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CTS Request


LudeBoy

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sweet job can you send me the file?

I've already uploaded it. Check the files to see if it's shown up. If it hasn't, give it a little while. It has to be checked by Admin.

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you need to start with a image that has a 1 1/3 aspect ratio

800x600

1600x1200

1st # / 1.3333333333333333333 = 2nd

or

2nd # * 1.3333333333333333333 = 1st

once you have the image edited they way you want it resize it to 1024x1024 to use in the fsh file

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what is it with the influx of CTS screens, and why do the look stretched in the game

I guess I found something I like to do. I'll stop if you want. It's no big deal.

The images have to be 512 X 512 when imported into EAGraph. I guess that program stretches the image to fit.

I've been using Digital_Utopia's tutorial, so I just go by what it says.

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Yes, but kraws way is 2x and it accounts for the stretching.

Like I said in another thread though, I'm a dummy when it comes to using graphics programs.

Let's say I have an image that's 800 X 534 and 100 dpi. In PSP, what would I do to get the image ready to be used as a CTS screen?

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Need someone's opinion. I resized the image to 1024 X 1024 with 300 dpi. The opacity of the MVP 2005 logo on the bottom was set at 80%. Does this image still look stretched? Should I set the opacity lower? Any help would be appreciated.

Petco.jpg

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I just got done with assembling an Astros CTS screen set. There's 9 screens to choose from. In-game, the screens look fine to me. Can someone give me their opinion on them?

Here's some screenshots:

astrosCTS.jpg

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