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Any way to make the 'start' year 2006???


hh20xxconvert

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I don't know of any way to change the 'start' year in the game to 2006. Right now, when we use updated rosters we will end up with doubled stats for 2005 (actual stats from 2005 plus MVP stats for year one of the new dynasty). I verified this in a test using MVP SavReader. Any way to change the start date, eliminating this problem???? Thanks

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Yeah, I tried to alter the non-exe files thinking I could change the variables pulled by the game's application file.

For what I'm talking about, you might want to read this thread.

The only good thing I've come to find is that someone with good knowledge of editing application files would be able to alter the code to address this issue. A little birdie told me that! :wink:

Also, to address what tebj added, I did kind of fear that. That's the whole reason I stayed away from touching the exe file itself. Well, that and I suck. :oops: But, after snooping the internet for some sort of guideline regarding the legality of a project like this, I've found:

It violates most user agreements, which makes it a civil offense. But in order to get awarded damages, the company would have to prove you either made money from their intelectual property, or caused them to loose money (same thing to a court in most respects).

As for criminal law, every one I've seen delt with sales/distribution.

So it's probably unlawful in that it breaks a lawfully binding contract, but not illegal because of the lack of penalties

And....

It's not illegal to tell people how to do things, but there is liability for the publisher. What I'm saying is, you can go around and verbally instruct people, but as soon as you put it on a site, the site owner becomes legally responsible for the damage caused.

So, in other words, I think if someone can find out how to do this, they could "tell" others how - just as long as they don't distribute it.

Besides, who would ever know you had a modded application file if you didn't openly distribute it. :wink:

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Individual players can be edited in MVPEdit, pushing each year's stats back one year (i.e. 2003 stats will read 2002). This would eliminate double counting stats in year one of the dynasty, but this is really labor intensive, and MVPEdit is a little tempermental while doing this (runtime errors that don't corrupt the database, just have to reload and keep going). Does anyone know some easy macro tricks to globally edit players in MVPEdit, or would this be a one player at a time project????

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That's a good point HHConvert.

The only thing that comes to mind is that for anyone with the knowledge to create a global macro, that person would probably have the same knowledge to directly edit the coding in the exe file.

Personally, I think it would be easier to perform the latter and not distribute it but to tell others how to do it themselves.

Just my two cents...

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That's a good point HHConvert.

The only thing that comes to mind is that for anyone with the knowledge to create a global macro, that person would probably have the same knowledge to directly edit the coding in the exe file.

Personally, I think it would be easier to perform the latter and not distribute it but to tell others how to do it themselves.

Just my two cents...

On what do you base this assumption?

Writing a macro to change 1 field in a known data file is fairly easy, decompiling an exe and finding what each byte in there is for is a much harder process. This is why we have data editors but can't make it rain in all stadia, or change front number positions etc

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