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SX.EXE for audio mods


krawhitham

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never mind

sx -help took me to the web site

sx -h gave me what I needed

sx v3.01.01 (Sound eXchange) Sep 22 2004 by Dave Mercier, EAC


USAGE: sx <format> [options] <sourcefiles>


VERSION: WIN NT v3.01.01 (Sound eXchange), Spit v3.19


SUMMARY: sx is a sample format converter


		 SPIT environment variable is SX_OPTS




	-aiff			Export Apple AIFF/AIFC


						 (s16b_int)


						 (s8_int)


						 (dvi_int)


						 (s24b_int)


	-wave			Export Microsoft Wave


						 (s16l_int)


						 (u8_int)


	-cdxa			Export CD-ROM XA


						 (cdxa)


	-vag			 Export Sony VAG


						 (vag_blk)


	-raw			 Export RAW (no header)


						 (s8_int)


						 (s8_blk)


						 (u8_int)


						 (s16b_int)


						 (s16b_blk)


						 (s16l_int)


						 (s16l_blk)


						 (eaxa_blk)


						 (cdxa)


						 (vag_blk)


						 (dvi_int)


						 (mt_blk)


						 (mt5_blk)


						 (s24l_int)


						 (s24b_int)


	-pcbank		  Export SND PC bank


						 (s8_blk)


						 (s16l_blk)


						 (eaxa_blk)


						 (mt_blk)


						 (mt5_blk)


						 (vag_blk)


						 (xboxadpcm)


						 (gcadpcm)


	-pcstream		Export SND PC stream


						 (s8_blk)


						 (s16l_blk)


						 (eaxa_blk)


						 (mt_blk)


						 (mt5_blk)


	-macbank		 Export SND MAC bank


						 (s8_blk)


						 (s16b_blk)


						 (eaxa_blk)


						 (mt_blk)


						 (mt5_blk)


						 (vag_blk)


						 (xboxadpcm)


						 (gcadpcm)


	-macstream	   Export SND MAC stream


						 (s8_blk)


						 (s16b_blk)


						 (eaxa_blk)


						 (mt_blk)


						 (mt5_blk)


	-ps2bank		 Export SND PS2 bank


						 (vag_blk)


						 (s8_blk)


						 (s16l_blk)


						 (eaxa_blk)


						 (mt_blk)


						 (mt5_blk)


	-ps2stream	   Export SND PS2 stream


						 (s16l_blk)


						 (eaxa_blk)


						 (mt_blk)


						 (mt5_blk)


	-gcbank		  Export SND GC bank


						 (s16b_blk)


						 (gcadpcm)


						 (mt_blk)


						 (eaxa_blk)


						 (mt5_blk)


	-gcstream		Export SND GC stream


						 (s16b_blk)


						 (mt_blk)


						 (eaxa_blk)


						 (mt5_blk)


	-xboxbank		Export SND XBOX bank


						 (s16l_blk)


						 (xboxadpcm)


						 (eaxa_blk)


						 (mt_blk)


						 (mt5_blk)


	-xboxstream	  Export SND XBOX stream


						 (s16l_blk)


						 (xboxadpcm)


						 (eaxa_blk)


						 (mt_blk)


						 (mt5_blk)


	-sndstream	   Export SND Generic stream


						 (eaxa_blk)


						 (mt_blk)


						 (mt5_blk)


	-xenonbank	   Export SND XENON bank


						 (s16b_blk)


						 (eaxa_blk)


						 (mt_blk)


						 (mt5_blk)


	-pspbank		 Export SND PSP bank


						 (s16l_blk)


						 (eaxa_blk)


						 (mt_blk)


						 (mt5_blk)


						 (vag_blk)


	-xenonstream	 Export SND XENON stream


						 (s16b_blk)


						 (eaxa_blk)


						 (mt_blk)


						 (mt5_blk)


	-pspstream	   Export SND PSP stream


						 (s16l_blk)


						 (eaxa_blk)


						 (mt_blk)


						 (mt5_blk)


	-raw<samplerep>  Import RAW with given sample data representation


						 (s8_int)


						 (s8_blk)


						 (u8_int)


						 (s16b_int)


						 (s16b_blk)


						 (s16l_int)


						 (s16l_blk)


						 (s24l_int)


						 (s24b_int)




Sample data representations that may be specified:


	-s16l_int		Signed 16-Bit Little-Endian Interleaved


	-s16b_int		Signed 16-Bit Big-Endian Interleaved


	-s8_int		  Signed 8-Bit Interleaved


	-mt_blk		  MicroTalk Block (10:1)


	-vag_blk		 Sony VAG Block (3.5:1)


	-s16b_blk		Signed 16-Bit Big-Endian Block


	-s16l_blk		Signed 16-Bit Little-Endian Block


	-s8_blk		  Signed 8-Bit Block


	-eaxa_blk		EA-XA Block (3.7:1)


