Sizemore Posted April 17, 2006 Share Posted April 17, 2006 I have seen in a data file that there was some scripts for the HR animations, they look like this: ·script_homerun_fireworks_03.txt %& ªscript_homerun_generic_plate_cross_01.txt %6 ¾script_homerun_generic_plate_cross_02.txt %F óscript_homerun_generic_plate_cross_03.txt %V script_homerun_guerrero_plate_cross_01.txt %g Øscript_homerun_live_cut_01.txt %q ¬script_homerun_ortiz_plate_cross_01.txt % Ãscript_homerun_pujols_plate_cross_01.txt %‘ Ã’script_homerun_ramirez_plate_cross_01.txt %¡ /script_homerun_redsox_plate_cross_01.txt %² Äscript_homerun_sosa_plate_cross_01.txt %À 5script_homerun_special.txt %Ê (script_homerun_stop_saving_replay.txt %ÃŽ oscript_homerun_venu_level1_01.txt %Ø Ãscript_homerun_venu_level2_01.txt %â ãscript_homerun_venu_level3_01.txt %ì script_homerun_venu_level4_01.txt %ø ºscript_homerun_venu_level5_01.txt & –script_homerun_walkoff_level1_01.txt & Ãscript_homerun_walkoff_level2_01.txt &' Cscript_mgr_argument_int1e_01.txt Any idea how to make some players show off like ortiz or ramirez, without having to change picture ID's?? There is a connection here, and I am gonna keep looking for them. Something has to give, and Im gonna find where its at.....:lol: Link to comment Share on other sites More sharing options...
punkmonk1021 Posted April 17, 2006 Share Posted April 17, 2006 Kind of off topic but yet on topic. I'm actually having a problem with homerun animations like at shea the apple doesn't come up, it shows the hat but no apple, and ideas? Link to comment Share on other sites More sharing options...
UncleMo Posted April 17, 2006 Share Posted April 17, 2006 What does this mean: "%F " or anywhere above you pasted where there are percent signs? Link to comment Share on other sites More sharing options...
Sizemore Posted April 17, 2006 Author Share Posted April 17, 2006 What does this mean: "%F " or anywhere above you pasted where there are percent signs? That Im not sure, its in the Datafile.big file..........give it a look over and tell me what you think. Im pretty sure it has something to do with animations of Pujols, Ramirez, Ortiz and a few others, plus generic ones. I think if we find where these text files are, we can do something as far as giving more people HR animations and plate crossings. That would be sweet.........wouldnt it?? -Size Link to comment Share on other sites More sharing options...
UncleMo Posted April 17, 2006 Share Posted April 17, 2006 Of course it would. I'm not a datafile modder so right now you know more about that than I do. I've only changed the audio before and that was several months ago. Can you increase the number in the % and then test it out? Your post above also makes me interested in this "Cscript_mgr_argument_int1e_01.txt" Link to comment Share on other sites More sharing options...
D-Unit Posted April 17, 2006 Share Posted April 17, 2006 a rod, giambi, sheff, and sosa have animations too. Link to comment Share on other sites More sharing options...
