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So you think you're good with graphics?


UncleMo

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Thanks for reading this long thread.

My request is below in parenthesis, and then an example of what I'm trying to do is attached below.

I've had a few people inquire about what my sig means so that they could assist but I've not had anyone step forward adn commit or maybe they don't understand what I'm trying to achieve. Read everything below carefully. Post any questions. Thanks for your assistance.

"Let me know if you have any questions at all man.

Please extract file a file such as 0cornr.fsh for example (or any facial hair file) from your models.big file, for an example, from your models.big file. look at what happens when you open it with nfshtool.

This will simply be a test, to see if you can do it and so you can see what I'm talking about. So don't worry about it if you can't do it or if you think you stink or if you don't want to help.

Open that file once you extract it, open it with nfshtool or fshtool.

Once it is opened, look at the .bmp image and the alpha image. Do you understand that the alpha is the "frame" in that it is what it allows you to see whatever you want?

So here is the "big idea".

This dude who no longer is on this site once showed me how he took a pair of sunglasses from another generic cyberface I did and put it on the .bmp, then changed the alpha so that it would show through there as well.

He even changed the .bmp so that there were eyes at the bottom left hand corner just like a cyberface (I believe). Look at the face for Gustavo Chacin here

www.mvpmods.com/index....ls&id=2345 or the one Terminator Korea did. I like that one better.

Or pull it out of your models.big file. I think it may be file 626.fsh, not sure.

Extract that, open it up, and look at the glasses, and the eyes at the bottom left hand corner. Can you some how take those glasses off, and put them and the eyes on a bmp file like one I told you to first extract called 0cornr.fsh from and edit the alpha in whatever manner it needs to be changed?

The big idea: In create a player screen, you can change hair colors, hair styles, facial hair styles, etc etc. These same combinations show up when you draft your players. So your rookies look different. Well, what if we changed the files so that any player with, say black hair and a gotee had glasses on when you drafted him. Or you could create him in the create player screen by simply changing his hair color from one color to black. So immediately when you changed the hair color, no matter which player it is, if he had black hair nothing would happen, but when you give that black haired player a gotee, then a gotee and sunglasses would be added on.

We could do the same with different sunglasses, different hair colors, etc etc.

Like, what if face paint under the eyes showed up anytime a player was made that had blonde hair. Red hair. Etc. etc. by simply changing the .bmp and the alpha image?

Any questions?

***If I am not explaining this enough, what I mean to do is expound on generic faces so that there is more of a variety. If you have a face with sunglasses installed as a generic face, right now every single face that has that generic face assigned to him has those sunglasses. Well, this will no longer be the case if we change it the way I'm talking about. And there are a few sunglasses to use. Look at Nate Robertson from the Tigers. There are two sets of glasses for Chacin. There are others as well."

You want to see this here, it is an example I made today, but can not finish the rest because I don't know photoshop well enough to remove glasses and put them on another image:"

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I like both of the cyberfaces above that I posted.

And the Chacin face with sunglasses that Jogar84 did. I think it is file 626.fsh inthe models.big file.

EDIT: I just sent that to Filthy57 and Friedman, the fsh file.

I'm trying to take all 3 sunglasses and put them on facial hair files, maybe just a few facial hair files.

Filthy57 did this:

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What I need to do tonight is take this .bmp and alpha he edited now, add the eyes to the bottom left of the .bmp and the alpha, and test it in game. I need to make sure the sunglasses are not too low or too high on the face or else the .bmp and alpha need to be changed a bit.

The idea is to have the three sunglasses, but the two posted above would make me extremely grateful.

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Regular players, as in regular generics, will look like normal. But say, if a player, and I'm making this up, if a player has brown hair and a mustache, he might get sunglasses, or paint under his eyes, if a player has a gotee with black hair, maybe he'll have some other sunglasses. If the user does not like this, simply change the drafted rookies facial hair or hair color, whatever. And once that is done, BAM, the mod goes away.

