snepp Posted July 3, 2006 Share Posted July 3, 2006 no .. :oops: where did i get it? Google. Link to comment Share on other sites More sharing options...
freshprince85 Posted July 3, 2006 Share Posted July 3, 2006 thx a lot guys. sorry for the stupid questions :roll: i have one final question: in the zip-file are two lists (one about contract, the other about injurys). i´ve mvpedit 2006.2. where is the part to change conracts (not years and money; i´m talking about everyday, situational, backup etc) and injurys :?: Link to comment Share on other sites More sharing options...
cybernetic Posted July 3, 2006 Share Posted July 3, 2006 there's a contract.txt file that lists the contract type numbers and you can change that in extra.dat Link to comment Share on other sites More sharing options...
freshprince85 Posted July 3, 2006 Share Posted July 3, 2006 in mvp edit isn´t something like that. Link to comment Share on other sites More sharing options...
cybernetic Posted July 3, 2006 Share Posted July 3, 2006 yes it's not in mvpedit.. it comes with the exporter when you export the sav file from the game you get the extra.dat which you have to edit manually with notepad Link to comment Share on other sites More sharing options...
freshprince85 Posted July 3, 2006 Share Posted July 3, 2006 yes it's not in mvpedit.. it comes with the exporter when you export the sav file from the game you get the extra.dat which you have to edit manually with notepad ok ... i´ve no idea of all thes things. what is notepad and where did i get it :?: Link to comment Share on other sites More sharing options...
myk13 Posted July 6, 2006 Share Posted July 6, 2006 notepad comes with your computer also, for some reason whenever i run the exporter/importer it says the correct memory address found then i get the pop up saying an error was encountered then shuts down Link to comment Share on other sites More sharing options...
krawhitham Posted July 6, 2006 Share Posted July 6, 2006 Google. In the download section here Link to comment Share on other sites More sharing options...
krawhitham Posted July 6, 2006 Share Posted July 6, 2006 OK I'm having problems again Dunn got hurt for 98 days so I exported, used notepad changed 98 to 15, imported, save dyansty, exited mvp, restarted mvp, and it crashed after the 1st pitch in a game So I tried again with the same result anyway I trade for the Big Hurt and went on with life Link to comment Share on other sites More sharing options...
freshprince85 Posted July 6, 2006 Share Posted July 6, 2006 OK I'm having problems again Dunn got hurt for 98 days so I exported, used notepad changed 98 to 15, imported, save dyansty, exited mvp, restarted mvp, and it crashed after the 1st pitch in a game So I tried again with the same result anyway I trade for the Big Hurt and went on with life maybe the reason for the crashing are incompled lineups and/or rotations. everytime i use the dat exporter, some lineups going crazy (often there are some spots missing, like spot 3). so if u have incompled lineups, you HAVE TO delate them, and then rebuild it totally new! if u just sent another guy to the incompled lineup, the lineup still goes crazy (f.e. 1, 2, 4, 4, 5, 6, 7, 8, 9). if you creat them new, it´s all correct (1, 2, 3, 4, 5, 6, 7, 8, 9) Link to comment Share on other sites More sharing options...
skibz Posted July 7, 2006 Share Posted July 7, 2006 i'm sorry i haven't really been keeping up with this thread, but i've got a problem and hopefully one of you who has could help me. i exported my dynasty database and all that. and i've tried importing the .dat files and when i click "import > dat files" the window only opens an .mbe file. i'm stuck. lol, so if someone could help me, that would be awesome. thanks. Link to comment Share on other sites More sharing options...
carolinamagi Posted July 12, 2006 Share Posted July 12, 2006 Well, the mod works rather well I would say! Well DONE!!! Why haven't you put this in the download section yet? I followed your instructions and made some adjustments to Nomar (he is now #8 so as not to compete with Pujols), made Rick Ankeil a more disciplined hitter but saddly one change did not take effect . . . no beard for Albert . . . Otherwise this works like a charm! I'll give it a million stars if it appears in the download section . . . . Link to comment Share on other sites More sharing options...
