UncleMo Posted November 23, 2005 Share Posted November 23, 2005 Hi. Attached below you will see a .psd file (zipped inside of a folder) that is supposedly used only in Photoshop. The file is to be used for a Dirty Helmet mod. I need some help. I think I am to use the file for layers or something and I think you can set the transparency of the file to make it thicker and lighter. The file is pine tar created by "Biker Jim Uk" that he created. I would like it if a. someone downloaded the file and made a Dirty Helmet mod for everyone to download, making sure that the pine tar isn't only on the front of the helmet but in various places of the helmet (ex: not only on the logo but some on top and maybe some on the sides. Logo but have some tar on it but not totally covered up to where you can't read what team the player plays on). b. some one give me a very good tutorial on what in the world to do with this file so I can do the mod myself. I only know like one or two things in Photoshop so I am a big time beginner and am rendered near useless. Thank you and may you have a great day. Mo. <>< Link to comment Share on other sites More sharing options...
Redsoxkid Posted November 23, 2005 Share Posted November 23, 2005 That would be the pine tar layer(I believe) that would go over the helmet. Opacity adjusts how visible it is. Link to comment Share on other sites More sharing options...
sdoyle7798 Posted November 23, 2005 Share Posted November 23, 2005 Mo, I can try it for you. I like to think I'm decent with Photoshop. I get off work at midnight though (Central Time) and wouldn't be home till 12:30 or better. Link to comment Share on other sites More sharing options...
UncleMo Posted November 23, 2005 Author Share Posted November 23, 2005 Wonderful. I know what kind of layer it is and I now remember the word opacity but still that does nothing for me. Thanks Doyle. Link to comment Share on other sites More sharing options...
sdoyle7798 Posted November 23, 2005 Share Posted November 23, 2005 Now if I can only find the helmets files...lol Link to comment Share on other sites More sharing options...
Kccitystar Posted November 23, 2005 Share Posted November 23, 2005 Link to comment Share on other sites More sharing options...
sdoyle7798 Posted November 23, 2005 Share Posted November 23, 2005 Not game tested, but how is this for a first try? Link to comment Share on other sites More sharing options...
UncleMo Posted November 23, 2005 Author Share Posted November 23, 2005 Not sure, I'd have to see an ingame print screen. Can you change the layer or make a new one that looks just like it so that a little is over on the sides here and there? I think that one layer was made so that it only went over the logo, thus leaving the rest of the helmet strangely perfectly clean. Link to comment Share on other sites More sharing options...
UncleMo Posted November 23, 2005 Author Share Posted November 23, 2005 If it helps, please see here for a reference. Notice screen shots on page 1 and in game shots on page 2 that people tried. Biker Jim Uk had a great one only there was none on the sides of the helmet and he accidentily made it look like it was one blotch instead of how you did it, blotchy in spots (which is better). http://www.mvpmods.com/Forums/viewtopic/t=...UK/start=0.html EDIT: Right now I like yours (though I have not seen an in game screenie, but are you able to do some in the areas I circled here, to sorta spread it out? look at my circles here: Link to comment Share on other sites More sharing options...
Kccitystar Posted November 23, 2005 Share Posted November 23, 2005 Umm, helmets don't really get all that dirty on the back and by the ear flaps dude... -KC Link to comment Share on other sites More sharing options...
UncleMo Posted November 23, 2005 Author Share Posted November 23, 2005 kc, look at pics of Guerrero and other players. You will see a good example of Guerrero's in the link provided above. Edit: thinking this over and reviewing the pic Sdoyle provided I can imagine how the helmet will wrap around a players head. So I retract my idea about where pine tar should be. In the pic I posted earlier that has the big yellow circle, that is a bit overboard and I'm sorry guys. Maybe if it looked a little like this in my attachment below that would be better. It puts a tiny bit on the sides and on the top left hand corner as well. I used Photoshop too where I used the stamp tool to put some on the sides. Stamping is all I can do really well. Link to comment Share on other sites More sharing options...
sdoyle7798 Posted November 24, 2005 Share Posted November 24, 2005 Mo, I did that late last night (early this morning) so that's why I didn't get to game test it. Unfortunatly, I'm on my way BACK to work now... ...so I'll try to get it tested tonight. Just to check, cause I have never done this before, I would use fshed (that is what I used to extract the picture) to import the pic back into the .fsh file, then use biggui to put that back into modles.big. After backing everything up, of course. Right? Link to comment Share on other sites More sharing options...