Sizemore Posted April 17, 2006 Author Share Posted April 17, 2006 Of course it would. I'm not a datafile modder so right now you know more about that than I do. I've only changed the audio before and that was several months ago. Can you increase the number in the % and then test it out? Your post above also makes me interested in this "Cscript_mgr_argument_int1e_01.txt" I will give it a shot, but I think the "Cscript_mgr_argument_int1e_01.txt" "int1e_01.txt" might be the name of a txt file. If I change and increase the number, it may not be able to read from that file....lol I will give it a shot anyway, if we get this working Mo, we will be praised! ! ! This is a list of everything I have seen so far. BIGF½R- ÃŒ Bý C v01day.txt U Å¡01day_c.txt g {02day.txt y ²02dusk.txt Å’ Ã…02dusk_c.txt ž x03day.txt ° Ø03dusk_c.txt  À03dusk_e.txt Õ }04day.txt ç Ÿ05day.txt ù ´05dusk.txt  06day.txt —06day_c.txt 0 Ÿ06day_o.txt B Ÿ06dusk_c.txt T Ê07night.txt g ê07nite_c.txt z ca001day.txt › Ia002day.txt ¼ !«a003day.txt Þ !saa01nite.txt "/aa02nite.txt # "„aa03nite.txt F <aaa1nite.txt c #aaa2nite.txt ‡ $3aaa3nite.txt ¬ %Xanahday.txt Ã’ %Xanahnite.txt ø .arliday.txt .arlinite.txt 2 Ãastrdome.txt M -Cbankday.txt { -Cbanknite.txt © bushday.txt Ä bushnite.txt ß _cineday.txt þ #citiday.txt #citinite.txt 2 clevday.txt P "Äcomeday.txt s "Äcomenite.txt – coorday.txt ² coornite.txt ÃŽ Écrosday.txt î Écrosnite.txt Å Âdatafile.txt â„¢ ¿daydef.txt ¡ Hdodgday.txt ¾ Hdodgnite.txt Û Ø[feflow.txt ´ zfencday.txt Ã’ zfencnite.txt ð Æ’fenwday.txt Æ’fenwnite.txt ( tforbday.txt F tforbnite.txt d ×gabaday.txt ‚ ×gabanite.txt  Ãgrifday.txt ¾ Ãgrifnite.txt Ãœ hiranite.txt ø O›igflow.txt H jacoday.txt d jaconite.txt € #%kaufday.txt ¤ #%kaufnite.txt È ümetpday.txt ã ümetpnite.txt þ (Émetrdome.txt ' millday.txt D millnite.txt a Umin1day.txt p ¹min2day.txt q 1min3day.txt ‹ 1minuday.txt Â¥ 1minunite.txt ¿ unetwday.txt Þ unetwnite.txt ý ¸nitedef.txt !„olymdome.txt ( .orioday.txt F .orionite.txt d Âpetoday.txt ‚ Âpetonite.txt  qpncpday.txt ¹ qpncpnite.txt Ã’ !+poloday.txt ô !+polonite.txt 5propday.txt 5 5propnite.txt T 6qualday.txt k 6qualnite.txt ‚ Ã…rfksday.txt  Årfksnite.txt ¾ safeday.txt Ø safenite.txt ò 7sbcpday.txt 7sbcpnite.txt 4 òscript_ar_1b_catches_ball_01.txt ? script_ar_1b_fields_ball_01.txt K ìscript_ar_2b_catches_ball_01.txt V script_ar_2b_fields_ball_01.txt a Ãscript_ar_3b_catches_ball_01.txt l script_ar_3b_fields_ball_01.txt x èscript_ar_advance_1st_to_2nd_01.txt Æ’ ¹script_ar_advance_1st_to_2nd_02.txt  «script_ar_advance_1st_to_2nd_03.txt › ’script_ar_advance_1st_to_2nd_04.txt § ¼script_ar_advance_1st_to_2nd_05.txt ³ Õscript_ar_advance_1st_to_3rd_01.txt ¿ ýscript_ar_advance_2nd_to_3rd_01.txt Ê Êscript_ar_advance_2nd_to_3rd_02.txt Ö Ãscript_ar_advance_2nd_to_3rd_03.txt â ¨script_ar_advance_2nd_to_3rd_04.txt î tscript_ar_advance_2nd_to_home_01.txt ú ûscript_ar_advance_3rd_to_home_01.txt Å“script_ar_advance_3rd_to_home_02.txt ¼script_ar_advance_3rd_to_home_03.txt †script_ar_advance_3rd_to_home_04.txt ) Cscript_ar_advance_home_to_1st_01.txt 5 !script_ar_arrive_at_1st_01.txt A @script_ar_arrive_at_2nd_01.txt M Óscript_ar_arrive_at_2nd_02.txt X ÃŽscript_ar_arrive_at_3rd_01.txt c