friar Posted February 15, 2006 Share Posted February 15, 2006 Can someone take a little time a create a basic stadium editing tutorial? I understand you guys use oedit, but I'd like to know which files to get into and how to do some basic stuff with them. If there's something like this already, please point me to it, as I could not find it earlier. Thanks again, you guys are awesome. Link to comment Share on other sites More sharing options...
rossmac7 Posted February 15, 2006 Share Posted February 15, 2006 here is Pirate's Tutorial. http://mvpmods.com/faq/index.php?sid=10980...d=15&artlang=en Link to comment Share on other sites More sharing options...
friar Posted February 15, 2006 Author Share Posted February 15, 2006 Just what I was looking for. Thanks. Link to comment Share on other sites More sharing options...
Kriegz Posted February 16, 2006 Share Posted February 16, 2006 Aha! the faq still exists there just isn't a button. Link to comment Share on other sites More sharing options...
friar Posted February 17, 2006 Author Share Posted February 17, 2006 Having some trouble unpacking the .big file. I copied the commands (including changing the jacoday.big to the one I wanted to unpack) into a .bat inside the GFXPak folder. I also had the file of the park I'm trying to pen in that folder. I run the bat and get this error: Anyone know what it's doing? Link to comment Share on other sites More sharing options...
krawhitham Posted February 17, 2006 Share Posted February 17, 2006 what version of gfxpak do you have @echo off echo This will unpack the stadium echo echo Press Ctrl + C to ABORT, or any other key to CONTINUE pause>nul gfxpak -u jacoday.big echo Installation Complete! echo Press any key to resume life. pause>nul that works for me Link to comment Share on other sites More sharing options...
friar Posted February 17, 2006 Author Share Posted February 17, 2006 what version of gfxpak do you have @echo off echo This will unpack the stadium echo echo Press Ctrl + C to ABORT, or any other key to CONTINUE pause>nul gfxpak -u jacoday.big echo Installation Complete! echo Press any key to resume life. pause>nul that works for me I must have had an older version the first time; re-downloaded it off a different site and now it works fine. Thanks for pointing me in the right direction. :) Link to comment Share on other sites More sharing options...
friar Posted February 17, 2006 Author Share Posted February 17, 2006 OK, guys, one more question: is it possible to delete vertices? Say I have a section of seats or an ad I want to remove...how would I go about that, or is it even possible? Thanks. Link to comment Share on other sites More sharing options...
Sean O Posted February 17, 2006 Share Posted February 17, 2006 No, just drag vertices below ground. We cannot add or delete vertices at this point, but putting them underground is as good as deleting them. Just one change from pirate's tutorial: rename the mstadium.ord/.orl files to removable.ord/orl, and vice versa, and the problem of vertices (graphical objects) disappearing will be a thing of the past. It may sound minor, but it will save modders tremendous amounts of time. most of all, have patience, make frequent backups, and remember that you can recenter the windows of oedit by holding down the ctrl key. For reference, my work on the LA Coliseum had 42 backups, and Mile High currently has 17 backups. It's always easier to rename a backup file to removable.o than it is to re-do an hour of work screwed up by one careless move. Link to comment Share on other sites More sharing options...
friar Posted February 17, 2006 Author Share Posted February 17, 2006 No, just drag vertices below ground. We cannot add or delete vertices at this point, but putting them underground is as good as deleting them. Just one change from pirate's tutorial: rename the mstadium.ord/.orl files to removable.ord/orl, and vice versa, and the problem of vertices (graphical objects) disappearing will be a thing of the past. It may sound minor, but it will save modders tremendous amounts of time. most of all, have patience, make frequent backups, and remember that you can recenter the windows of oedit by holding down the ctrl key. For reference, my work on the LA Coliseum had 42 backups, and Mile High currently has 17 backups. It's always easier to rename a backup file to removable.o than it is to re-do an hour of work screwed up by one careless move. Thanks for the tips. Can't wait to get home and try this out. I want to make a fantasy stadium...I'm sure it will take a while, but with the help you guys have given me it will turn out nice. Thanks again. Link to comment Share on other sites More sharing options...
