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renzo0077

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I apologize, but I don't understand your question. Are you asking if the players abilities change alot due to editing this file?

If so, the answer is, it depends on how large & how much number changes you make in it.

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I want to enlarge the top and bottom of the ability by the condition.

Do you understand?

Is it possible?

Even when the condition is bad, Ichiro is contacting 90. This is ・・・・.

sorry

I'm japanese

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The ability has changed only just a little every day. Dynasty mode.

Moreover, can width in the under be enlarged?

Just a hunch, but I believe he is asking if there is a way to increase the rate in which a player fatigues from day to day. Frankly, if that is not his question, I would still like to know. If players fatigued more rapidly, it would more realistically require the need for bench players. This would also keep pitchers from going back to 100% stamina after 2 days.
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Just a hunch, but I believe he is asking if there is a way to increase the rate in which a player fatigues from day to day. Frankly, if that is not his question, I would still like to know. If players fatigued more rapidly, it would more realistically require the need for bench players. This would also keep pitchers from going back to 100% stamina after 2 days.

This is a good point. I like the idea of players tireing more quickly. The only players I sub in some games is the catcher and my middle infielders. And that is maybe after 10 straight games with the same lineup.

And for something completly different. Is it possible to reduce the velocity increase on pitchers fastballs in a progression mod. I´ve had a pitcher who starts with a 90 mph fastball and after 6-7 years he up on 102 mph!. I can understand that control and the feel for pitching increases but velocity?

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This is a good point. I like the idea of players tireing more quickly. The only players I sub in some games is the catcher and my middle infielders. And that is maybe after 10 straight games with the same lineup.

And for something completly different. Is it possible to reduce the velocity increase on pitchers fastballs in a progression mod. I´ve had a pitcher who starts with a 90 mph fastball and after 6-7 years he up on 102 mph!. I can understand that control and the feel for pitching increases but velocity?

There is a progression mod that I believe is designed to curb the issue of pitcher's and their velocities. It should be in the downloads section.

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i thought the progression mod caused the increase in velocity..am i wrong? or are you saying the original game does this and the progression mod fixes it? thanks

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uhhh, seems like we are making some salad or word soup in here, so I will add my own "lettuce" : I guess what the japanese that started this tread is trying to say is something I keep asking myself everytime I have to pitch to a TIRED (50% or below) Manny Ramirez, David Ortiz and all the list of feared hitters we all know are har to face, so for once if I can have the "pleasure" of taking advantage of a TIRED Manny Ramirez and pitch him like if it was a human being, and strike him out, or make him pop to the outfield, or bounce into the pitchers mound, and hey make him feel shamed, embarrased and get into slump, maybe? (I know this isn't possible, isn't?)

Thing is we should had the right to take advantage of tired stars, and use that in our own gameplan as a plus at the time to face an opponent, don't they do that in real life?

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There is a progression mod that I believe is designed to curb the issue of pitcher's and their velocities. It should be in the downloads section.

I already have the latest progression mod and it does'nt seem to help. Thanks anyway.

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