PHI 25 23 22 24 94 PIT 25 25 25 25 100 SDP 25 24 22 21 92 SFG 25 25 25 25 100 SEA 25 25 25 25 100 STL 25 25 25 25 100 TAM 25 24 25 25 99 TEX 25 25 25 25 100 TOR 25 25 25 25 100 WAS 25 24 22 25 96 MVP Heroes 25 0 0 0 25 MVP Legends 25 0 0 0 25 Free Agents 165 0 0 0 165 1015 744 733 732 3224 Link to comment Share on other sites More sharing options...
wikitundra Posted October 7, 2005 Author Share Posted October 7, 2005 well my theory took a hit... i can import players or create players using the latest UR v3.12 roster. That one has 34 extra players then my roster set: ML AAA AA A AL All-Stars 25 0 0 0 25 ANA 25 24 25 25 99 ARI 25 25 24 25 99 ATL 25 25 25 25 100 BAL 25 25 25 25 100 BOS 25 25 25 25 100 CHN 25 25 21 21 92 CHA 25 25 24 25 99 CIN 25 25 25 22 97 CLE 25 23 20 20 88 COL 25 25 24 23 97 DET 25 25 25 24 99 FLO 25 25 25 23 98 HOU 25 24 25 20 94 KAN 25 25 25 23 98 LAD 25 25 24 23 97 MIL 25 25 25 25 100 MIN 25 23 23 24 95 NL All-Stars 25 0 0 0 25 NYN 25 23 23 25 96 NYA 25 25 25 25 100 OAK 25 25 25 24 99 PHI 25 25 25 25 100 PIT 25 23 23 24 95 SDP 25 24 23 23 95 SFG 25 22 23 20 90 SEA 25 24 25 25 99 STL 25 25 24 23 97 TAM 25 25 23 23 96 TEX 25 23 22 23 93 TOR 25 24 21 21 91 WAS 25 25 25 25 100 MVP Heroes 25 0 0 0 25 MVP Legends 25 0 0 0 25 Free Agents 255 0 0 0 255 Total: 1105 732 717 704 3258 34 Link to comment Share on other sites More sharing options...
Jim825 Posted October 7, 2005 Share Posted October 7, 2005 Most of my minor league teams are at 25. That could very well be your problem. I've been working on the Total Classics 4 rosters (the follow on release to Total Classics 3). One of the improvements for TC4 will be expanding the classic teams that are in the AA slots from 22 to 25 players (all of the other teams already have 25-man rosters). As I was doing this, I found that MVPEdit was crashing on me if I tried to access some of the players in the Free Agent pool. I got around the problem by reducing my Free Agent pool to 25 players. You may be running into a similar problem. Link to comment Share on other sites More sharing options...
SPL_Fabrication Posted October 7, 2005 Share Posted October 7, 2005 there weren't any .mep files attached to your email. make sure you export them to a .mep file and attach it to the email Link to comment Share on other sites More sharing options...
wikitundra Posted October 7, 2005 Author Share Posted October 7, 2005 SPL_Fabrication: Resent as caps.zip Thanks... Link to comment Share on other sites More sharing options...
SPL_Fabrication Posted October 12, 2005 Share Posted October 12, 2005 i had no problems with them. only change i made was the guy that had the slim bone profile, i changed him to athletic because my game was crashing when i had slim players. try that and see if it helps. Link to comment Share on other sites More sharing options...
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