ebh0113 Posted July 12, 2006 Share Posted July 12, 2006 i'm sorry i haven't really been keeping up with this thread, but i've got a problem and hopefully one of you who has could help me. i exported my dynasty database and all that. and i've tried importing the .dat files and when i click "import > dat files" the window only opens an .mbe file. i'm stuck. lol, so if someone could help me, that would be awesome. thanks. That's a save window that pops up. When you import .dat files it asks you to save it as .mbe. So just save it as anything you like, make your changes, then export to the folder where the .dat files are. Then import back into dynasty. I followed your instructions and made some adjustments to Nomar (he is now #8 so as not to compete with Pujols), made Rick Ankeil a more disciplined hitter but saddly one change did not take effect . . . no beard for Albert . . Did you export the .dat files back to the folder where your importer/exporter is and not to the data/datbase folder? Link to comment Share on other sites More sharing options...
carolinamagi Posted July 12, 2006 Share Posted July 12, 2006 That's a save window that pops up. When you import .dat files it asks you to save it as .mbe. So just save it as anything you like, make your changes, then export to the folder where the .dat files are. Then import back into dynasty. Did you export the .dat files back to the folder where your importer/exporter is and not to the data/datbase folder? I exported from MVPedit back into the folder where the importer/exporter is. Link to comment Share on other sites More sharing options...
ebh0113 Posted July 12, 2006 Share Posted July 12, 2006 Did you then use the importer to import back into the game? If so then I don't know what the problem could be then. Link to comment Share on other sites More sharing options...
Iron Posted July 14, 2006 Share Posted July 14, 2006 I'm still getting the same 3022 error despite doing what Kraw and Fenway told to do. Aside from that, when I used previous versions, that mod was just awesome!! Link to comment Share on other sites More sharing options...
DarkEnigma510 Posted July 17, 2006 Share Posted July 17, 2006 Any help here? I get run time error 3163 (too much data). I am using MVP Eit 2005.4 Should I be using a higher version? Any thing I am missing here? Link to comment Share on other sites More sharing options...
Fastflink2009 Posted July 18, 2006 Share Posted July 18, 2006 Alright, tell me if i did something wrong, I went into Big Shmooz's models.big lite version, exported all the cyberfaces i wanted (the .fsh, .ord., .orl files) to a folder. Then using kraws installer i put those files into my models.big. Then using tywiggins exp./imp. I exported the data files from the game then edited them using mvpedit to change all the cyberface numbers to correspond with the cyberfaces i imported into the models.big. Then i saved, exported to the folder with the importer/exporter and then imported the files back into the game. I went to create/edit player to look at the cyberfaces and I opened prince fielder, and it crashed, then i went back in and did chris young and it crashed, then i did adam jones, and it didn't crash. I don't know if the cyberface files are messed up or if i just screwed something up. Can anyone help me? Do you think that the problem is that when i exported the cyberface files from big shmooz's models big using eagraph, i pressed decompress files? I'm so lost here, any advice is welcome. Link to comment Share on other sites More sharing options...
ebh0113 Posted July 18, 2006 Share Posted July 18, 2006 When you extract the files from EAGraph, make sure you don't decompress the files. Link to comment Share on other sites More sharing options...
ebh0113 Posted July 18, 2006 Share Posted July 18, 2006 Any fix for the lineups being screwy(only against NL w/no DH) when editing and importing? I've played 3 games where the same player was in the lineup twice. Just wondering so I won't have to keep editing the lineups every couple of games. Thanks! Link to comment Share on other sites More sharing options...
Fastflink2009 Posted July 18, 2006 Share Posted July 18, 2006 thanks ebh, i got it fixed Link to comment Share on other sites More sharing options...
ebh0113 Posted July 19, 2006 Share Posted July 19, 2006 ^I saw that. Link to comment Share on other sites More sharing options...
Fastflink2009 Posted July 19, 2006 Share Posted July 19, 2006 Actually I did have a problem, I played the Cubs and Ryan Dempster a Pitcher was playing RF. Link to comment Share on other sites More sharing options...
UncleMo Posted July 27, 2006 Share Posted July 27, 2006 Actually, I'm thinking about changing the progression system. EA's progress system is way too random for my taste. Basically I want the stats to influence progression somewhat. Another thing that I'm considering is to come up with a way to have a short season. Playing a full season takes too long, and I don't like to sim my games. Have these two been done yet? -Mo Link to comment Share on other sites More sharing options...
redsox Posted July 27, 2006 Share Posted July 27, 2006 Have these two been done yet? -Mo I am pretty sure the second one (short season) has been done. I saw it somewhere in the forums. Here is the link http://www.mvpmods.com/index.php?name=Foru...ht=short+season Link to comment Share on other sites More sharing options...
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