Ãœscript_ar_arrive_at_home_01.txt n Öscript_ar_ball_hit_over_wall_left_01.txt { |script_ar_ball_hit_over_wall_left_02.txt ˆ ÃŒscript_ar_ball_hit_over_wall_left_03.txt • Lscript_ar_ball_hit_over_wall_left_04.txt ¢ ÃŽscript_ar_ball_hit_over_wall_right_01.txt ¯ Jscript_ar_ball_hit_over_wall_right_02.txt ¼ õscript_ar_ball_hit_over_wall_right_03.txt È script_ar_catcher_catches_ball_01.txt Ó Øscript_ar_catch_and_throw_left_01.txt ß Öscript_ar_catch_and_throw_right_01.txt ë øscript_ar_cf_catches_ball_01.txt ö script_ar_cf_fields_ball_01.txt Þscript_ar_debug_assignments.txt "script_ar_debug_freeze_at_event_01.txt §script_ar_double_play_01.txt Ñscript_ar_end_ab_corner_01.txt & ªscript_ar_end_ab_high_or_low_left_01.txt 2 °script_ar_end_ab_high_or_low_right_01.txt > )script_ar_field_throw_in_centre_01.txt K —script_ar_field_throw_in_left_01.txt W ½script_ar_field_throw_in_right_01.txt c script_ar_full_play_hit_left_01.txt q ¼script_ar_full_play_hit_left_02.txt } script_ar_full_play_hit_left_03.txt Å Æ’script_ar_full_play_hit_left_04.txt – üscript_ar_full_play_hit_right_01.txt £ Êscript_ar_full_play_hit_right_02.txt ° Æscript_ar_full_play_hit_right_03.txt ¼ ÃŽscript_ar_full_play_hit_right_04.txt È õscript_ar_full_play_hit_right_05.txt Ô Éscript_ar_full_play_hit_right_06.txt à ëscript_ar_ground_batter_left_cam_01.txt ê çscript_ar_ground_batter_right_cam_01.txt ô /script_ar_hit_by_pitch_01.txt µscript_ar_hit_by_pitch_02.txt Å’script_ar_hit_by_pitch_03.txt Âscript_ar_hit_by_pitch_04.txt ! Â¥script_ar_hit_iso_01.txt + óscript_ar_hit_iso_02.txt 6 /script_ar_hit_iso_03.txt E âscript_ar_hit_iso_04.txt Q 7script_ar_hit_iso_05.txt ^ pscript_ar_hit_iso_06.txt m script_ar_hit_to_infield_centre_01.txt y }script_ar_hit_to_infield_left_01.txt … script_ar_hit_to_infield_right_01.txt ‘ *script_ar_homerun_batter_01.txt  "script_ar_home_plate_collision_01.txt ¨ Ãscript_ar_lf_catches_ball_01.txt ³ üscript_ar_lf_fields_ball_01.txt ¿ $script_ar_outfielder_brief_spot_01.txt Ë òscript_ar_outfielder_brief_spot_02.txt Õ ‚script_ar_outfielder_brief_spot_03.txt ã kscript_ar_partial_play_hit_left_01.txt î Ã¥script_ar_partial_play_hit_left_02.txt ø Mscript_ar_partial_play_hit_left_03.txt script_ar_partial_play_hit_left_04.txt Rscript_ar_partial_play_hit_right_01.txt .script_ar_partial_play_hit_right_02.txt $ ûscript_ar_partial_play_hit_right_03.txt . øscript_ar_partial_play_hit_right_04.txt 8 "script_ar_partial_play_hit_right_05.txt C script_ar_partial_play_hit_right_06.txt N %script_ar_pitcher_catches_ball_01.txt Z 1script_ar_pitcher_fields_ball_01.txt f "script_ar_pitcher_fields_ball_02.txt r Sscript_ar_p_gets_batter_out_01.txt ìscript_ar_rf_catches_ball_01.txt Å script_ar_rf_fields_ball_01.txt — òscript_ar_ss_catches_ball_01.txt ¢ script_ar_ss_fields_ball_01.txt ® 8script_ar_steal_home_01.txt ¹ Mscript_ar_steal_home_02.txt Ä &script_ar_steal_home_03.txt à [script_ar_steal_second_01.txt Ú Hscript_ar_steal_second_02.txt Ã¥ 2script_ar_steal_second_03.txt ð ]script_ar_steal_second_04.txt û (script_ar_steal_second_05.txt sscript_ar_steal_third_01.txt pscript_ar_steal_third_02.txt [script_ar_steal_third_03.txt ( ïscript_ar_strikeout_01.txt 1 script_ar_strikeout_02.txt < ¤script_ar_strikeout_03.txt H 