UncleMo Posted November 24, 2005 Author Share Posted November 24, 2005 I can create an installer for you. Give me the file name. Or actually, for models.big, I simply compress it with eazip, import with eagraph, and then that is it technically. wanna post your file here and I can test it, compress it, etc. etc. etc. Link to comment Share on other sites More sharing options...
sdoyle7798 Posted November 24, 2005 Share Posted November 24, 2005 Ok, when I get home, I'll post it. So far all I have is that Angels helmet, but once we decide if it works ok, I can do every helmet in the game. So you want the .fsh file, right? Link to comment Share on other sites More sharing options...
UncleMo Posted November 24, 2005 Author Share Posted November 24, 2005 Or, whatever files it should come with. And I never answered your qeustion. I don't know what the difference is between fshed and what I use, nfshtool. Maybe they are the same thing but called differently. Thanks for your offer to do all helmets. Link to comment Share on other sites More sharing options...
sdoyle7798 Posted November 24, 2005 Share Posted November 24, 2005 Yeah, I have both of those...fshed just seemed to me to be the easiest for opening the .bmp's. Whenever I try a stadium (which is NOT a pretty sight) I use the nfdhtool. Link to comment Share on other sites More sharing options...
UncleMo Posted November 24, 2005 Author Share Posted November 24, 2005 Just saw this on espn.com... Looks like a smear across and in some spots it is thicker than others. Just a side not that is all. ) Link to comment Share on other sites More sharing options...
sdoyle7798 Posted November 24, 2005 Share Posted November 24, 2005 With the holiday, I may not get to work on them again till the weekend. But I've always wanted to have "modder" next to my name so I will get to them... :spin: Link to comment Share on other sites More sharing options...
sdoyle7798 Posted November 24, 2005 Share Posted November 24, 2005 I can do them with different "stains and smudges" for each team. Or I can "record" my actions in Photoshop, and they will all look the same, but will be done faster. Link to comment Share on other sites More sharing options...
UncleMo Posted November 24, 2005 Author Share Posted November 24, 2005 cool cool. may i in game test one just to review the opacity, how it comes on once installed? Link to comment Share on other sites More sharing options...
sdoyle7798 Posted November 24, 2005 Share Posted November 24, 2005 Oh yeah, I was gonna post that .fsh file wasn't I..lol..brb Link to comment Share on other sites More sharing options...
sdoyle7798 Posted November 24, 2005 Share Posted November 24, 2005 Ok, Mo, the file is too big to post, even when zipped. How else can I get it to ya? Link to comment Share on other sites More sharing options...
sdoyle7798 Posted November 24, 2005 Share Posted November 24, 2005 Here it is...I like it alot... Link to comment Share on other sites More sharing options...
UncleMo Posted November 24, 2005 Author Share Posted November 24, 2005 almost too good to be true. I have a throwaway account at ohmo@hotmail.com put MVP in the subject line though. Have a great thanks giving. Link to comment Share on other sites More sharing options...
UncleMo Posted November 25, 2005 Author Share Posted November 25, 2005 Here, you can use this to compress your stuff and then import into your models.big file using EAGE. Hory and Big Shmooz taught me a lot of this stuff so, what comes around goes around. Any questions just PM me. when you right click on Compressor.bat, you can click Edit and then you can see what you can do. -u uncompresses, whereas when you see what is inside of it now: "eazip -c aadc.fsh aadd.fsh" etc etc etc.... will compress the files. Make sure after you import items into your models.big file that when you are done you right click on your models.big file and make it a read only file. In case you already don't know. Sorry if you already know that. Link to comment Share on other sites More sharing options...
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