Yammer Posted June 13, 2004 Share Posted June 13, 2004 Ok, I come from the EA Sports NHL series of mods. So editing and importing your custom work was easy. It was a simple batch command line like gfxpak -rp gamedata/uniforms.viv/uni####a.fsh jersey.png TORS gamedata is the folder the uniforms.viv file is held. Then the uni####a code is the uniform for the respective team. A was torso b was goalies, gloves, skates and c was numbers. My question is; is it possible to import addons into MVP2004 with a similar code? If so, whats the code? Link to comment Share on other sites More sharing options...
Yammer Posted June 13, 2004 Author Share Posted June 13, 2004 bump Link to comment Share on other sites More sharing options...
Yammer Posted June 14, 2004 Author Share Posted June 14, 2004 wow, thanks for the help guys. Link to comment Share on other sites More sharing options...
RobMac Posted June 14, 2004 Share Posted June 14, 2004 you might get a better reponse from PM'ing or emailing one of the people who you can see have uploaded and created lots of uni mods etc... most of us here on the forum ask the questions and rarely answer them lol Link to comment Share on other sites More sharing options...
RobMac Posted June 14, 2004 Share Posted June 14, 2004 i know nothing myself... but i know in the downloads sections there are tutorials scattered about http://www.mvpmods.com/pafiledb/pafiledb.p...file&id=158 would that help? Link to comment Share on other sites More sharing options...
CaliColts Posted June 14, 2004 Share Posted June 14, 2004 You can use batch files to update, as far as I know the batch files used are very similar to NHL or NBA Live mods that use gfxpak. I am not sure what code the different body/uni parts use, but I am sure that you can do basically the same thing you have been doing in NHL once you figure out what goes where. Good Luck Link to comment Share on other sites More sharing options...
bigbully Posted June 14, 2004 Share Posted June 14, 2004 unis and numbers are in the models.big file (data folder).. uniform portraits (that show up when selecting uniforms) are in the uniforms.big file (data/frontend) In EA Graph you open the models.big file located in the data file in the game. Then follow the instuctions It starts with Anaheim which u000a.fsh u000b.fsh and so on Anaheim is u000 Arizona is u014 Atalnta is u025 Baltimore is u009 Boston is u010 Chicago Cubs is u019 Chicago W.S. is u004 Cincinnati is u020 Cleveland is u005 Colorado u015 Detroit is u006 Florida is u026 Houston is u021 Kansas City is u007 Los Angeles is u016 Milwaukee is u022 Minnesota is u008 Montreal is u027 New York Mets is u028 New York Yankees is u011 Oakland is u001 Philadelphia is u021 Pittsburgh is u023 San Diego is u017 San Francisco is u018 Seattle is u002 St Louis is u024 Tampa is u012 Texas is u003 Toronto is u013 All of these have a, b, c, d, e , h whatever how many uniforms each team have. I hope this helps Kerm Link to comment Share on other sites More sharing options...
Yammer Posted June 15, 2004 Author Share Posted June 15, 2004 I thank you gentlemen for your help. Sometimes you have to act like a ***** to get people to notice. But again, thanks. Link to comment Share on other sites More sharing options...
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