3script_ar_strikeout_04.txt W Zscript_ar_strikeout_05.txt e ÃŒscript_ar_strikeout_06.txt p •script_ar_strikeout_07.txt ~ Éscript_ar_strikeout_08.txt Å’ €script_ar_strikeout_09.txt – Ascript_ar_strikeout_10.txt ¦ +script_ar_strikeout_batter_left_01.txt ² fscript_ar_strikeout_batter_left_02.txt ¾ 'script_ar_strikeout_batter_right_01.txt Ê [script_ar_strikeout_batter_right_02.txt Ö script_ar_strikeout_pitcher_01.txt â ^script_ar_strikeout_pitcher_02.txt î oscript_ar_strikeout_pitcher_03.txt ú fscript_ar_wild_pitch_01.txt Oscript_ar_wild_pitch_02.txt Pscript_ar_wild_pitch_03.txt ! script_bullpen_away_1_pitcher_01.txt , script_bullpen_away_2_pitcher_01.txt 7 script_bullpen_home_1_pitcher_01.txt B þscript_bullpen_home_2_pitcher_01.txt L ›script_check_swing_first_checked_01.txt [ Qscript_check_swing_first_strikeout_01.txt j Âscript_check_swing_first_swung_01.txt y tscript_check_swing_third_checked_01.txt ˆ xscript_check_swing_third_strikeout_01.txt — yscript_check_swing_third_swung_01.txt ¦ ¹script_createaplayer.txt Ã… Mscript_debug_head_viewer_01.txt à iscript_dugout_manager_01.txt Ö pscript_dugout_manager_02.txt à Ôscript_dugout_manager_03.txt ä ýscript_dugout_manager_04.txt ë ÷script_dugout_manager_05.txt ò øscript_dugout_manager_06.txt ù úscript_dugout_manager_07.txt „script_dugout_manager_08.txt ‚script_dugout_manager_09.txt Âscript_dugout_manager_10.txt ïscript_endinning_of_close_01.txt " Ãscript_endinning_of_close_02.txt / ëscript_endinning_of_close_03.txt < îscript_endinning_of_close_04.txt I !script_endinning_of_close_05.txt W ·script_endinning_pan_01.txt ^ ?script_endinning_seventh_stretch.txt f Âscript_endinning_top_first.txt m script_eog_dugout_happy_int1_01.txt Æ’ µscript_eog_dugout_happy_int1_02.txt â„¢ Escript_eog_dugout_happy_int1_03.txt ± script_eog_dugout_happy_int1_04.txt É éscript_eog_dugout_happy_int2_01.txt Þ Æ’script_eog_dugout_happy_int2_02.txt ô Õscript_eog_dugout_happy_int2_03.txt script_eog_dugout_happy_int3_01.txt ! êscript_eog_dugout_happy_int3_02.txt 6 5script_eog_dugout_upset_int1_01.txt L script_eog_dugout_upset_int1_02.txt d ìscript_eog_dugout_upset_int1_03.txt { Æscript_eog_dugout_upset_int1_04.txt ’ script_eog_dugout_upset_int2_01.txt ¨ áscript_eog_dugout_upset_int2_02.txt ¿ script_eog_dugout_upset_int2_03.txt × Å script_eog_dugout_upset_int3_01.txt à mscript_eog_dugout_upset_int3_02.txt ˆscript_eog_fireworks_01.txt script_eog_firstbase_happy_int1_01.txt $ script_eog_firstbase_happy_int1_02.txt : ‹script_eog_firstbase_happy_int1_03.txt Q €script_eog_firstbase_happy_int1_04.txt h jscript_eog_firstbase_happy_int2_01.txt ~ rscript_eog_firstbase_happy_int2_02.txt †;script_eog_firstbase_happy_int2_03.txt © Xscript_eog_firstbase_happy_int3_01.txt à script_eog_firstbase_happy_int3_02.txt Ú Ñscript_eog_firstbase_upset_int1_01.txt ñ ;script_eog_firstbase_upset_int1_02.txt ! 0script_eog_firstbase_upset_int1_03.txt ! Vscript_eog_firstbase_upset_int1_04.txt !6 ÿscript_eog_firstbase_upset_int2_01.txt !K „script_eog_firstbase_upset_int2_02.txt !a Gscript_eog_firstbase_upset_int2_03.txt !w tscript_eog_firstbase_upset_int3_01.txt ! ;script_eog_firstbase_upset_int3_02.txt !§ ^script_eog_pitcher_happy01_01.txt !¼ Qscript_eog_pitcher_happy01_02.txt !