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Editing Photos


dawgpatch

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Step by step, I don't think so. Open the portrait.big file in EAGraph, extract the appropriate .fsh, .ord and .orl files, extract the .bmp file from the .fsh, edit the .bmp file in Photoshop, save, re-compress and re-import.

Done. :)

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Do i extract the fsh file itself or the 2nd one in the file? I did both and i can't open either in photoshop. I could save the file as a bmp but it has to be compressed first right? Do i extract the fsh first then open the compressed file again in EAGRAPH then save as a bmp? Thanks for taking the time to help me out...

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When you extract the .fsh file from portrait.big, double-click it and it will create a folder. Inside that folder will be 3 files - xxxx.bmp (xxxx representing the ID number of the file), xxxx-a.bmp (the alpha file, that is the file used to let the game know which parts of the bitmap file it should show and which parts to hide) and index.fsh.

Edit the bitmaps as you feel necessary, double-click index.fsh and that will automatically update the original .fsh file you extracted. Then just import that back into portrait.big EAGraph.

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take the three files the port, the alpha and the index file and put them in the same folder with NFSHtool and drag only index over to the NFSHTool. That will make the new Portrait for the game. Then you import it back to the .big file with EAGraph.

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