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Uni Mod Tutorial?


MadHatter

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For KC and others reading this thread, I have a specific uni question --

How do you make a dark-colored jersey and retain the wrinkles and folds that are there in the template without compromising the quality of the color? The layers just aren't working for me, and when I make the color true, it looks like my players are wearing plastic unis.

--Eric

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you add 2 extra texture layers over the dark parts, 1 multiply 100% and the one in between the 2 multiply layers set to overlay 70% or so (adjust to taste).

I usually do base layer, multiply, overlay,detail layers, final multiply

you get this kind of effect

pic855.jpg

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  \ said:
For KC and others reading this thread, I have a specific uni question --

How do you make a dark-colored jersey and retain the wrinkles and folds that are there in the template without compromising the quality of the color? The layers just aren't working for me, and when I make the color true, it looks like my players are wearing plastic unis.

--Eric

On my PSD's there is a layer on each template titled Color. You fill that layer in with whatever color you want and bam, there is your colored jersey template.

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  \ said:
I'm totally using Paint Shop Pro, by the way. Though I should probably make that jump to Photoshop. Lemme give this a try and I'll show you guys the results.

--Eric

well the uni in my pic was done with paintshop pro

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Jim --

Are there multiply options in PSP? If so, I can't find them. And KC...are the templates you're using available from the site? The ones I have don't have a "color" layer option...I guess I should upgrade that too. I'll check around for them when I get home. Thanks for the help guys.

Oh! One other question...when you put a logo on a hat/helmet, does it stretch it vertically? Mine always come out pretty distorted, no matter where I place them on the template.

--Eric

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