Ñ Bscript_eog_pitcher_happy02_01.txt !æ Iscript_eog_pitcher_happy03_01.txt !û 9script_eog_pitcher_upset01_01.txt " Escript_eog_pitcher_upset02_01.txt "% Ascript_eog_pitcher_upset03_01.txt ": <script_eog_thirdbase_happy_int1_01.txt "P áscript_eog_thirdbase_happy_int1_02.txt "e Yscript_eog_thirdbase_happy_int1_03.txt "| hscript_eog_thirdbase_happy_int1_04.txt "“ Ascript_eog_thirdbase_happy_int2_01.txt "© Zscript_eog_thirdbase_happy_int2_02.txt "¿ Uscript_eog_thirdbase_happy_int2_03.txt "Ô Xscript_eog_thirdbase_happy_int3_01.txt "ì Ãscript_eog_thirdbase_happy_int3_02.txt # éscript_eog_thirdbase_upset_int1_01.txt # script_eog_thirdbase_upset_int1_02.txt #2 &script_eog_thirdbase_upset_int1_03.txt #I 8script_eog_thirdbase_upset_int1_04.txt #` öscript_eog_thirdbase_upset_int2_01.txt #u Fscript_eog_thirdbase_upset_int2_02.txt #‹ Gscript_eog_thirdbase_upset_int2_03.txt #¡ 4script_eog_thirdbase_upset_int3_01.txt #¹ 7script_eog_thirdbase_upset_int3_02.txt #Ñ Ãscript_eog_ws_bat_happy_01.txt #ä âscript_eog_ws_bat_happy_02.txt #ø zscript_eog_ws_bat_happy_first_01.txt $ hscript_eog_ws_bat_happy_third_01.txt $ $script_eog_ws_field_happy_01.txt $. ÃŒscript_eog_ws_field_happy_02.txt $A ¿script_eog_ws_field_happy_03.txt $T Öscript_eog_ws_field_happy_04.txt $h script_eog_ws_field_upset_01.txt $v lscript_eog_ws_fireworks_01.txt $€ Ã¥script_eog_ws_fireworks_02.txt $‰ à script_eog_ws_pitcher_happy_01.txt $ script_eog_ws_pitcher_upset_01.txt $¬ Lscript_hbp_charge_mound_01.txt $Ä Âscript_hbp_charge_mound_02.txt $à 0script_hbp_pitcher_eject_01.txt $ß ~script_hbp_pitcher_eject_02.txt $à script_hbp_pitcher_eject_03.txt $ü Pscript_hbp_ump_warns_teams_01.txt % Ãscript_homerun_fireworks_01.txt % ½script_homerun_fireworks_02.txt % ·script_homerun_fireworks_03.txt %& ªscript_homerun_generic_plate_cross_01.txt %6 ¾script_homerun_generic_plate_cross_02.txt %F óscript_homerun_generic_plate_cross_03.txt %V script_homerun_guerrero_plate_cross_01.txt %g Øscript_homerun_live_cut_01.txt %q ¬script_homerun_ortiz_plate_cross_01.txt % Ãscript_homerun_pujols_plate_cross_01.txt %‘ Ã’script_homerun_ramirez_plate_cross_01.txt %¡ /script_homerun_redsox_plate_cross_01.txt %² Äscript_homerun_sosa_plate_cross_01.txt %À 5script_homerun_special.txt %Ê (script_homerun_stop_saving_replay.txt %ÃŽ oscript_homerun_venu_level1_01.txt %Ø Ãscript_homerun_venu_level2_01.txt %â ãscript_homerun_venu_level3_01.txt %ì script_homerun_venu_level4_01.txt %ø ºscript_homerun_venu_level5_01.txt & –script_homerun_walkoff_level1_01.txt & Ãscript_homerun_walkoff_level2_01.txt &' Cscript_mgr_argument_int1e_01.txt & script_mgr_argument_int1e_first_01.txt &N script_mgr_argument_int1e_second_01.txt &b Ôscript_mgr_argument_int1e_third_01.txt &u Žscript_mgr_argument_int1_01.txt &ˆ {script_mgr_argument_int1_first_01.txt &› {script_mgr_argument_int1_second_01.txt &® …script_mgr_argument_int1_third_01.txt &à 5script_mgr_argument_int2e_01.txt &Õ Ãscript_mgr_argument_int2e_first_01.txt &è ßscript_mgr_argument_int2e_second_01.txt &û âscript_mgr_argument_int2e_third_01.txt ' script_mgr_argument_int2_01.txt '" Æ’script_mgr_argument_int2_first_01.txt '5 ±script_mgr_argument_int2_second_01.txt 'H ¶script_mgr_argument_int2_third_01.txt '[ ûscript_mgr_argument_int3e_01.txt 'n script_mgr_argument_int3e_first_01.txt '‚ ×script_mgr_argument_int3e_second_01.txt '• õscript_mgr_argument_int3e_third_01.txt '¨ )script_mgr_argument_int3_01.txt '» mscript_mgr_argument_int3_first_01.txt 'ÃŽ vscript_mgr_argument_int3_second_01.txt 'á mscript_mgr_argument_int3_third_01.txt 'ô <script_mgr_argument_walkup_first_01.txt ( 0script_mgr_argument_walkup_third_01.txt ( escript_minimode_activate_viewport.txt ( éscript_minimode_batter_intro_wait.txt ( Âscript_minimode_happy_batter_01.txt (+ „script_minimode_happy_batter_02.txt (8 éscript_minimode_happy_batter_wait.txt (< â„¢script_minimode_pitcher_intro_01.txt (I Ûscript_minimode_pitcher_intro_02.txt (V ëscript_minimode_pitcher_intro_wait.txt (Z ìscript_minimode_pitcher_react_wait.txt (^ ³script_minimode_start_pan.txt (b éscript_minimode_start_pan_wait.txt (f Ãscript_minimode_upset_batter_01.txt (r èscript_minimode_upset_batter_02.txt (~ èscript_minimode_upset_batter_wait.txt (‚ ïscript_moundvisit_neg_reaction_01.txt (â„¢ ïscript_moundvisit_no_reaction_01.txt (° äscript_moundvisit_pos_reaction_01.txt (Ç þscript_on_deck_batter_01.txt (à îscript_on_deck_batter_02.txt (Ù úscript_on_deck_batter_03.txt (â Dscript_pinch_runner_first_01.txt (ð äscript_pinch_runner_first_02.txt (ü èscript_pinch_runner_first_03.txt ) Rscript_pinch_runner_first_04.txt ) âscript_pinch_runner_first_05.txt )" çscript_pinch_runner_first_06.txt ). 7script_pinch_runner_second_01.txt )< jscript_pinch_runner_second_02.txt )J óscript_pinch_runner_second_03.txt )V â„¢script_pinch_runner_second_04.txt )d ~script_pinch_runner_second_05.txt )r #script_pinch_runner_second_06.txt ) 2script_pinch_runner_third_01.txt ) Fscript_pinch_runner_third_02.txt )› Sscript_pinch_runner_third_03.txt )© ·script_pinch_runner_third_04.txt )· Cscript_pinch_runner_third_05.txt )Ã… êscript_pinch_runner_third_06.txt )Ñ Ãœscript_pitchersub_mgr_first_left_01.txt )ä Cscript_pitchersub_mgr_first_right_01.txt )ø Žscript_pitchersub_mgr_third_left_01.txt * Å’script_pitchersub_mgr_third_right_01.txt * øscript_pitchersub_pitcher_to_mound_01.txt *0 §script_startinning_bot1st_players_01.txt *: ‡script_startinning_bot1st_players_02.txt *D úscript_startinning_bot1st_spawn.txt *R sscript_start_game_players_01.txt * Rscript_start_game_players_02.txt *f mscript_start_game_players_03.txt *p Å script_start_game_players_04.txt *z qscript_start_game_players_05.txt *„ jscript_start_game_spawn.txt *‘ —sheaday.txt *² —sheanite.txt *Ó %£shibday.txt *ù %£shibnite.txt + !@skydday.txt +A !@skydnite.txt +c éspotday.txt +‚ éspotnite.txt +¡ Útigrday.txt +¿ Útigrnite.txt +à $ôtropdome.txt , 7turnday.txt , 7turnnite.txt ,8 £usceday.txt ,S £uscenite.txt ,n ìvenuday.txt , ìvenunite.txt ,° *Fveteday.txt ,Û wrigday.txt ,÷ wrignite.txt - ½yankday.txt -3 ½yanknite.txt û .žè0xaba1daef 357 1;295 DugoutR_Light2_RGBÅ @0á1_Pitch;259 L8Å @471âIR_Stadium;2H0áIRCoeff9ˆÀ;19à _RimDá184 Bull]penà 6_He Hà ng;1Š€67ÊÀ16111 ª eáGround_W%e7;14—à 5;10 D8 4 2Å¡2 ²_v(94/á81 IRLefát60à 1;32Å 1|2‹ ³à ;11 £D a3 3à FlagÃ2ä331 PlayerShadow;317Š½+79a2‰ T6¤29X0½Œ€93J aIrrà ance1;24Ö151D .ªky‹Aª7“ŒÃ‰142à 6;133tY1l Link to comment Share on other sites More sharing options...
