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Question on User Pitching?


rows24

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Right now I am using kamula's latest datafile. I play on MVP with my sliders all set at zero.

How do I adjust my sliders to give up more walks and give my pitchers a higher pitch count in the game, to make it more realistic. Also how to get the CPU to work the count more and stop swinging at the first pitch, thefore decreasing my pitch count. Maybe even foul some balls off get into a good battle. If it can't be done in the sliders what lines of the datafile do i need to adjust and to what particular values.

I have no problem with the ball physics they are awesome. Just the topics Ive mentioned above for personal more realsitc preference. Really from the pitching aspect.

I have tried other datafiles but something is always missing. I like the camera angles that kamula gives b/c thy are all original. I pitch from the reverse and bat from #1 hitters eye. My fielding came is the default zoom which I prefer.

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Adjust the pitch control lower in the sliders to minus 50. See if that helps. If you want more foul balls why not try to up those numbers in that setting? Why don't you just look at the sliders & see the options? Also up the pitch meter difficulty.

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For the foul balls the more you want is the number - or + and what about the CPU swing frequency less swing - or +. Its not like the game came with a manual to explain every detail of the game.

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Plus on the foul balls means more foul balls. CPU swing frequency plus means more swings.

There was actually somebody awhile ago who made a post that gives the function of each setting & what does what.

Here, I copied it & will post it for you...

User Pitch Meter Difficulty: + for an easier pitching meter (bigger green Perfect area), - for a harder pitching meter (smaller green Perfect area)

Pitch Speed: + for faster pitches, - for slower pitches (both user and CPU)

CPU Pitcher Ball Rate: + for more balls thrown by CPU pitcher, - for less

User Pitcher Fatigue: + for quicker fatigue by user pitchers, - for slower

CPU Pitcher Fatigue: + for quicker fatigue by CPU pitchers, - for slower

User Pitch Control: + for better control by user pitchers, - for less

CPU Pitch Control: + for better control by CPU pitchers, - for less

Bullpen Fatigue Rate: + for quicker fatigue by pitchers in bullpen, - for less

Bullpen Fatigue Grace: + for more time between the pitcher that's warming up hitting 100% and beginning to lose stamina, - for less time (both user and CPU)

User Batting Contact: + for better contact by CPU batters, - for less

CPU Batting Contact: + for better contact by CPU batters, - for less

User Batting Power: + for more power by user batters, - for less

CPU Batting Power: + for more power by CPU batters, - for less

User Bunting Ability: + for easier bunts by user batters, - for harder

CPU Bunting Ability: + for easier bunts by CPU batters, - for harder

User Foul Ball Frequency: + for more user batter foul balls, - for less

CPU Foul Ball Frequency: + for more CPU batter foul balls, - for less

CPU Swing Frequency: + for more swings by CPU batters, - for less

User OF Speed (Manual): + for faster user outfielder speed after the user takes control of them, - for slower

User OF Speed (MVP): + for faster user outfielder speed before the user takes control of them, - for slower

CPU OF Speed: + for faster CPU outfielders, - for slower

User IF Speed (Manual): + for faster user infielder speed after the user takes control of them, - for slower

User IF Speed (MVP): + for faster user infielder speed before the user takes control of them, - for slower

CPU IF Speed: + for faster CPU infielders, - for slower

User Throw Speed: + for faster user throwing speed by fielders, - for less

CPU Throw Speed: + for faster CPU throwing speed by fielders, - for less

User Throw Accuracy: + for more accurate throws by user fielders, - for less

CPU Throw Accuracy: + for more accurate throws by CPU fielders, - for less

User Catch Errors: + for more errors by user fielders, - for less

CPU Catch Errors: + for more errors by CPU fielders, - for less

User Dive Difficulty: + for easier diving catches by user fielders (Big Play Control), - for harder

CPU Catch Effort: + for more diving CPU catches, - for less

User Baserunning Speed: + for faster user baserunners, - for slower

CPU Baserunning Speed: + for faster CPU baserunners, - for slower

User Runner Aggression: + for more aggressive user baserunners, - for less

CPU Runner Aggression: + for more aggressive CPU baserunners, - for less

User Runner Steal Speed: + for faster steal speed by user baserunners, - for less

CPU Runner Steal Speed: + for faster steal speed by CPU baserunners, - for less

User Runner Steal Delay: + for a longer delay between the CPU pitcher beginning his windup and the user baserunner beginning the steal, - for shorter

CPU Runner Steal Delay: + for a longer delay between the user pitcher beginning his windup and the CPU baserunner beginning the steal, - for shorter

CPU Steal Rate: + for more steals by CPU baserunners, - for less

Runner Injury Frequency: + for more injuries to baserunners (both user and CPU), - for less

Pitcher Injury Frequency: + for more injuries to pitchers (both user and CPU), - for less

Batter Injury Frequency: + for more injuries to batters (both user and CPU), - for less

Fielder Injury Frequency: + for more injuries to fielders (both user and CPU), - for less

Pitching MG Difficulty: + for an easier pitching mini-game, - for harder

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