TheMadcap Posted January 24, 2006 Share Posted January 24, 2006 okay, okay. I may be an idiot, seriously. I just did a few searches looking for info on how to make a 2x cyberface and came up with squat. The search function doesn't recognize "2x". What I would like is for someone to KINDLY point me in the direction of this information without calling me stupid or telling me to search for it. Like I said, I may be an idiot but I don't need somebody else telling me so. If you guys want more modders then kindly help us newbs out. Thanks. Link to comment Share on other sites More sharing options...
xiberger Posted January 24, 2006 Share Posted January 24, 2006 BTW, how do you make something 2x? Do you save the file as 256x512 instead of 128x256? As far as I know, that's the way to do it. Link to comment Share on other sites More sharing options...
TheMadcap Posted January 25, 2006 Author Share Posted January 25, 2006 Thanks man. I'm still a little lost but I'll figure it out. Link to comment Share on other sites More sharing options...
krawhitham Posted January 25, 2006 Share Posted January 25, 2006 what utility are you using to insert the new image? unless you are starting with a 2x face and just changing the image you need to use fshtool or nfshtool here is the index.fsh of a 1x face (index.fsh is made with fshtool or nfshtool FSHTool generated file -- be very careful when editing c088.fsh QFS SHPI 1 objects, tag G357 BUFSZ 262720 NOGLOBPAL !PAD 8 4275792045525453 face 0000.BMP BMP 78 +2 128 256 {0 0 0 0} ETXT 69 64 16 {0 0 0 0} EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00 ETXT 70 face%00%00%00%00%00%00%00%00 #END here the index.fsh of a 2x face FSHTool generated file -- be very careful when editing c776.fsh QFS SHPI 1 objects, tag G357 BUFSZ 262720 NOGLOBPAL !PAD 8 4275792045525453 face 0000.BMP BMP 60 +2 256 512 {0 0 0 0} ETXT 69 64 16 {0 0 0 0} EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00 ETXT 70 face%00%00%00%00%00%00%00%00 #END notice the changes BMP 78 +2 128 256 {0 0 0 0} to BMP 60 +2 256 512 {0 0 0 0} the "BMP 78" to "BMP 60" is needed along with the image size update Link to comment Share on other sites More sharing options...
TheMadcap Posted January 26, 2006 Author Share Posted January 26, 2006 thank you very much Kraw, I will give it a try. Link to comment Share on other sites More sharing options...
TheMadcap Posted January 27, 2006 Author Share Posted January 27, 2006 Ok Kraw, her is what my index file is looking like. Similar but information is missing. FSHTool generated file -- be very careful when editing C:Documents and SettingsJoeDesktopc345.fsh QFS SHPI 1 objects, tag GIMX BUFSZ 262304 NOGLOBPAL face 0000.BMP BMP 78 +1 128 256 {0 0 0 0} BIN 00 0 #END I tried just inserting the numbers & replacing the 128x256 bmp with a 256x512 one but when the index loads it says "error near line 10" Link to comment Share on other sites More sharing options...
krawhitham Posted January 27, 2006 Share Posted January 27, 2006 GIMX is the wrong format and will cause the game problems use this FSHTool generated file -- be very careful when editing c345.fsh QFS SHPI 1 objects, tag G357 BUFSZ 262720 NOGLOBPAL !PAD 8 4275792045525453 face 0000.BMP BMP 60 +2 256 512 {0 0 0 0} ETXT 69 64 16 {0 0 0 0} EAGL64%20metal%20bin%20attachment%20for%20runtime%20texture%20management%00%00%00%00%00%00 ETXT 70 face%00%00%00%00%00%00%00%00 #END Link to comment Share on other sites More sharing options...
TheMadcap Posted January 27, 2006 Author Share Posted January 27, 2006 Thank you Kraw, it worked perfectly. 2x faces on the way! Link to comment Share on other sites More sharing options...
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