UncleMo Posted April 17, 2006 Share Posted April 17, 2006 In a datafile, to the far left, what does stuff that looks like this mean: 0xf2709721 Link to comment Share on other sites More sharing options...
Sizemore Posted April 17, 2006 Author Share Posted April 17, 2006 In a datafile, to the far left, what does stuff that looks like this mean: 0xf2709721 Im not sure, it all looks like binary BS...........lol I wish I had a translator or reader of some sort, to define this a little more. This has to be a map that leads to somewhere else, IMO. I guess we will have to play around a little and see where it leads us. Link to comment Share on other sites More sharing options...
kgbaseball Posted April 17, 2006 Share Posted April 17, 2006 I think the %F stuff is because the file he's looking at isn;t decompressed, but I could be wrong. Try decompressing it and see what it looks like. Link to comment Share on other sites More sharing options...
HardcoreLegend Posted April 17, 2006 Share Posted April 17, 2006 Edmonds and Boone also have animations, if we are just randomly naming them. :D Link to comment Share on other sites More sharing options...
Sizemore Posted April 17, 2006 Author Share Posted April 17, 2006 I think the %F stuff is because the file he's looking at isn;t decompressed, but I could be wrong. Try decompressing it and see what it looks like. Its already decompressed, its in file form in the datafile folder, its just in code. I think everything we need is on this file, we have to find a way to decipher it. Any ideas? Its showing mostly homeplate crossings, which is cool by itself, but to decipher this stuff is going to have to take a tool of some kind, that I dont have. I wonder if Glass4 has any ideas. The guy who made mvpedit.............Until then, back to the file at hand.........AND NO SUPPA TILL YA FINISHED! ! ! :lol: Link to comment Share on other sites More sharing options...
UncleMo Posted April 17, 2006 Share Posted April 17, 2006 I simply used eazip to decompress and when I pasted it into my outlook for a quick look i got a better view. Here's the except I have not had time to review... 0x2bd857df 2<batting.SwingToRun.Right.HRCeleb.HRCeleb_Signature>;0 3;1 batting.SwingToRun.Right.HRCeleb.b_arodhrtofirst_r,9,batting.SwingToRun.Right.HRCeleb.b_boonehrtofirst_r,7,batting.SwingToRun.Right.HRCeleb.b_genhrtofirstr_n_01,0,batting.SwingToRun.Right.HRCeleb.b_genhrtofirstr_p_01,1,batting.SwingToRun.Right.HRCeleb.b_gsheffieldhrtofirst_r,11,batting.SwingToRun.Right.HRCeleb.b_guerrerohrtofirst_r,10,batting.SwingToRun.Right.HRCeleb.b_martinezhrtofirst_r,5,batting.SwingToRun.Right.HRCeleb.b_mramirezhrtofirst_r,12,batting.SwingToRun.Right.HRCeleb.b_pujolshrtofirst_r,8,batting.SwingToRun.Right.HRCeleb.b_sosahrtofirst_r,6; 0x32eb09fe 2<batting.Swing.NormalSwing.HighInsideBall.HighInsideBall_Signature>;0 4;1 batting.Swing.NormalSwing.HighInsideBall.b_dragbuntlefthib,3,batting.Swing.NormalSwing.HighInsideBall.b_dragbuntrighthib,4,batting.Swing.NormalSwing.HighInsideBall.b_ichiroswinghib,2,batting.Swing.NormalSwing.HighInsideBall.b_nswinghib,0,batting.Swing.NormalSwing.HighInsideBall.b_pswinghib,1; 0x39b7374e 2<batting.SwingToRun.Right.Normal.NormalSwing.NormalSwing_Signature>;0 4;1 batting.SwingToRun.Right.Normal.NormalSwing.b_nswingruntobaser,0,batting.SwingToRun.Right.Normal.NormalSwing.b_pswingruntobaser,1,batting.SwingToRun.Right.Normal.NormalSwing.b_dragbuntrightruntobaser,4; 0xf2709721 4<batting.SwingToRun.Left.HRCeleb.b_genhrtofirstl_p_01>;0 b_genhrtofirstl_p_01;1 batting.SwingToRun.Left.HRCeleb.b_genhrtofirstl_p_01.AnimInfo;2 ;3 ; 0xf272861b 4<face.HandHoldBat.h_batholdboth>;0 h_batholdboth;1 face.HandHoldBat.h_batholdboth.AnimInfo;2 ;3 ; 0xf274aaa6 4<running.SecondaryLeadToRun.45r.r_leadtojog45r>;0 r_leadtojog45r;1 running.SecondaryLeadToRun.45r.r_leadtojog45r.AnimInfo;2 ;3 ; Link to comment Share on other sites More sharing options...
