kgbaseball Posted February 8, 2006 Share Posted February 8, 2006 Alright, heres the deal. Ive been following Kraws great tutorial for importing 2x portraits http://mvpmods.com/faq/index.php?sid=10973...d=11&artlang=en I have followed everything to a "T", yet everytime I click on the name of the new portrait I created, the game crashes. Im not sure if this is true or not, but is it because my portraits.big file is over 3000 entries that it doesnt work for me? When I import the new .fsh using EAGraph, theres always a red fish by the file, but when I use bigGUI to import, theres the normal green star in EAGraph when I look at it, but importing with both doesnt work. Im hoping its not working because my portraits file is over 3000 entries. That would take a nice load off my back. I could use all your guys help right about now. Thanks. Link to comment Share on other sites More sharing options...
krawhitham Posted February 8, 2006 Share Posted February 8, 2006 that tutorial was for 2004 not 2005, sorry about that after you get your two BMPs (main and alpha) use the lastest version of MVPedit 2006.2 to install them the format of the fsh is different than last year the lastest version of MVPedit has no problem with big files that have for than 3000 file in them Link to comment Share on other sites More sharing options...
kgbaseball Posted February 8, 2006 Author Share Posted February 8, 2006 Thanks for the quick reply. One more question. MVPEdit has never allowed me to put in 2x portraits. Ive got "Export 2x Portraits checked, and the data folder is selected correctly. Any ideas? Link to comment Share on other sites More sharing options...
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