RobMac Posted July 8, 2004 Share Posted July 8, 2004 Ok... im going to start my final dynasty soon... i havnt got the game set up anywhere near perfect, but its as close as i think ill get it... batter patience is my most annoying thing... and i have one datafile question that i hope can counter act it... ---------------------------------- Is there a value or two i can change in my datafile that makes pitching harder without changing any of the sliders of game difficulty level? ---------------------------------- Ive managed to master the pitching system, and despite using rodkey 4 which is harder than default i still dont throw enough mistake pitches to walk batters... because i dont throw enough clear mistake pitches the batters swing too much... If possible i would want a much higher % of my pitches to be mistake balls that come up as an (X) and get left by the batter... maybe having the pitch mater move faster might help... or a thinner green slot... or simply a value where a tiny misjudgement will often lead to a big mistake X error... which values should i experiment with to get this desired effect? Link to comment Share on other sites More sharing options...
RobMac Posted July 9, 2004 Author Share Posted July 9, 2004 ok... lets try again... ive had a few breakthrough's, ive found some values ive been playing with in the <batterpitcher> section... some values im not sure about ;121 i think it is says its to do the width of the accuracy bar... yet somehow when i lower this the accuracy bar gets thicker, and when i raise this value it also gets bigger, whats the deal with that? is value ;100 (linespeed) the speed the line moved on the pitching meter? and finally, there is a sectrion that seems to good tobe true... in cpubatter there is a whole section under the title discipline with what i think are percentages (there are a few 100's and they are the highest value) listed for various situations like HOT_HIGH_0S HOT_HIGH_1S WARM_HIGH_1S COLD_HIGH_1S things like that... i was wondering if anyone knows whether these percentages indeed are the % chance a batter will swing at the above situations... and whether the values work increasingly or decreasingly... also with the above examples... anyone know what the last 2 digits of each section stand for? Hot and high makes sense... a red zone high in the zone... there low and mid everywhere too... but at the end of each there are things liike 0S 1S which i thought was 0 strikes 1 strike but none of the values have 2S which would be 2 strikes some have 20 or 02 the first i thought was 2 out (maybe an o, maybe a zero, but i dont know what 20 as a number twenty would mean) but again... if it meant outs, why are there no 10 or 00's denoting 1 out, no outs... and what would 02 mean???? ANY HELP GUYS? Link to comment Share on other sites More sharing options...
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