UncleMo Posted April 17, 2006 Share Posted April 17, 2006 boy that is wide. Link to comment Share on other sites More sharing options...
Sizemore Posted April 18, 2006 Author Share Posted April 18, 2006 I simply used eazip to decompress and when I pasted it into my outlook for a quick look i got a better view. Here's the except I have not had time to review... LOL good work, eazip?? is that a download here on mvpmods? I didnt know about that. Let me check that out, sounds like a start. Now we have a little more info, where do we go from there? LOL? BigMo on top of things....:wtg: *Belay my last, I have eazip, just downloaded it from the thread I searched for...lol Search still works............yay! ! ! :lol: Link to comment Share on other sites More sharing options...
Sizemore Posted April 18, 2006 Author Share Posted April 18, 2006 Ok Mo, how did you get the df compression tool to work? I cant get it to work, because it always says eazip.exe is not in the correct folder, but it is in the datafile folder....what gives? I am using wordpad instead of notepad like it said to do in another thread, but to no avail, not working...................any hints?? Link to comment Share on other sites More sharing options...
UncleMo Posted April 18, 2006 Share Posted April 18, 2006 i have the compression tool and eazipin the same folder as the datafile.txt. Link to comment Share on other sites More sharing options...
Sizemore Posted April 18, 2006 Author Share Posted April 18, 2006 i have the compression tool and eazipin the same folder as the datafile.txt. See, this is where it is confusing, I dont have a df.txt file, I have a df.big. So where is this alleged df.txt hiding? Link to comment Share on other sites More sharing options...
pfalvey Posted April 18, 2006 Share Posted April 18, 2006 See, this is where it is confusing, I dont have a df.txt file, I have a df.big. So where is this alleged df.txt hiding? I think the DF.big is what comes w/ the stock game or the MVP06 mod, but I'm pretty sure it's the same as the .txt version. Try using one of the DF's from this site, I use maddiedaddies. Anyways, they are in .txt form and work w/ DF Compression. Pat Link to comment Share on other sites More sharing options...
Sizemore Posted April 18, 2006 Author Share Posted April 18, 2006 I think the DF.big is what comes w/ the stock game or the MVP06 mod, but I'm pretty sure it's the same as the .txt version. Try using one of the DF's from this site, I use maddiedaddies. Anyways, they are in .txt form and work w/ DF Compression. Pat What would I do without you guys...lol I never thought to look in downloads.............thanks Pat Link to comment Share on other sites More sharing options...
UncleMo Posted April 19, 2006 Share Posted April 19, 2006 This is getting no where, huh? Link to comment Share on other sites More sharing options...
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