	-u8_int		  Unsigned 8-Bit Interleaved


	-cdxa			CD-XA Interleaved (3.5:1)


	-dvi_int		 DVI Interleaved (4:1)


	-gcadpcm		 GameCube ADPCM (3.5:1)


	-s24l_int		Signed 24-Bit Little-Endian Interleaved


	-xboxadpcm	   Xbox ADPCM (3.5:1)


	-s24b_int		Signed 24-Bit Big-Endian Interleaved


	-mt5_blk		 MicroTalk Block (5:1)




	-noprogress	  Do not display progress bars


	-rawc<channels>  Specify RAW input channels (default 1)


	-raws<rate>	  Specify RAW samplerate (default 22050 Hz.)


	-split		   Split multi-channel into multiple single-channel files


	-onetomany	   Break multi-element files into individual files


	-element<offset> Adjust destination element positions by this offset


	-notruncate	  Don't remove samples after loop (default truncates)


	-det<cents>	  Specify new detune in cents for playback (default is 0)


	-br<semitones>   Specify bend range for playback (default is 0)


	-vol<0-127>	  Specify volume for playback (default is 127)


	-rd<cents>	   Specify random detune range in cents (default is 0)


	-mrd<cents>	  Specify master random detune range in cents (default is 0)


	-rv<0-127>	   Specify random volume range for playback (default is 0)


	-pan<0-127>	  Specify pan offset (default is 64)


	-rp<0-127>	   Specify random pan offset range (default is 0)


	-fps<0.1-120.0>  Specify chunk rate for stream (default is 15.0)


	-renv<-1-127>	Specify release envelope (default is -1)


	-envi<0-127>	 Specify initial envelope volume (default is 127)


	-env<dur,vol[,dur,vol,...]> Specify playback envelope as a series of


								segments, each with a duration and volume.


								duration is in 1/100ths of a second and volume


								ranges from 0..127


	-az<0..65535[,...]>		 Specify directional azimuths for each channel.


								First azimuth listed corresponds to the lowest


								channel. An azimuth of 0 would be directly


								ahead, 16384 would be directly to the right.


	-loops<sample>


			The loop start value sets which sample the loop section begins on.


				"sample" - Specify the sample to begin the loop section, -1 


				indicates no loop start point. Allowable range is -1 .. 


				2147483647.


	-loope<sample>


			The loop end value sets which sample the loop section ends on.


				"sample" - Specify the sample to end the loop section, -1 


				indicates no loop end point. Allowable range is -1 .. 


				2147483647.


	-ifnoloops<sample>


			The loop start is set to the value given, if there isn't one 


			currently in the file.  -1 means no loop start point.


				"sample" - Specify the sample to begin the loop section, -1 


				means no loop start point Allowable range is -1 .. 2147483647.


	-ifnoloope<sample>


			The loop end is set to the value given, if there isn't one 


			currently in the file.  -1 means no loop end point


				"sample" - Specify the sample to end the loop section, -1 means


				no loop end point. Allowable range is -1 .. 2147483647.


	-markertouser


			Explicitly transfer all the AIFF markers to user data.  This is not


			done by default


	-cbr<bitrate>


			The constant bit rate is used to set the level of compression.


				"bitrate" - Specify in bits per second. Allowable range is 8000


				.. 960000.


	-vbr<quality>


			The variable bitrate quality is used to set the level of 


			compression.


				"quality" - Specify compression quality, 0 = highest 


				compression (bad sound quality), 100 = lowest compression (good


				sound quality) Allowable range is 0 .. 100.


	-playloc<location>


			The play-back location determines what system a sound will be 


			played from.


				"location" - Location can be one of 'default', 'spu', 


				'maincpu', 'iopcpu', 'ds2dhw', 'ds3dhw', or 'dsp'.


	-priority<value>


			Set priority for voice allocation.


				"value" - Specify priority for playback (default is 0, 100 is 


				highest). Allowable range is 0 .. 100.


	-fxzero<level>


			Set level for effect bus 0.


				"level" - Specify effect level for bus 0 (default is 0). 


				Allowable range is 0 .. 127.


	-embeduser<data>


			Attach user data to a sample.


				"data" - Specify user data to attach to sample. Specify as a 


				file name.


	-embedts<window>


			Generate and embed additional data needed to perform run-time time 


			stretch.


				"window" - Window size to use to correlate sample data, 


				specified in microseconds. 9000 is a good default. Allowable 


				range is 1000 .. 100000.


	-removeuserbyid<id>


			Remove user data chunks from a sample, which ID matches the given 


			value.


				"id" - Specified as the id of the chunk(s) to be removed.  It 


				must be a four-letter id. (eg. MYID)


	-removeuserbyvalue<value>


			Remove user data chunks from a sample, which ID matches the given 


			value.


