royals_fan_16 Posted January 9, 2006 Share Posted January 9, 2006 I see all of these other mods, but would it be possible to make a program that lets us edit stances and create new ones? Link to comment Share on other sites More sharing options...
Don Posted January 9, 2006 Share Posted January 9, 2006 Nope. Not Possible. Link to comment Share on other sites More sharing options...
medric822 Posted January 9, 2006 Share Posted January 9, 2006 yes, it is possilbe, but very highly unlikely. Link to comment Share on other sites More sharing options...
seanzarelli Posted January 9, 2006 Share Posted January 9, 2006 Only if you know how to deal with the EA Animation files Link to comment Share on other sites More sharing options...
medric822 Posted January 9, 2006 Share Posted January 9, 2006 which is most likel impossible, because I doubt that anyone here knows how to do it, and has the equipment to do it. Link to comment Share on other sites More sharing options...
krawhitham Posted January 9, 2006 Share Posted January 9, 2006 in the anims.big file are 3 types of files axt, orl, & ord files the axt file is a text file for example SIGP0048.axt [Version 0.03] 1103890827 Dec 24 2004 04:20:27 [Bank] SIGP0048 [Directory] D:/mvp2004/artwork/anims [Files] 2 p_nryanpitch 1103875692 Dec 24 2004 00:08:12 p_nryanstretch 1103875692 Dec 24 2004 00:08:12 the other two files SIGP0048.ord SIGP0048.orl the headers are the ord file p_nryanpitch_e p_nryanpitch_r p_nryanstretch_e p_nryanstretch_r orl file .data .shstrtab .strtab .symtab .rel.data __EAGL_TOOLLIB_VERSION:::EAGL_TOOLLIB_VERSION-4 __AnimationBank:::SIGP0048 Link to comment Share on other sites More sharing options...
UncleMo Posted November 30, 2006 Share Posted November 30, 2006 in the anims.big file are 3 types of files axt, orl, & ord files the axt file is a text file for example SIGP0048.axt [Version 0.03] 1103890827 Dec 24 2004 04:20:27 [Bank] SIGP0048 [Directory] D:/mvp2004/artwork/anims [Files] 2 p_nryanpitch 1103875692 Dec 24 2004 00:08:12 p_nryanstretch 1103875692 Dec 24 2004 00:08:12 the other two files SIGP0048.ord SIGP0048.orl the headers are the ord file p_nryanpitch_e p_nryanpitch_r p_nryanstretch_e p_nryanstretch_r orl file .data .shstrtab .strtab .symtab .rel.data __EAGL_TOOLLIB_VERSION:::EAGL_TOOLLIB_VERSION-4 __AnimationBank:::SIGP0048 Have you ever thought about what someone can do with this info? The OP asked how to make new ones, so I'm wondering if these can be mixed and matched. Not that I want to do that, just am wondering if that is possible. I'm also wondering what specifically can be done with these files. All I cna think of is, if I learn what all of these files are by reading every .axt file in notepad, that I can replace animations with other existing ones-which is no big deal that I can think of. I'm betting that somewhere in the datafile I could increase the frequency that the user sees these happen in game, but in the anims.big I'm betting is where the actual anims are. Also, I'd like to ask the community if there is any difference in the 2004 and 2005 animations. Info inside of these 2005 files looks like they are from 2004. I'm betting we could take anims from 04 and put them in 05, assumin there are good ones to do that with. If anyone knows please let me know. Thanks. Link to comment Share on other sites More sharing options...
UncleMo Posted November 30, 2006 Share Posted November 30, 2006 I will see about replacing info from one .axt file and putting it in another. Hopefully that will do it. Like, if I want to change a batting stance from generic to ramirez then maybe I just change info from the .axt file to the generic one and boom, it is done. I will try to do this Saturday morning unless someone wants to give it a whirl before then. Any takers? It would be funny if I changed the next batter on deck from "idle" as it says in the .axt file, to this: fa_reactbadnonono1 1103875668 which is a facial reaction that I think is shown in the dugout, so that when they say "next batter due is ......" but they show the dugout going NO NO NO! (as in, not that guy, he sucks). Link to comment Share on other sites More sharing options...
UncleMo Posted December 1, 2006 Share Posted December 1, 2006 Ok, since I'm just talking to myself, and can not forsee me doing anything significant, I'm dropping this modding idea. Link to comment Share on other sites More sharing options...
RaptorQuiz Posted December 1, 2006 Share Posted December 1, 2006 Ok, since I'm just talking to myself, and can not forsee me doing anything significant, I'm dropping this modding idea. Quitter! Link to comment Share on other sites More sharing options...
UncleMo Posted December 1, 2006 Share Posted December 1, 2006 Just found no reason to go on. But you are right. I dont' see anything that can be modded. Link to comment Share on other sites More sharing options...
RaptorQuiz Posted December 1, 2006 Share Posted December 1, 2006 Just found no reason to go on. But you are right. I dont' see anything that can be modded. I was only kidding, man! Don't say there's no reason to go on! People out there love you! Don't do it! :) Link to comment Share on other sites More sharing options...
SwinginSoriano Posted December 1, 2006 Share Posted December 1, 2006 Uncle Mo, offer someone... 100 bucks to help you! It's worked, right? ;) Link to comment Share on other sites More sharing options...
UncleMo Posted December 1, 2006 Share Posted December 1, 2006 Now you're making me wonder if that did happen. Link to comment Share on other sites More sharing options...
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