This is so that not every generic with, say, the asian face, has sunglasses.

Like, my generic face nubmer 4, every single player with that face has sunglasses. When this mod is done, a ton of variety will seep into the game as we know it!

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why is that hard to explain?

Won't the eyes be picked up from the face bmp????

The hair parts don't have eyes attached do they

The eyes will be picked up, but they won't look like they are behind lenses. They need to have eyes added to the hair files so that they "eyes behind lenses" look overrides the default eyes already on the generic face's .bmp.

can't upload to my site atmo so have posted something in the 2005>faces area, awaiting approval.

Oh and I was right about the eyes

Tell me what you were right about plz.

Also, if this does not anger you, Filthy57 is working on putting some Chacin glasses on some facial hair files so we'll see how his goes. He won't be able to get rolling until Thurs.

As an aside, Friedman and Astro Eric may/may not be watching this thread and making attempts as well. I do not know. If you've made an attempt at this I kinda can't wait to see it (even though I can't test it until Thurs night when I get free time). So, since nothing is completed, I welcome ANY help at this time. Really.

EDIT: OK I see you titled it GLASSES FOR MO. That is humbling dude lol.

For some reason fshtool and nfshtool won't work on this pc I'm on so I can open up the files I downloaded and take a look at the files you did on Thurs. night. Thanks in advance. Big time.

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look at your print screen. Do you see those slits in his sunglasses? I think that is due to the face of not having eyes from the original cyberface where.

I personally don't care about having that as you can't see that unless you're up close like your print screen, but was going to try to do the eyes with eyes from the cyberface so that it won't look like that but just like the cyberface where the eyes look like they are inside of the pair of glasses.

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and how will that work? The game doesn't just randomly move bits, the mustache bmp puts a pic over the face, it doesn't add teeth and eyes over the top!!! The eyes come from the face part. But knock yourself out; if you think you can make it work, good luck

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Oh, sorry, I thought it was explained well enough but then again I'm not too great at explaining things.

I was going to put the eyes on the .bmp of the hair file and make them show up on the alpha so the new eyes over ride the generic eyes, assuming I line them up accordingly. Do I make sense? Look at the print screen above where I took Nate Robertson's eyes and edited the alpha.

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ok then, but then the eyes won't move! and do you know whether the hair goes on top of the facial hair or vice versa? And if the eyes did go over the generic ones, you'd just make the shades on that pic and they'd go over the eyes anyway!

33 people have dl'd the face at not one comment except yours! I love it!

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ok then, but then the eyes won't move! and do you know whether the hair goes on top of the facial hair or vice versa? And if the eyes did go over the generic ones, you'd just make the shades on that pic and they'd go over the eyes anyway!

33 people have dl'd the face at not one comment except yours! I love it!

I tried it out. I sent you the files via PM if you wanna see.

The eyes did move, just FYI.

Not sure what your facial hair question means. I'm mis reading I think.

You said: "they'd go over the eyes anyway"-That is true, but I'm talking about when they blink their eyes, when their eyes are open, say if a dude has really blue eyes, or what not, ou can see them and his sunglasses look like they are a pair of sunglasses with slits to show the eyeballs, like he's really wearing a mask. I know I'm the only one that has said this, but I've released sunglasses mods in the past and people did not like the slits, so that is why I said something. Again, I can live with it because you almost never zoom up in the players' faces, but anyway. I'm rambling.

I took your file and edited it a bit. One file has the mod with the eye portions not modded, one file has the mod with the eyes modded appropriately. Mo.

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I went home edited the files I wanted to edit, and then after all of the hard work I found a way to easily do what I want to do without knowing Photoshop. It took a long time to come to me, but, I figured a way to do 2 or three other sets of sunglasses. So now I have about 4 sets of sunglasses, eye paint under the eyes, and they are ready to go. I'll submit them to Krawhitham for the 2006 mod. I just hope this is as amazingly awesome to everyone else as it is to me.

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