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Moving the Pitch Meter...


HarleyRider

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What program do I download so that I can repack this .fel file into the ingame.big file? Thanks.

I believe you go into ea graphics editor and open the ingame.big file. Inside that there is an ingameoverlay.fes just import the file that you want over it.

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is there anyway to unpack the fel_ingameoverlay.rar file?? i packed it through the graphics editor and i dont really feel it, anyway to unpack it?

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or if there isn't a way to unpack it, can somebody attach their original ingame.big file for me. I would GREATLY appreciate it!!

thx in advance

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  • 1 month later...

I can't get this to work on my game it keeps crashing I've changed the lines on fes_ingameoverlay.fel and it doesn't work. I've switched the numbers on

GR:PITCHERMETERL,1,0,50,120,20,20,1,1,1,1,255,0,0,0,-1,0,0

GR:PITCHERMETERR,1,0,50,120,20,20,1,1,1,1,255,0,0,0,-1,0,0

and

SH:BGCOLOR,1,0,355,235,100,100,1,1,1,1,6,BPP2,BPP2,1,0,0,255,0,100,1,-1,0,1,0,0,0,0

SH:FILLCOLOR,1,0,355,235,100,100,1,1,1,1,6,BPP3,BPP3,1,0,0,255,0,100,1,-1,0,0,0,0,0,0

SH:OUTLINE,1,0,355,235,100,100,1,1,1,1,1,BPP1,BPP1,1,0,0,255,0,100,1,-1,0,1,0,0,0,0.

I can't get either to work can any one help thanks

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  • 3 months later...

I know theres a way to get the pitchmeter moved in the datafile. I used some different datafiles without touching the ingame.big file and the pitchmeter was moved in some of them. Anyone know what it is in the datafile that makes the change?

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  • 8 months later...

If so, you can just grab the attached file and repack it into the ingame.big file you're using.

If you want to edit the file yourself, these are the lines to edit in the fes_ingameoverlay.fel file. These 3 lines appear twice on lines 174-176 and again on lines 182-184. They all need to be changed. The number I have marked red is the y coordinate. The number before that is the x coordinate. Have fun

SH:BGCOLOR,1,0,355,235,100,100,1,1,1,1,6,BPP2,BPP2,1,0,0,255,0,100,1,-1,0,1,0,0,0,0

SH:FILLCOLOR,1,0,355,235,100,100,1,1,1,1,6,BPP3,BPP3,1,0,0,255,0,100,1,-1,0,0,0,0,0,0

SH:OUTLINE,1,0,355,235,100,100,1,1,1,1,1,BPP1,BPP1,1,0,0,255,0,100,1,-1,0,1,0,0,0,0

thanks for the information.

but i have one question. how do i edit the ingame.big file?

when i open it with notepad there are only symbols which doesn't make sense to me.

could you tell me how to do that?

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.big files can be accessed using EAGraph. Once you have ingame.big opened (in EAGraph), you can extract the necessary file onto your desktop.

You would need a compress/decompress utility for you to be able to edit and place the file back in ingame.big. Trues provided us with a batch file that does exactly that. Hope this info. helps you. Take care.

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I know theres a way to get the pitchmeter moved in the datafile. I used some different datafiles without touching the ingame.big file and the pitchmeter was moved in some of them. Anyone know what it is in the datafile that makes the change?
From what I understand, the reason the pitch meter appears to move with different datafiles is that the camera locations change...the pitch meter stays in the same 'global' position, but moving the camera (and changing FOV, angles, and camera positions) makes the meter appear in different 'relative' locations.
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.big files can be accessed using EAGraph. Once you have ingame.big opened (in EAGraph), you can extract the necessary file onto your desktop.

You would need a compress/decompress utility for you to be able to edit and place the file back in ingame.big. Trues provided us with a batch file that does exactly that. Hope this info. helps you. Take care.

That's right. I've been using BigGUI to extract the .fel file, then simply editing it with a text editor. I've been using that batch file that Trues provided to put it back in, then it needs to be re-compressed again with BigGUI. I'm sure EAGraph will do the same thing.
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That's right. I've been using BigGUI to extract the .fel file, then simply editing it with a text editor. I've been using that batch file that Trues provided to put it back in, then it needs to be re-compressed again with BigGUI. I'm sure EAGraph will do the same thing.

Yeah, EAGraph pretty much works the same way. I just try to refrain myself from using BigGUI because BigShmooz had mentioned that it usually corrupts the file over time.

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  • 11 months later...

Could some send me their edited fel_INGAMEOVERLAY because mine is in japanese or chinese and i cant edit it (im not japanese or chinese) my version of the game is the american 1 and everything else is in english.

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