				"value" - Specified as the id of the chunk(s) to be removed.  


				The value entered can be of any standard format, but you must 


				specify it clearly. (eg. 0x4F64EA6C) Allowable range is 


				-2147483648 .. 2147483647.


	-removeuserall


			Remove all user data from a sample. (No parameter is required)


	-rs<rate>


			Resample to a new rate.


				"rate" - Specified as new sample rate in Hertz. Allowable range


				is 400 .. 96000.


	-dstofit<frames>


			Ensure sample uses no more than N frames by reducing sample rate 


			until it fits.


				"frames" - Specify maximum amount of frames allowable in 


				sample. Allowable range is 1 .. 2147483647.


	-alignloop<alignment>


			Resample and insert silence to line loop points up to alignment 


			restrictions.


				"alignment" - Specify the alignment restriction. Allowable 


				range is 2 .. 1024.


	-padloop<padding>


			Extend and/or replace samples after loop end point with the samples


			that begin at the loop start point.


				"padding" - Specify the amount of samples to pad out after the 


				loop end point. Allowable range is 0 .. 2147483647.


	-sa<amplitude>


			Scale amplitude of sample.


				"amplitude" - Specified as percentage of original volume. 


				Allowable Range is -10000.0 .. 10000.0.


	-fadein<time>


			Apply linear fade-in to sample.


				"time" - Specified as milliseconds into sample to achieve full 


				amplitude. Allowable range is 0 .. 2147483647.


	-fadeout<time>


			Apply linear fade-out to sample.


				"time" - Specified as milliseconds to end of sample to begin 


				fade to zero amplitude. Allowable range is 0 .. 2147483647.


	-crop<startframe,frames>


			Crop a section of a sample.


				"startframe" - Specify frame to begin crop at. Negative values 


				insert silence at start of crop. Allowable range is -2147483647


				.. 2147483647.


				"frames" - Specify number of frames to crop. Specifying past 


				original sample will insert silence at end of crop. Allowable 


				range is 1 .. 2147483647.


	-remix<target>


			Remix will either down-mix or up-mix or otherwise remix the source 


			into the new target mix type. For example a 5.1 file could be mixed


			down to stereo, or even a stereo ProLogic II file. Note that 


			ProLogic encoded files are not decoded when converted to quad or 


			5.1, they are treated as stereo.


				"target" - Remix target can be one of 'mono', 'stereo', 'quad',


				'5.1', or 'prologic2'.


	-copychan<source,destination>


			Copy source channel sample data to destination channel.


				"source" - Source channel to copy (channels start at 0). 


				Allowable range is 0 .. 5.


				"destination" - Destination channel to copy to (channels start 


				at 0). Allowable range is 0 .. 5.


	-cutchan<source>


			Cut source channel sample data out of sample.


				"source" - Source channel to cut (channels start at 0). 


				Allowable range is 0 .. 5.


	-distort<amount>


			Distorts the signal by clipping high amplitudes.


				"amount" - Specify amount of distortion (0 is least 


				distortion). Allowable range is 0 .. 32767.


	-reverb<preset,level>


			Apply given reverb type to sample.


				"preset" - Specify reverb preset. Allowable range is 0 .. 0.


				"level" - Specify reverb level. Allowable range is 0 .. 127.


	-resampfilter<filter>


			Resample to a new rate using a filter profile.


				"filter" - Specify filter profile to use to perform resample. 


				Specify as a file name.




SX currently supports the following formats for importing:


	- Apple AIFF/AIFC


	- Microsoft Wave


	- CD-ROM XA


	- Sony VAG


	- RAW (no header)


	- SND PC bank


	- SND PC stream


	- SND MAC bank


	- SND MAC stream


	- SND PS2 bank


	- SND PS2 stream


	- SND GC bank


	- SND GC stream


	- SND XBOX bank


	- SND XBOX stream


	- Quicktime Movie


	- MPEG


	- SND Generic stream


	- SND XENON bank


	- SND PSP bank


	- SND XENON stream


	- SND PSP stream




	@<file>	   'with' file, containing a list of options and files


	-.ext		 specifies output file extension


	-=<name>	  specifies output file name


	-v0		   no console output


	-v1		   prints source file name and errors


	-v2		   status line for each file (default)


	-v3		   additional info




Example:


	Convert AIFF format audio.aif into pc stream format audio.asf.




	> sx -pcstream audio.aif -=audio.asf

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WOW. I wish I understood all of that. I've have some audio mods rolling around in my head but am extremely reluctant to do them because the audio mods are a pain, and plus when you import your new .asf file back into the chant crowd4a file it turns out to be a shorter file (in terms of length of the file played) than the original. Sucks. I wish this stuff was easy.

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