JPL03 Posted February 27, 2006 Share Posted February 27, 2006 okay i got a simple question about the uv map editor / oedit. example: part 107 in oedit is curremtly assigned to 0020-2.bmp (named "padd" in cram32 in ea edit) is it possible to remap part 107 in oedit to 0053-4.bmp (named "stcs" in cram32) rather than the default 0020-2.bmp? if so how do you change this? thanks. Link to comment Share on other sites More sharing options...
MarkB Posted February 27, 2006 Share Posted February 27, 2006 Go to Textures-Manage Textures and click Load, then find the bitmap you want to use. Link to comment Share on other sites More sharing options...
JPL03 Posted February 27, 2006 Author Share Posted February 27, 2006 i did before and saved it then updated my cram32 in the stadium.big but the texture didn't show up on the field after i uv edited it. for some reason the part 107 is only dedicated to "padd" in cram32 and it wont change. Link to comment Share on other sites More sharing options...
MarkB Posted February 28, 2006 Share Posted February 28, 2006 Did you rebuild the .ord and .orl files and repack them into the stadium.big file? Link to comment Share on other sites More sharing options...
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