AstroEric Posted February 17, 2006 Share Posted February 17, 2006 Here's a question... I tried to work on stadiums in o-edit once and...well, I couldn't figure out what everything was. Is there an annotated guide to what all the pieces are, what textures go with them, etc.? --Eric Link to comment Share on other sites More sharing options...
Sean O Posted February 17, 2006 Share Posted February 17, 2006 Here's a question... I tried to work on stadiums in o-edit once and...well, I couldn't figure out what everything was. Is there an annotated guide to what all the pieces are, what textures go with them, etc.? --Eric Nope! Every stadium is completely different, and for the most part there's no rhyme or reason to how it's laid out. What I would suggest is, take a stadium you are really, really familiar with, like the Juice Box, then just start moving stuff around. Eventually you'll get a really good feel for what everything is. Make backups, and just have fun with it. After a while it will become second nature, and you can see everything you need to do. But patience is by far the greatest component of stadium modding. Link to comment Share on other sites More sharing options...
friar Posted February 20, 2006 Author Share Posted February 20, 2006 OK guys, another question... I'm playing around with old Busch, doing something like they did with Cinergy before they tore it down (basically removing the outfield seats), and then I'm going to play with removable a little bit and see about a new scoreboard, etc. Anyway, the problem is this: I threw all the outfield seating in mstadium underground, but when I play the stadium, the crowd for those sections is still hanging around. See screen below. Anyone know how to fix this??? Link to comment Share on other sites More sharing options...
poconoman11 Posted February 20, 2006 Share Posted February 20, 2006 use the same method for creating an o-edit file but this time use crowd.orl/ord. Link to comment Share on other sites More sharing options...
medric822 Posted February 20, 2006 Share Posted February 20, 2006 I cant even get to the tutorial, it just dosn't work. Link to comment Share on other sites More sharing options...
MarlinsMS_35 Posted February 20, 2006 Share Posted February 20, 2006 same here. Link to comment Share on other sites More sharing options...
friar Posted February 20, 2006 Author Share Posted February 20, 2006 use the same method for creating an o-edit file but this time use crowd.orl/ord. Thanks, I'll try this when I get back from work tonight. Link to comment Share on other sites More sharing options...
Sean O Posted February 20, 2006 Share Posted February 20, 2006 Nice work Friar, this is the best way to learn how to move around oedit. I have a little challenge once you get to work on it. Take one of the pieces you moved below ground from that section of Busch, and reposition it so you can create a solid wall that covers the end of the seating, like you see here: http://digitalballparks.com/National/Shea_...V2T_784x475.jpg Try to build, with a couple of different pieces, the blue walls there against the seating. hint: use the vertex properties submenu in oedit, and you can see the exact x, y and z coordinates. Hmm, actually, setting up a little "scavenger hunt" type of system could do wonders for teaching new modders. Something to consider, if anyone wants a project to work on. Link to comment Share on other sites More sharing options...
friar Posted February 21, 2006 Author Share Posted February 21, 2006 Nice work Friar, this is the best way to learn how to move around oedit. I have a little challenge once you get to work on it. Take one of the pieces you moved below ground from that section of Busch, and reposition it so you can create a solid wall that covers the end of the seating, like you see here: http://digitalballparks.com/National/Shea_...V2T_784x475.jpg Try to build, with a couple of different pieces, the blue walls there against the seating. hint: use the vertex properties submenu in oedit, and you can see the exact x, y and z coordinates. Hmm, actually, setting up a little "scavenger hunt" type of system could do wonders for teaching new modders. Something to consider, if anyone wants a project to work on. Sure thing - I'll play with this tonight. BTW, I love DigitalBallparks. Those guys own. Joe Mock's site, baseballparks.com, is pretty good too; there's not as many pics, but he's really knowledgeable and has some good insights. It's worth a look. Link to comment Share on other sites More sharing options...
myk13 Posted July 20, 2006 Share Posted July 20, 2006 whenver i double click my .o file to edit i get an error message saying this is not an understood.o file....thoughts?? Link to comment Share on other sites More sharing options...
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