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jersey portrait problem


nmm66

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I've created a bunch of jerserys to overwrite the KC Royals and imported them successfully, but when I import jersey portraits all but two of them seem to work properly in the game.

Two of the portraits (slots m and o i think) still show the old portraits at the jersey selection screen, even though I have checed (and re-checked) that I have imported the new portraits properly. If i open uniforms.big in EAGraph, I can see the two portraits I created that arent showing up in the game.

If anyone has any ideas at all I'd like to hear them.

Thanks.

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I didn't use MVP studio to import. I can't for the life of me figure out why it's doing this. From what I can tell the original graphics dont even exist anymore because I've overwritten them, yet they keep appearing at the jersey select screen.

I think I'll just try deleting the fsh file from the big file and re-import it.

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Yes, it will do that because the actual uniforms are located in your models.big file & the jersey selection screens are located in your uniforms.big file. Therefore the 2 have to match. If you don't put both of them in the same slot, your selection screen will not match your actual uniforms.

This is what is so good about importing via mvpstudio. It's kinda idiot proof. Basically if you import it as per his instructions, you can't mess up. The only problem I have with it is, it uses gfxpak to compress & gfxpak has a bug that if you have over 3000 files in the .big file, it crashes. Hence what I do is, I use mvp studio to import the uniforms into a makeshift (unmodded) models.big which has less than 3000 files in it. (basically what I am saying here is, I use mvp studio to do the import of the bitmaps to the uniforms.big for me.)

I then reimport the actual uniform files myself after doing this, to the same slot that the corresponding bitmap labled for me in mvp studio. (basically what I am saying here is, let's say the slot given me in mvp studio is "d" I then make sure to make the names of the uniform files to be UxxxD.fsh & FxxxD.fsh) The way I do this is, I use eagraph to import them into the actual models.big I will be using.

I know this is a double process, but it's the only option you have, if you want to import uniforms & you have more than 3000 files in your models.big

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