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Ok... Last Straw... Any Help Appreciated


RobMac

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Ok... im going to start my final dynasty soon... i havnt got the game set up anywhere near perfect, but its as close as i think ill get it... batter patience is my most annoying thing... and i have one datafile question that i hope can counter act it...

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Is there a value or two i can change in my datafile that makes pitching harder without changing any of the sliders of game difficulty level?

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Ive managed to master the pitching system, and despite using rodkey 4 which is harder than default i still dont throw enough mistake pitches to walk batters... because i dont throw enough clear mistake pitches the batters swing too much...

If possible i would want a much higher % of my pitches to be mistake balls that come up as an (X) and get left by the batter... maybe having the pitch mater move faster might help... or a thinner green slot... or simply a value where a tiny misjudgement will often lead to a big mistake X error...

which values should i experiment with to get this desired effect?

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ok... lets try again...

ive had a few breakthrough's, ive found some values ive been playing with in the <batterpitcher> section... some values im not sure about

;121 i think it is says its to do the width of the accuracy bar... yet somehow when i lower this the accuracy bar gets thicker, and when i raise this value it also gets bigger, whats the deal with that?

is value ;100 (linespeed) the speed the line moved on the pitching meter?

and finally, there is a sectrion that seems to good tobe true... in cpubatter there is a whole section under the title discipline with what i think are percentages (there are a few 100's and they are the highest value) listed for various situations like

HOT_HIGH_0S

HOT_HIGH_1S

WARM_HIGH_1S

COLD_HIGH_1S

things like that...

i was wondering if anyone knows whether these percentages indeed are the % chance a batter will swing at the above situations... and whether the values work increasingly or decreasingly...

also with the above examples... anyone know what the last 2 digits of each section stand for? Hot and high makes sense... a red zone high in the zone... there low and mid everywhere too... but at the end of each there are things liike

0S

1S

which i thought was

0 strikes

1 strike

but none of the values have 2S which would be 2 strikes

some have

20

or 02

the first i thought was 2 out (maybe an o, maybe a zero, but i dont know what 20 as a number twenty would mean)

but again... if it meant outs, why are there no 10 or 00's denoting 1 out, no outs... and what would 02 mean????

ANY HELP GUYS?

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