ChicagoCubs720 Posted January 8, 2006 Share Posted January 8, 2006 can someone tell me what the .big filename is of Spring Training Stadiums 1 and 2. I'm working on replacing one of them with a more Cactus-League like stadium Link to comment Share on other sites More sharing options...
MarkB Posted January 8, 2006 Share Posted January 8, 2006 a001day.big and a002day.big. Link to comment Share on other sites More sharing options...
ChicagoCubs720 Posted January 8, 2006 Author Share Posted January 8, 2006 thanks, I have another question, I'm trying to import a different sky texture in a stadium but everytime I play a game with the stadium, the sky says "Missing Texture" in big green letters. How do I replace .fsh files correctly? Link to comment Share on other sites More sharing options...
MarkB Posted January 8, 2006 Share Posted January 8, 2006 No problem. Extract the .fsh file from thr .big with EAGraph, unpack it by dragging the .fsh file into NFSHTool, edit or replace the sky image inside the new folder that's created, re-pack the index.fsh file with NFSHTool, then re-import the original and updated .fsh file back into the .big file with EAGraph. Looking forward to seeing what you come up with. :) Link to comment Share on other sites More sharing options...
ChicagoCubs720 Posted January 8, 2006 Author Share Posted January 8, 2006 No problem. Extract the .fsh file from thr .big with EAGraph, unpack it by dragging the .fsh file into NFSHTool, edit or replace the sky image inside the new folder that's created, re-pack the index.fsh file with NFSHTool, then re-import the original and updated .fsh file back into the .big file with EAGraph. Looking forward to seeing what you come up with. I did everything you said except the last thing, how do I import the original AND the updated .fsh file back into the .big? Also, thanks a lot for your help Link to comment Share on other sites More sharing options...
MarkB Posted January 8, 2006 Share Posted January 8, 2006 Sorry, I didn't make that very clear. It's the same filename, but when you run the index.fsh file, NFSHTool updates the original file with the new data, so you just need to import that file into the original .big. If your original .fsh is named 1.fsh, it would be the following; Drag 1.fsh to NFSHTool (which will create a new folder named "1" containing the files needed and the image you want to edit) Edit new image inside folder named 1, then save Re-pack index.fsh (which will pack all the files in the "1" folder into the 1.fsh file in the previous directory) Re-import the 1.fsh file into EAGraph. Apologies for not making that clear first time around. Happy to help. If I had the time, I'd give some more minor league stadia a shot myself. :? Link to comment Share on other sites More sharing options...
ChicagoCubs720 Posted January 8, 2006 Author Share Posted January 8, 2006 I have one more question, how do you actually import the .fsh file using EAGraph. I used BigGui to import the fsh (i then compressed it) and the game crashed, was I not supposed to compress it? Link to comment Share on other sites More sharing options...
MarkB Posted January 8, 2006 Share Posted January 8, 2006 No idea on BigGUI, but in EAGraph, just go to Tools-Import Wizard and click Next. Select the file you want to import (1.fsh in the example) and click next, then finished when it's done. Link to comment Share on other sites More sharing options...
ChicagoCubs720 Posted January 9, 2006 Author Share Posted January 9, 2006 Hello, I did everything MarkB said but I'm still having trouble: what I'm trying to do is take AA stadium 3 and put in a new sky texture, change the lighting effects (lighting.csv), put in a batter's eye and new textures to create a more generic looking Spring Training Stadium to replace the ST stadium (either 1 or 2) that EA did such a terrible job creating. But every time I import a new sky texture with EA graph and put the stadium in the game, it crashes and exits. can someone help me? Link to comment Share on other sites More sharing options...
ChicagoCubs720 Posted January 17, 2006 Author Share Posted January 17, 2006 I followed Pirate's OEdit tutorial and I unpacked the stadium file, used NFSHtool to unpack the sky0.fsh. I changed the .bmp file in the file created by NFSHtool and I repacked the sky0.fsh. I then repacked the stadium file and tried it out in the game and the game crashed. can anyone help me? Link to comment Share on other sites More sharing options...
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